Thanks for the info.
I’ll give them flak for when the make mistakes, but rewards simply being RNG just isn’t one.
PL in raids was quite bad, and I let them know that throughout SL, covenant locks were bad, and (for a more current example) raid gearing is hilariously underpowered compared to M+, which they absolutely should change.
you have to wait till halloween.
Was Arfus rare?
I have an extra in my bags, too bad it’s soulbound.
No… the better solution is to have the toys, pets, mounts all cost a boatload of currency and have them rotate in and out every year so that people can work towards the stuff, but it’s not all there at once, yet still obtainable. Then make one new thing a year and drop the oldest thing down for static cheaper.
Yes it is.
Many of us here have been asking for exactly what I posted above.
“your audience is good at recognizing problems and bad at solving them”
I tried to design a solution (if you insist on calling RNG cosmetics a problem) that rewarded skill expression, which (going by design choices in dragonflight) is something they’d rather reward than just infinite mindless grinding.
Rewards being RNG for a event not even up for two weeks is a huge design flaw. If you could get this at any point I wouldn’t mind it.
I am very bias against this of course. Not only due to having a long running history against the idea of limited time RNG items that only show up once a YEAR for less then 2 weeks but also in because this one really hurt me.
Arfus was actually introduced as a card in hearthstone years ago, I fell in love with him and used him in all my decks even when he wasn’t the best and crafted him while my sister was in the hospital at the time.
I did this event on 15+ characters daily for him, no luck. That is really awful to spend so much time only for the EVENT to run out without anything to show for it.
(Edit since I will add one more thing to this)
I understand you most likely didn’t care about this item and only see it as a random rng reward that doesn’t matter. But Please consider how you would view it running for it daily 15 or more times (which takes a WHILE) only to watch each day pass without it knowing your time is coming to a close on even getting it at all for a whole year.
I really want you to think about how that would make you feel about it then. I can’t imagine anyone actually thinking that is a fair design.
If something has under 10% drop-rate there should be a currency you can get over time letting you purchase it eventually after like 100 tries.
Sorry, that’ll be lost on me. I don’t watch videos. And yes, it is a problem. One I didn’t learn until I played others games with holidays and now I realize how terribad this holiday RNG bull is.
I’d suggest doing similar.
Doing holiday events in other games makes me so sad about them in wow, I can not believe the effort and items given in most games for events that sometimes go on a full month for wow to be like ‘‘here is 1 single new pet after 3 years of nothing new. You most likely won’t get it for a few years due to our drop rate.’’
It’s just the source I was going off of, a GDC talk about the lessons learned by the lead designer on Magic over their past 20 years in game design.
Because microtransactions is clearly a better solution.
I have. And guess what: I don’t care about their holiday events either. Not having a particular cosmetic doesn’t detract from anything I’d be doing in game, and I’m emotionally mature enough to accept that there are things I want but do not have.
If I get the new thing: great. If I don’t get it, for whatever reason: doesn’t affect my ability to play the game, or my enjoyment thereof.
Wait, you do understand that a better RNG system doesn’t mean removing RNG all together or making it a store item right?
You can have fair RNG items.
And yes we can clearly tell you didn’t care about holiday items. It’s not emotionally maturity. It is not caring about something personally and talking down and against people who do care about it.
Emotional maturity is understanding other peoples issues with something even if it doesn’t effect you personally. It is also understanding that if it’s not something you really care about in the first place then changing it to help the people who do care about it also doesn’t do anything against you either.
In which case, they just need to tweak the drop rate, which it sounds like they might be doing.
They don’t need to completely change the acquisition method.
They could tho, which is why people come here to discuss things.
They could change the drop rate. But lets also talk about how this system works in the first place and if it should exist moving forward.
The point of video games is fun, is this system fun for us? is it worth our time? does it feel good if you do get it?
These are all really good questions to bring up and talk about while we’re at it.
I’ve had them on ignore for over a year because all they ever do is blame the player and not blizzard.
If the mindset of “this bonus item is the main reward” is detracting from you having fun, why is that your mindset?
The main reward for HH is some currency, that can occasionally titanforge into a pet and/or a mount.
If the reward doesn’t matter to you at all? why are you here to talk about why people who do want it shouldn’t want it?
is your whole point ‘‘I don’t care and you shouldn’t either i’m a grown up for not caring’’
how does that mindset make sense to you?
![](https://render.worldofwarcraft.com/us/character/proudmoore/200/235403720-avatar.jpg?alt=/wow/static/images/2d/avatar/29-1.jpg)
lessons learned by the lead designer on Magic over their past 20 years in game design.
That’s nice, but they aren’t the end all, be all for these types of MMORPGs. Old Republic is currency based you earn in game through questing and other ways. It’s much more fun. Palia is similar. There is zero RNG in either. People feel excited and engaged and rewarded. They don’t feel frustrated and annoyed.
![](https://render.worldofwarcraft.com/us/character/proudmoore/200/235403720-avatar.jpg?alt=/wow/static/images/2d/avatar/29-1.jpg)
Because microtransactions is clearly a better solution.
… what are you talking about? Since when are vendors, quests and in game currencies considered microtransactions?
![](https://render.worldofwarcraft.com/us/character/proudmoore/200/235403720-avatar.jpg?alt=/wow/static/images/2d/avatar/29-1.jpg)
I have. And guess what: I don’t care about their holiday events either. Not having a particular cosmetic doesn’t detract from anything I’d be doing in game
So you aren’t keeping an open mind due to not caring about cosmetics. Why are you even in this thread then? It doesn’t affect you.
![](https://render.worldofwarcraft.com/us/character/proudmoore/200/235403720-avatar.jpg?alt=/wow/static/images/2d/avatar/29-1.jpg)
I’m emotionally mature enough
Yeah, I’m done with you. There was zero reason to resort to this type of stupidity.
Remember, if you want a new item given in a video game that just came and you care about it. It’s your fault for not being emotionally mature enough to not want it.
For some reason, wanting something in a video game and talking about how it may be unfair is actually all of us being emotionally immature.
How dare us want a event item, from the event. while the event is active and not 4 years later.
Yes, God forbid we enjoy fun things and want to earn them and have fun with a holiday! 🫨