Why would they remove it? You literally can have all of them right now. You can have a goblin glider in your bag, anti-daze barding, and the water strider (or potion of water walking) right now, all at the same time, no problem.
I also didn’t say it was useless to think about, “what if they remove bardings” or even to give feedback, “will bardings still be in the game after this change?”. In fact, I said that we should ask those questions - and check the PTR when it goes live for those very things.
What I said was writing a post saying, “They are removing bardings because it’s what they’ve done in the past” when there is absolutely no proof of that is counterintuitive and silly, and I stand by that.
I’m in favor of the equipment being bound to the mount instead of the character. I’m fine with it being a gold sink if it means i can choose which mounts I want to have water walking and the ones I want to have the other equipment. More player choice is a good thing in my book.
*Equipment mount bound with the enhancement being account wide.
Why would they remove bardings crafted by leatherworkers when they’ve created a system that provides that functionality in the form of mount equipment also crafted by a profession, and have stated that they don’t want characters to have access to more than one equipment type at the same time?
Actually - you don’t have to “get something” If you have the strider, you are given one of the water walking equipments for free. IE: exactly the same as now.
I also did note that if you have anglers at exalted, then the water walking equipment should be BOA and free, which as of this moment, we don’t have any actual proven information about, since it is not on the PTR.
You get one. If you only have one character, you’re good to go. If you have other characters and want water walking for them, too, you do indeed need to get more things to have the same level of functionality you have now. The equipment can’t be BoA in the sense that you can mail a single item to alts because the way the system is set up now, it’s consumed on use.
There is a difference between having 3 permanent mount buffs (which would be having all equipment) and having 1 permanent mount buff with multiple temporary buffs that you have to purchase regularly from other players.
The first one destroys any economy related to the equipment, the second continues the current sustainable economic structure and gameplay that is available right now - just packages it a little differently.
This is not sound logic seeing as it is account bound. As somebody pointed out, unless you’re planning to forego the journal and start making mounts, toys, xmogs all character specific, then this question is pure silliness.
And as others have stated, just exclude it. Suddenly declaring war on it now, after all these years and essentially erasing it’s functionality does not and will not go over too well with anybody. What’s next? Herbing mount too “strong”? Vendor mounts need to be nerfed cause everybody, including alts can use 'em?
The new deal has potential, however currently it’s being implemented poorly. Rethink yourself, Blizz.
Riddle me this.
Why make the sky golem not work with the new anti daze mount equipment.
But still work with the old bardings that anti daze ?
The reason they would remove the old ones is because I think they think it’s too op.
Yes I agree we should wait for Ptr for them to say yes or no.
I did ask the blue that question in this thread waiting for reply.
My reasoning is not because “they’ve done it in the past”.
It is having all those mount perks is op and therefore blizz wants you to choose only one. Making the sky golem in compatible with the new mount equipment shows this.
Thank you for your input
Cata portals never went away. They only thought to bring CoT back after their containment forum post reached over 10k posts, and they had a ton of negative feedback across the internet. The story of portal removal changed from “it’s a tradition” to we don’t want people hanging out in New Dal 3 years from now.
I suspect that eventually, this discussion will end up in a containment thread with the “to bad so sad” treatment that they gave the portal thread.
You should try reading the rest of the post, and what I said in previous posts. I know you get one. I also know that they’ve stated exalted with anglers allows you to purchase additional at a low cost. I have flat out said that this is unacceptable, and once the PTR goes live, and we see what the cost is, I will absolutely be giving negative feedback about that particular part of the change if the cost is outrageous.
Also Bind on Account doesn’t mean you can use it multiple times, it means you can send it to any alt on any realm regardless of faction - like the XP buff potions that are currently purchasable for service medals but are consumed on use. In other words, you should be able to go to the angler rep quartermaster on the character you have anglers exalted with, and purchase the water walking equipment and send it to any of your other characters to use - regardless of faction, realm, etc.
Sorry I suck at inline quoting on this forum… it just never works out. So I’ve trimmed and enumerated your post. My apologies.
(1) News to me that they even attempted removing the cata portals. Whoever thought that up should have their decision making role reduced to choice of tie to wear to their next interview. We’ve heard nothing about CoT Portal in 8.2 Just ‘an upcoming patch’. Unless you’ve seen otherwise. I’m not really holding my breath. And I’m far less optimistic than you that they’ll re-do the artwork for their fancy new portal rooms to ‘fix’ the destinations in any kind of logical way. I’m betting they’re committed and not backing down on that.
(2) No. We have no water walking at all (if we choose something else) or we have water walking ALL THE TIME, meaning extra caution must now be used on all mounts if we’re leaping down into water, because it’s no longer safe to do unless we take pre-emptive action. NOT THE SAME, and a lot of people’s repair bills are going to go up as a result.
(3) So what? I did both the hard way. I deserve to lose the free perk that I worked for because it’s EASIER now? The purchase transaction was completed, it’s not open for re-negotiation. Sell me something NEW and BETTER if you want me to stop using the old thing.
(4) Translation: you believe the water strider shouldn’t be a water strider. I’m sorry but in no universe does that make any sense what-so-ever. At all.
(5) I’ve lost all faith in the feedback system at this point honestly. I’m pretty much just here because complaining about the game is, very sadly, more fun than actually playing it anymore. At least here, I don’t have any lingering delusions that my efforts will amount to anything.
(6) Non-flying mounts are non-flying for a reason, … I’ve got 350+ mounts, I’ve got choice coming out of my ears… I don’t need flyers to swim, or swimmers to fly. I want them to be and do what they’re INHERENTLY SUPPOSED to do. More variety OF MOUNTS would be nice if ‘bugs get used too much’ is the problem. But clearly it’s not, the problem is that ‘bugs r 2 powerful! bad!’ whatever that possibly means.
I’m sorry, as a former developer, have already come up with 3 ways that would be memory efficient, easily implementable, positive rather than damaging that are superior, but not TOO POWERFUL compared to this ham-strung intern-level hair-brained implementation.
“Potential to be a great system” is nice. Wait until it is, THEN roll it out. Not this amateurish “Hey do you like this mud pie we threw together? No? splat splat. How about now? Aww, still no?”
It’s a bad design. It should never have gotten this far, and now they’re committed to it. Just like the portal room. The most we’re getting out of that is -maybe- a CoT portal, and I’m not even sure that’s still on their radar.
The golem is an exception, not the rule. They are disabling equipment on the golem so that you cannot have multiple permanent buffs on a singular mount - which would basically just replace the strider as the “must have mount” with the golem as the “must have mount”. Personally I would have rather seen them also include an equipment item that allows herbing while mounted and remove the golem’s buff as well - the same as they are doing w/ the strider - as it means I would be able to use the mounts I find aesthetically pleasing instead of that monstrosity.
But to answer your question - my guess is that it has to do with having multiple permanent buffs instead of one permanent buff w/ multiple temporary buffs that you need to repurchase from other players.
What confuses me is I have no idea where this notion of there being a scourge upon mount choice comes from.
Perhaps it is just me, but I tend to select mounts based on what looks good for the character. This is especially true for Tauren which have a harder time finding a good fit. The Water Strider is a utility mount, and I’ve never felt compelled to use it 100% of the time.
For comparison, on my Death Knight the only ground mount I’ve ever utilized has been the mount you obtain in the intro quest zone. With the Path of Frost ability, there has been no call for anything else.
So I do like the idea of equipment and the features it offers, but taking away the innate water walking from the Strider mostly harms alts–even if in a minor context–and that is about it.
That’s a fair point temporary player bought/crafted buffs over permanent buffs. Okay
I’m actually okay with mount equipment if they don’t remove the old bardings.
Just would like a response from a blue or ptr notes. So not in limbo about what to do with my characters professions.
E.g moving herbing to a tank class for anti daze sky golem herbing.
I read your entire post. You were replying to someone who said that if you have to get something new to regain something that was on the mount naturally, then the water strider is nerfed. Your reply was that you don’t have to get something if you have the strider; that you are given one of the water walking equipments for free and said that was the exact same as it is now.
I was replying to that, what you said about getting one. I said that you only get one and if you want more, you have to buy them. Therefore, the one you get for free does not even remotely give you back the original functionality of the water strider since part of that is the fact that it’s available to every character at level 20 by default.
As for reading what you’ve said in previous posts, it’s a heck of a long thread. Hard to keep track of who said what.
In other words, it’s just corporate bologna being used to justify the removal of something that they’ve been trying to nerf for a while, and using the “hype” of shiny new mount equipment in an attempt to drown out all complaints about something being removed.
Just like the portal nerfs in 8.1.5, the removal of the water strider passive will make it to live no matter how many complaints there are about it. There could be several threads of thousands of posts complaining about the water strider nerfs with tons of likes and they’re still going to ignore them all.
This literally seems to be the current method of operation for Blizzard. Come up with shiny new things as a smoke screen for making decisions that the devs know will be unpopular.
Damnit, I’m still out of likes, but this is brilliant, too. SO many ways to resolve this without removing anything if the problem really is what Blizzard claims.
Of course, the first thing I’d do is transmog my Lumber Extractor to look like the Fathom Dweller so I could fly around on it and my Sky Golem to look like the Darkmoon Skate so I can actually SEE the plants under the mount to click them.