No thank you evil. I’ve tried, I’ve seen others try, but any attempt to engage you in an actual discussion that has an end result of anything but “eliminate every single orc, troll, tauren, forsaken, blood elf, etc” gets brushed off and crapped on.
I’ll not engage or attempt to engage you in actual discussion. I have better things to waste my time on. I could level archeology from scratch, for example.
Y’know what angered me the most about Cataclysm? When they removed all the original quests surrounding Stockades and replaced them with nothing substantial.
It’s a small thing, but that quest chain? Where you can trace it from Westfall questing, into Deadmined, to Redridge, into Stockades, then the keep itself, and so on? It was engaging. It showed corruption, but also showed people fighting it. It had depth. I’ll never forget hiding in the bushes in the keep’s garden thinger, spying on a nobleman working with… A Defias I think? Spying on their conversation for SI:7 was great stuff.
It was replaced by a single guard inside Stockades, sending you to kill Hogger (or did you?). I really feel like this could be a summary of the change in priorities in the development team’s storytelling abilities.
Sure, we could have a storyline that begins in a starter zone, takes you through two dungeons, three zones, across the ocean to another zone, and ultimately hints at connections all the way to a raid boss dragon corrupting the kingdom… But it’s be just easier to put a dude near a dungeon entrance to ask you to kill a joke boss. While we’re at it, let’s replace that first storyline with pop culture jokes about a show people will forget five years later. Subtlety and long-term storytelling is too much when you can just explain things quick and wrap them up in a cinematic.
Meh. I miss moral ambiguity and being able to speculate on things and connections. Not a fan of playing black hats vs white hats.