The title’s a first impression. If it’s stupid, most people won’t keep reading.
And those with short attention spans like yourself rush to inject stupid into the thread.
Welcome to the internet.
I’m ready to use and abuse my vanilla warrior to its full extent
If anyone is straw-manning here it’s you.
Lots of things (which are coming regardless) change the ‘authentic’ experience, and changing threat to make a franken-patch with the explicit intent to alter the way 1 class plays is as valid a thing to do as ‘rebalancing’ hybrids (which isn’t the same thing as selectively nerfing to make other options more appealing in comparison).
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At this point we don’t even know the fidelity of the numbers they had. We know they were having issues having to patch in bits of info when they were running the client on the current backbone. There could also be issues with how the client interprets the data that may have unintended consequences on dps/threat which I would be shocked if they weren’t testing those numbers to at least make sure they were feasible.
I think we should wait and see how the final product actually runs before we draw our lines in the sand. Who knows, they could tweak the numbers anyways. People keep saying they said they won’t change anything but the also said they were adding a dance studio and look where that got us.
Blizzard themselves have said that some pieces of 1.12 data didn’t fit into the retail puzzle and that need to be figured out. What the end result is, who knows. Hopefully outs better than what the demo had.
One glaring difference being that rolling back warriors to a less of a threat god would be in line with something from vanilla, while your desire to buff or as you say “balance” hybrids was not.
What was the warrior’s shield slam doing pre buff and post buff for threat per second?
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What was the warrior’s shield slam doing pre buff and post buff for threat per second?
You’ll have your private server experts give you exact numbers that they calculated, and I’m not going to argue with or against them because I just maged. But whatever the case, something happened in 1.11 with regards to aggro management. And it was huge.
was it though? because people on this forum love making these sweeping generalizations without actual numbers backing them up.
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was it though? because people on this forum love making these sweeping generalizations without actual numbers backing them up.
Was what. Accuracy of the numbers? Only Blizzard has the actual values. What do you think?
I have a formula that makes the number 100 made out of 5 variables. I’ll give you 50 use cases.
Give me that formula. That’s what private servers do.
Edit: Frankly it doesn’t matter what the private servers did. They will always have their own numbers, just like Classic will have its own. Vanilla, even as of 1.12 had their own.
Remember, Classic still needs to use their 1.12 data and translated it even further into retail pieces.
was the change that big? if the changes to shield slam were only 100-200 threat, it isn’t that big of a deal. Was the 1.12 change the flat 250 increase we see?
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was the change that big? if the changes to shield slam were only 100-200 threat, it isn’t that big of a deal. Was the 1.12 change the flat 250 increase we see?
Blizzard made plenty of changes that were undocumented.
I don’t understand this obsession with what the numbers actually were. Private server players have this obsession with this “prove it was wrong” menality. Was it just shield slam? Maybe Maybe no? Was it rage generation? Maybe maybe not. But it was a guess regardless. You know how I know? Because Blizzard holds all the numbers.
At the end of the day, something very drastic happened. And frankly thats the only thing I care about because it was a large part in what ruined the rest of Vanilla outside Naxx.
Now, all this is said assuming that private servers are anywhere close to how 1.12 actually played. And talk about not being an authentic Vanilla experience …
You know what the obsession with numbers comes from?
Parrots.
Parrots like you who shout about changes and how unrealistic private servers were and how actual vanilla was so much harder than what we see on private servers–as if the playerbase on those servers isn’t on an entirely different level from the people that played 12 years ago.
People say that warriors were threat gods in the 1.12 patch because of the shield slam changes, as if they weren’t before that patch.
Well how much TPS did they actually gain? Or is this like when people screech how fury warriors become amazing in AQ40 and that private servers are unrealistic depictions of fury warriors without understanding changes to hit items made in 1.8 was the real thing that flipped dps rankings to favor melee dps.
You really underestimate the amount of research that goes into private servers. I think if what you’re hoping to recreate is the endless hours of molten core because half of your rogues are trying to backstab with maces and your mages prioritize spirit as their main stat you’ll be disappointed.
The game was easy, players were dumb.
I did the math on it in a thread about Shield Slam a few months ago.
The 250 innate threat didn’t change, but the rage cost went down and the big one was that the damage scaling was now based off Block Value rather than AP. Since tank gear didn’t have a ton of Str on it, but a decent amount of BV(especially once you get into Naxx gear) this was a buff to them.
My estimates were that it resulted in a 10-25% overall threat increase for Warrior tanks depending on how much rage the Warrior had available and what kind of gear they were using.
There were also other things that affected threat, but Shield Slam individually was the biggest thing.
Did you use to be in Heralds of yore?
So we can agree that shield slam gets to be a comparatively larger portion of a tank’s TPS based on their increasing tank gear so I can only assume the “25%” you estimated was at the top end and 10% was at the bottom end.
My warrior running a 5/31/15 (1 defiance) build was able to put out 500-600 tps. I doubt this shield slam buff is going to affect anything in the long run.
I’m curious as to your thread with these calculations. Link?
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So we can agree that shield slam gets to be a comparatively larger portion of a tank’s TPS based on their increasing tank gear so I can only assume the “25%” you estimated was at the top end and 10% was at the bottom end.
My warrior running a 5/31/15 (1 defiance) build was able to put out 500-600 tps. I doubt this shield slam buff is going to affect anything in the long run.
I’m curious as to your thread with these calculations. Link?
I’ll see if I can find the link later, but it’s worth noting that on private servers there are Warriors doing 1500 DPS on Patchwerk.
They’re Alliance which comes out to ~1000 TPS that the tank has to be able to pull to not lose threat.
Forgot to specify that this was in pre-raid BiS tank gear.
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Forgot to specify that this was in pre-raid BiS tank gear.
as a tank that played in vanilla, i can say for certain that the shield slam changes did have huge effect on holding vs people going all out.
they werent small changes.
when a warrior who has no threat reduction (and in fact uses some things that increase his aggro) goes from riding your threat at 800 dps to 1200 dps with you comfortably in the lead by a good margin , its a huge change.