Warrior Fury Warpaint needs a redesign immediately

War paint is strong and it’s a good point, but people just disagree that it’s THE issue with Fury. No reason to throw your hands up and walk away.

2 Likes

Ok, mitigation which occurs regardless warrior/healer healing surpassing other healing in value is not the issue.

Well we could prove which is a bigger offender if we had a sample of a few Fury Warrior games to look at and compare how much damage the enemy did and how much healing the Fury Warrior did. It would probably need to be 2v2 games where the Warrior is the kill target the whole time as well. I do feel confident that their healing would surpass 10% of the enemies damage though. It’s not a perfect test, but as close as we can get to actual data instead of “feeling” one way or the other. That’s the best I can suggest and I don’t have a geared 70 Fury War to make it happen.

do you genuinely believe that fury’s self-heal is greater than negating 10% damage from two players simultaneously, all time?

Here maybe i can put it in better terms for you with abilities like barkskin.
Barkskin gives you a 20%(I think) dmg reduction for 12 seconds or something on a 1min CD.

Do you think if they made it a passive 10% perma wall, rather than the CD equivalent, that barkskin would be stronger?

My arguement is simple;

The perma wall makes you more favourable into things like rot PVE comps, due to the fact that you have lots of small hitting dots connecting all the time, whereas the CD allows you to survive harder hitting windows. 10%, most of the time, is negligible by everything because you only need to do another 10% of their health to kill.

But if you can self sustain your way out of a scary situation, without ever having to worry, why would you care about the 10%? The counterplay is disarming, CCing, or just generally making sure you can’t be connected.

Something I’ve noticed that I’m not happy about is how the new victory rush thing that is mandatory now, the 30% heal 30s cd that warriors all talent into to progress into the tree from 0, that heal can be used while disarmed.

1 Like

Yes. Also one of the strengths of their healing is on-demand burst healing (Impending victory and enraged regen bloodthirsts). Of course they also have a steady stream of passive healing as well, but being able to recover from burst is huge compared to constant 10% dr when you don’t always need it. Like Shamble said earlier, if you took your entire hp bar in burst that 10% dr would prevent 40k dam.

ok

all classes can do defensives disarmed, except arms

It’s not a good feature. Disarm should prevent abilities that require you to physically hit the target. It’s like silencing a mage but them still getting to use barrier.

Not sure where your disconnect here is considering the nature of disarm. I’m not saying warriors shouldn’t be able to rally or fear while disarmed.

For example fury warriors can’t bloodthirst while disarmed. But they can victory rush. It doesn’t make sense.

1 Like

disarm is suposed to remove your weapon, not cripple you lol
in practice what you are saying is that I have to swallow your 10 seconds of stun + disarm without being able to defend myself

I mean you could be sitting 30s of RMD CC.

I just feel like you overvalue 10% passive reduction over being able to selfheal your way out of burst windows (which is where 95% of games are lost)

Bloodthirsty is a blow made through a weapon swing.
Victory rush is like a “take down/clinch” to build time in a fight, therefore you don’t need a weapon.
(i know theres no takedown/clinch animation, actually skill icon is a punch lol)

It’s worth noting that there’s a 5% Leech talent, which effectively increases all their heals by 5% in addition to the damage-to-healing portion.

Warlock proves empirically selfheals are not major problem.
Their selfheals are at minimum 2x higher than fury warriors.

Are you sure that’s the arguement you want to use with warlocks

4 Likes

Warlock self heals are currently a problem

1 Like

War paint is far more acceptable than the heal spam build that also happens to be your highest dmg rotation that fury has now. Warpaint requires uptime and upkeep, and as a consistent dmg dealer who revolves around uptime this is perfectly fine. The issue is that fury doesn’t for the most part need a healer to deal with anyones consistent damage at all. Warpaint is not the problem.

Sure, a passive permanent defensive stance without damage penalty or passive permanent semi-barkskin is completely fine, why not.
Im completely out of my mind.

But my guy you just tried to say warlock healing isn’t a problem

Spam healing 3% of your hp and burst healing 30-50% as a warrior is more fine to you than a 10% buff you upkeep.

Yep.