Maybe this has been said already, but you can get underwater breathing potions in the AH that last for an hour, and they work perfectly in the underwater delves. I keep a number on hand just for this purpose.
Not that the underwater delves don’t suck, because they do, but the potions make the breathing underwater “thing” much more palatable.
EDIT: Yup, it had already been said. That’s what I get for replying before reading the full thread.
A water breathing potion makes water delves mostly fine. Tbh they’re my favorite’s personally. I do get why people hate them though.
I hate the poisin darkness delves though.
Yeah I do that. I still hate them with extreme prejudice.
Yeah, I don’t enjoy those much nor mycomancer cavern period because it seems to drag on longer than any of the others for me.
2 Likes
I initially misread this as “water elves.”
1 Like
Draenic Water Breathing Elixir is like 50g for 10
I had a macro on this character that switched between Water Walking and Water Breathing. Granted, I wrote it when Cataclysm was current content. When did Water Breathing get removed from Shaman?
If you do world quests, the Atomized Salien Slime potion gives you 1 minute of water breathing. I had a healthy stock of those before I vendored them without knowing that underwater delves were a thing.
It was removed with the launch of MOP.
1 Like
Thanks for the information. I skipped all of MoP all the way through DF. Came back around mid-December-ish.
you can use items helms and staffs to have unlimited water breathing, and changing 1 peace of gear wont make you weak either
I care less for the totem/candle delves than the water ones. Overall, both types are really just annoyances once you figure out how to mostly nullify them, rather than challenging.
I thought maybe they were testing an aggro drop design for a new class.
Most of the complaints I’ve read about the water delves did not bother me once I started using the water breathing potions. The exception was how those delves seemed to have a few spots where mobs would go into auto-evade mode until they warped on top of my character. Then I’d have to wait several seconds for the auto-evade to stop and they would attack my character.
Having to use a crystal to dispell the mushrooms was the one delve where I finally gave up and said it was not worth it. That was by far my most despised mechanic in the season 1 delves.
1 Like
The same problem Khan encountered in “The Wrath of Khan”, tactical thought in three dimensions.
Druids, Warlocks, Kul Tirans, and the Undead have advantages here, but for everyone else there are underwater breathing potions, the Hydrocane, and Noggenfoggers.
There are lots of ways around the breathing thing.
The Kobyss Trickster mobs, however, are another story.
counts a healthy stack of gold
The water breathing potion market is doing just fine. ![:sunglasses: :sunglasses:](https://d38bqls1q93fod.cloudfront.net/en/wow/images/emoji/twitter/sunglasses.png?v=12)
Pretty much this. My GFs an alchemist and anytime we’re about to do anything underwater without a warlock, we make sure we have Draenic Water Breathing potions. It completely negates the breath mechanic and makes you appreciates Alchemists who have taken the time to learn some of the older patterns (or those dedicated alchemists who have always had them).
Seriously though, stock up on some and then it’s just like any other delve.
Bought a small stack of water drinking potions, did the water delves for the achievements, haven’t been back.
It honestly isn’t needed though, the bubbles are plentiful enough to barely be a factor. The candle mechanic is more annoying IMO.
The experience isn’t really any different from my Warlock with underwater breathing than it is my DK or Rogue.
Its the mobs themselves that are annoying in those dungeons.
Go to Gadgetstan and get some nogginfogger elixer. Breath under water 10 mins, but they do buff two other things so watch out with that.