Water Strider Discussion

Is it weird that after a member of Elitist Jerks and former lawyer becomes the lead dev, most of the fan base on the forums are Elitist Jerks and lawyers trying to ague every single point. Like " In subsection 3, paragraph 2, sentence 1 you forgot a “.” Therefore you entire argument is invalidated.

Blizzard is getting the fan base it wanted when they prmoted Ion as lead dev. As I said in other posts, I remember when the Lead Dev in WoW focused on fun and it seeped through every pore in this game. Now its just rules, challenges and nasty people.

WoW in 2004. Tell me anyone would say the same thing today

Now, imagine an MMO where your experience is a string of quests where you’re rewarded with a cool item, recipe, or a decent amount of pocket money. A game where the grind is virtually eliminated–a game where downtime is relatively nonexistent, where enemies respawn rapidly and dynamically according to how many players are in the local area; where you can use a healing spell, or bandage yourself, or eat some food, or all three, before diving right back in again. Your character’s death doesn’t result in the loss of many hours of experience points, or one of your items, or any money (although there is item decay, so whatever you have equipped currently takes a 10% durability hit). When you die, you resurrect as a ghost who moves quickly, runs on water, and cannot be harmed on its way back to its body. You can also have a player resurrect you in a matter of moments, even after you have entered ghost form. This is a game that understands Fun.

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