Players think that fury’s sustain factor is healing, but most players don’t know that a priori there is a permanent 10% overall mitigation.
In fact it seems that the healing is what is holding the fury warrior, but it’s not, it’s the warpaint.
This talent was created in a time were enrage was less evident, today it is practically permanent, the effect does not correspond today’s values.
Warpaint doens’t suffer dampening, healing does.
Guess what, maybe blizzard nerf fury healing… but in arena they still will be mitigating 10% overall dmg and also be healing by respective healer…
i can guarantee that if you redesign warpaint fury warriors will die.
I’m not fury warrior and i’ll never will be one. Im just pointing the real problem.
do you know the weight of this talent in other words?
warpaint is a permanent, passive defensive stance with no damage penalty. how does this sound to you?
I agree that Warpaint is very strong, but what players are complaining about is definitely the healing. Damage reduction does not them to heal 800k in a skirmish with no healer.
If they remove warpaint but leave the healing higher, that’s a viable design choice. But the healing is definitely what is making people mad.
Also warpaint is unlikely to be removed because of PvE, but healing values can be more easily targeted.
Warpaint’s value comes from them being rewarded for uptime. The talent becomes borderline null when you can stop them from playing perma 24/7.
The sustain does matter, one hit and suddenly they’ve healed a large portion of their health.
Fury warriors being rewarded for not being punished is fine, when you can just spam a selfheal that leads to your highest damage abilities, and gets amped by other things.
I should also point out, that a large amount of problems with the spec (and game in general) is resolved around nerfing the amount of mobility everyone has.
Thats what im trying to explain, they do complain about healing. But they do not understand that healing looks strong because DAMAGE IS NOT HAPPENING A PRIORI
Warpaint (PASSIVE DEFENSIVE STANCE WITHOUT DAMAGE PENALTY) is definitely the problem.
I understand what you’re saying, but your argument is flawed.
In other words, if I am able to drop the fury warrior to 30%, they’d be at 37% instead without Warpaint, but that doesn’t affect their ability to top themselves passively through their damage rotation.
It’s part of the current problem, but not the biggest one and probably fine if healing is dealt with. Think of it in these terms:
If you took away all of their healing and left warpaint as-is would their survivability still be an issue? I think no.
If you took away warpaint and left all of their healing as is would their survivability still be an issue? I think yes.
Again, warpaint is strong and probably has more uptime in PvP than devs intended when they implemented it in the PvE tree, but it’s not the biggest offender.
It sounds absolutely fine as that and their self heals are literally the only thing they have going for them and historically they are one of the worst pvp melees of all time.
Uhhh. They have the strongest MS in the game? Did you play Shadowlands?
Warpaint DR for taking your entire HP bar in damage is equivalent to ~40k reduction, which is significantly less than Fury is healing through standard uptime.
**https://gyazo.com/863db8d47c1279f1e97d4f0d3cb005ae**
You mean his deleted SS that shows warpaint mitigating ~320-340k total damage compared to his selfheal which did 821k?
Mind you this isn’t a 1400 game either.
Or the fact that you can go into literally any duel, or arena situation, and compare the healing + damage taken to it and see that fury selfheal > 10% damage reduc
Ah, well it still roughly holds weight. The numbers were extreme, but weren’t far off.
Anyways diff context; I take effectively 33% less damage because of stagger, but I heal harder than any HEALER in the game. Is the stagger the reason I’m unkillable, or is it the fact that I can selfheal out of control?