I don’t think that. I didn’t say I thought that. You said nobody likes 6 round games and I said I did but that yeah the long queue times suck.
This is truest thing I know about you.
The solutions and experiments are boundless.
Its disheartening to see none of them much count.
These clowns are really milking this 20 year old cow for all the cheddar they can. Same bones, same hooves. Same rusted machine.
Its frustrating to see the potential for greatness squandered.
Maybe, but when you think DPS is so much more fun, try it out. Wait 30 mins to see a huge gap between the healers, so one is going 6-0. When you are unlucky, he is trolling one round when in your team and you go out 2-4, simply because the other healer is too bad.
I also don’t get how exactly you want it to work. In half the rounds he would be in the enemy team. Do you want him to lose on purpose then? Or do you feed?
When you want to enjoy arena with mates, queue regular 2s/3s. That is why these brackets still exist!
eh, I wasn’t around for launch and only came 2 weeks ago, maybe less. grinding bloody token gear waiting for conq uncap is boring and worthless (gap filler). lotta people come back after conq uncaps to get their glad mount, enchant, and help friends.
believe it or not, there are a lot of good games out right now and some are not entirely interested with rolling a woman character with a beard.
no offense of course
It has not. As you can clearly see, we still climbed during Wrath and reached the peak with the beginning of Cata. After that it dropped, but not during Wrath!
You can’t be serious. Arena peak was when? In MoP I think?
You cant pick up league etc the same way you can pick up cod or halo either. Diff genres. There is more guides for free online than ever. If it was a game they wanna play. Then they can put in the effort.
Yes, apples and oranges. But the metaphor still stands.
Some games do not become games worth playing until you are already invested in them.
The barrier to entry for wow pvp is a brick wall. Even veterans are bouncing off it.
I think thats just the intimidating part of trying to get into league or dota too if you have never played them before. There’s just a lot to learn unfortunately. More and more champs/classes get added etc…
I’m not sure how else to get around that portion. Just a lot of guide watching and practice.
There’s something to be said about how I can log in at any point of the day or night, queue for a random Bg and be in a game within 5 minutes.i can queue for a skirmish and be in a game in 1-2 mins
Blitz used to be this way too until the messed with the matchmaking system.
Meanwhile shuffle is 15-30 mins and LFG? Forget about it
I think there’s ways to communicate what victory is supposed to feel like in pvp, whether they are the most effective ways or not, we will never know. Nobody Up There seems to be listening.
Ideally queue times would be nonexistent. You’re not going to learn anything getting in 3 matches per hour. There’s a formula somewhere that expresses how much down time it takes before even a professional starts to lose focus.
There would need to be an easily accessible quick-guide (similar to the adventure guide in raids) that details your class, and any other class/spec you want to look up, UPDATED CONSTANTLY by R1 community members. In-game.
The UI and nameplates and even character animations would need to more accurately reflect what is happening mid-fight. The most obvious example which springs to mind is Ret wings. When you see Wings, its time to Screams. Every class’ burst should be made obvious, as should defensives. You should be able to tell at a glance which of your team mates is suffering which debuff, particularly if there’s a choice to be made.
CC needs to be reworked entirely. Clever use of it feel rewarding but the strat shouldn’t be ‘lock the healer out of playing for 10 seconds in deep dampening’ because that’s lame. Even if you’re good at it, its lame. Come on, its lame lol.
Hide MMR. Roll rewards into Honor gains, make a seasonal Honor battlepass.
Build a follower-dungeon arena scenario for practicing around in. Could even make it required reading before you can start ranked play.
There’s a million things you could try, and most of them involve clarifying, incentivizing, and training your players how to play the minigame of the minigame.
And once the ball is rolling the fun follows.
It will be a good day when 3v3 is as dead as rated battlegrounds and it’s already trending that way lol.
95% of these comments are other players flaming each other.
That’s basically Solo shuffle after dealing with a few not optimal players for 6 rounds that you waited 30min to play…
MAKE SOLO SHUFFLE ONE ROUND!
MAGA!!!
Make Arena Great Again!
While I love MoP pvp it’s hige participation was because how long the season was and the content draught of pve.
Which was riding high because of the wrath popularity, nothing the huge drop after that launch.
3v3 is the same circle jerk of players who have been at it for over a decade.
It really isn’t.
Strongly agree with Priamhark here. So many people don’t seem to understand that particular issue because they can’t seem to empthaise properly. Disappointingly (but unsurprisingly) myopic forum.
I’ve been playing since 05/06 but only on-and-off. Didn’t get a max level character until WotLK (this Shaman) and quit right after. Came back for a couple of expansions, skipped a bunch and now resubbed for TWW. I still consider myself a new player because all of the end game systems are completely foreign to me.
The new levleling/gearing system is definitely a lot faster - this is the furthest into max level I’ve ever gotten. But I wouldn’t call this all easy. Getting honor gear is easy enough but voluntarily getting reamed dozes of times until you have the honor to afford it is rough. Obviously most people will be bad at a new game until they learn the ropes but at this point you’ve been leveling for quite a while and should know your own class at least to some degree. To still feel useless is disheartening.
Getting BiS gear (or near) is a bigger nightmare for new players. The currency and upgrade system is straightforward for people who have spent multiple seasons in WoW but for people like me it’s bizzarely convoluted. At some point, even if I’ve learned how all other clases work (which is itself a huge time sink), and play well I’m still eating poop in PvP.
This is all fine if you’re breaking into high end PvE because as an RPG it makes sense - there is an expectation that you will need to gear for your damage to get better. But WoW PvP keeps getting sold as an eSport. People like me (new blood) who enjoy competitive “eSporty” PvP games come sniffing around, take one look at the artificial gating and mandatory hazing period and then leave.
There’s a lot to be said about the density of the PvP game in WoW being part of the charm but it’s obviously not going to help bring in new players. There are periods where PvE players try PvP, or PvP players resub for a while, but that’s about it.
Must be all those new players playing a boomer game which punishes not sitting ingame 24/7.
What would one do sitting around in game 24/7
Farm sockets.