Was WOW token good for the player base overall

Shadowlands was a very good example of being able to buy infinite power if you had enough money to buy enough tokens.

Was it? Since I don’t do it, I must admit my ignorance of it.

Beyond the obvious carries, etc.

Yes and no


Yes your working time is worth worth $x, but this is supposed to be fun time.

If you’re not having fun leveling up then maybe the class, role or game isn’t fun.

Coming from a person who used your logic and boosted a bunch of characters that I never played more than a few days.

Paid mythic raid carries, mythic+ carries, and PvP rating carries.

Carries don’t buy you skill. But a player with skill who also was willing to spend money on carries saved a lot of time.

Farming isn’t paying tho
 key word in ‘pay’ to win


Not sure where your trying to go with all this. Your question is just dumb how about that. That is why no one answered it. So now your feelings are hurt as no one takes your point seriously and now you are looking to take your fragile sensibilities out on others.

Maybe this was showing in your question, ever think of that?

Not every game in the world allows you to buy in game gold with real cash.
P2W is objectively being able to buy an advantage over other people with real world currency. The best gear in the game, and achievement mounts are not BOE. Buying boosts with gold obtained through real world currency is not only P2W, but is also laughable at how trivial it makes the game. Why even play at that point, besides trying to enlarge your e-peen?

Well you spend your real life time when you play video games, I don’t see how your real life time stops being relevant based on what you spend it on.

When WoW first launched, the only PvP was spontaneous world pvp (which on my RP server meant PVP near Southshore). The game didn’t launch with battlegrounds. The first 3 battlegrounds (Arathi Basin, Warsong Gulch, and AV) came later.

At least that’s my recollection.

It is you are paying the person for the carry in gold.

Again carries existed long before the wow token did. So wow has always been pay to win then. So why be upset now about it?

Any way you spend your time in game. It’s in game ayong a game. It’s a fictional world. Make believe. That’s why this real world logic of time played compared to work hours makes no sense. Unless you are planning on being unemployed because you play so much I guess.

No one is upset about carries as a whole.
We are saying:
Credit Card for Gold + Pay for carry with said gold = P2W
Grind for gold + pay for carry with that gold = Not P2W
Carries are just one instance that the credit card for gold can be used to get an unfair advantage. Same thing with GDKP.

Think of it this way. Say we are equally good at Mage in pvp but you have more gear. Objectively you are going to win a 1v1.
Now say you paid real money for arena carries to get said arena gear.
You have now used real money to get a real advantage against others in pvp, which is by definition P2W.

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That’s not pay to win tho. Pay to win is buying loot boxes. Buying gear that’s only available through purchase on store. Or player power increase for x amount of time through store. Just because you think it sounds like it fits doesn’t actually make it so.

i feel like I’m so indifferent towards the wow token.

the only reason i really care about it is that people line my pockets for carries

but do i care if someone buys like ksm / ksh / ce / aotc not really. i prefer the journey for those achievements anyway. doesn’t bother me if someone bought gear, rating, doesn’t really affect me at all.

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Buying lootboxes is not P2W. See Overwatch for example.
Increasing player power with real life currency is P2W regardless of how many fictional currencies it goes through. If I can take my credit card and pay for an objective advantage over an equally skilled player, that is P2W.
I have paid gold that was obtained with real money for a carry to increase my player power, I’m not sure why you aren’t understanding this concept.
P2W is still a scale though, so it might not be as P2W as something like Lost Ark, but it’s still P2W.

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So basically, your interpretation is that, as long as you have a path of progression available to you without spending money, then it’s not P2W?

Do you not understand that with such a flimsy definition, you have effectively removed virtually all P2W games from the P2W genre?

Nearly all P2W games have some form of progression for players outside of spending money, they just offer convenience to bypass that progression in the form of real money. That’s how most of these models operate these days. Some of them make it near impossible to progress as we have seen in games like Diablo Immortal, but they will still let you do it.

Basically, you guys are pulling definitions of the phrase from 2006 without understanding that, much like any genre, P2W has evolved over time, and what it was 20 years ago is not what it is today.

This is why I keep saying P2W is a spectrum. Some games are worse, some games aren’t really all that bad. The WoW token falls in the latter of these two, but it’s still undeniably P2W.

^^^^^^^^^^^^^^^^^^^^^^^^
Glad someone at least understands it.

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I’m too lazy to read, but is this rehash #891 of people bitter they aren’t good enough to clear Mythic, but people can buy Mythic clears?

No, people either say they miss the gold grind as a secondary progression system or thqt they like that they can skip to quickly gear up using carrier

you not gaining an advantage over anyone because they have the option to buy a carry if the so chose or do content as intended. its still not pay to win. players selling carries is player thing. thats not something devs designed to go into the game. u guys need to make up a new term then like pay to be lazy or something because you still do not understand what pay to win means at its core.