The poor balancing is giving dps huge defensives that they can use to outlast certain abilities which cause low mmr games to be over instantly and high mmr games to last a ridiculous amount of time.
I only heal solo shuffles and i can tell you now dampening ramping is the biggest difference between the 2. The other big difference is no drinks but the effect of that is very small.
The problem with discipline priest and fistweavers fundamentally is that they dont sacrifice anything to do damage whereas DPS (well, most) need to sacrifice damage in order to heal. In fact they are usually rewarded in doing so.
Just another drop in the bucket of blind healer bias on these forums.
Long time healer myself and I don’t like the duel aspect of solo shuffle. DPS actually get to shuffle who their opponents are but healers face the same healer for 6 rounds. If you’re facing a good opponent that can mean 6 long hard fought rounds of matches going into deep dampening usually decided by a flip of a coin whether or not DPS play well.
You’ve played more games in 3 weeks than I’ve played in 3 expansions, you are the picture perfect definition of every jobless loser people imagine World of Warcraft players are.
How much of a loser are u to play less than 300 games an expansion yet live on the world of warcraft arena forums and cry about healers pressing cds at 1300
Someone with gainful employment and value of their time, you should try it. Maybe you’ll learn how to use that brain you was born with for something useful other than being a sunk cost addicted moron.
I’ve said it from day dot they need to add voice communication to solo shuffle. It’s the only way to get around all the pain in the butt cooldown overlapping, CC breaking, no CD use.
Even in the tournament today people are flicking between voice rooms on Discord. You might say well there’s money involved, and that is true, but you can’t deny that voice shuffles where you can communicate would make games smoother and less painful.