15 yards, will be a iron chain just like garrosh used against monk in MOP
no rage cost
usable while disarmed
I don’t understand why i use hammstring multiple times on a mage and he still not slowed.
I don’t understand why i use hammstring multiple times on a rogue and he still not slowed sprinting all the time.
I don’t understand why i use hammstring multiple times on monk and he still not slowed, dodging, removing like it was nothing.
I don’t understand why i use hammstring multiple times on evokerers and them still keep flying, my hammstring has like 5% uptime on evokers.
I don’t understand why i use hammstring multiple times on priest and he still outrunning me like it was nothing
why warrior slows are SO BAD??? 2 talents in thunderclap for 40% slow…
I’ve always preferred the talent in Cata that makes Hamstring a super quick global and if you cast it while they’re affected by one it roots them. Allows you to decide when you want them to be rooted.
Yes I know how it actually works but its the same thing of him complaining about mages not being slowed. Thats just the crap game we play. I cant get away from warriors and warriors cant stay on mages
more casts on hammstring? im not good with that, it should be passive, mages has passives slows, evoker has passive slows, rogues has passive slows… why not?
I wouldn’t be surprised, the class fantasy for Arms the past couple expansions have been integrating what they have into other specs and then giving them a worse version of it
Does this imply that my hammstring will persist in my target without me having to keep reapplying it? If the answer is “No” i have nothing to learn about that