You are wrong
no class in the game has a primary role of tank because so few slots are open to tank. A 5 man dungeon is 20% tanks but a 40 man is 2.5% tank up to max 7.5% tank comp. DPS is the overwhelming role with the most slots by an extreme margin. If a class had a primary role of tank youâd likely struggle more than any spec or class in the game to find a raid slot at 60 in vanilla wow, and it would still be hard even in 25 man just due to the slots available. I remember in 2019 classic some debate about who would get to tank for raidsâŚ
I literally quoted google. Hybrid means more than one thing at the same time. What is a hybrid car? A car that uses and benefits from both gas and electric. It isnt gas, or electric, its both. A warrior, unlike a elemental shaman or shadow priest, is not two things at once. Its tanking power is entirely locked behind a tanking set of gear and a respec. Meanwhile a shadow priest can still convert its mana bar into mana healthpools, albeit less efficiently than if it speced healer.
but youre incorrect, you canât do both at the same time and you donât benefit from the other role at the same time. I.e. in cataclysm, a blood DK is a real difficult kill, and it can output a lot of damage. In fact, through wotlk and cata originally it was a constant battle of not having tanks overpowered in PVP because they started to give them a lot of damage. Its unique to this time period of the game and by the final patch itâs mostly fixed, outside of cata blood dk. But a fury or arms warrior in vanilla doesnât have any of this. Theyre among the squishiest classes in the game. Zerker stance adds 10% damage even, and they have a tiny fraction of the dodge/parry that rogues and hunters have.
So you are just wrong, it is not âtank + dpsâ its one of the other. Unlike shadowpriest, which can damage, and it can still heal. A shadow priest is a hybrid. However if to get the benefits of shadow, you could no longer heal or bubble or dispel, you would not longer be a hybrid, but rather a multi-role.
Later on, even rogues can heal themselves. They tax goes away when the hybrid power goes away, because the balance team as a whole always considered these things, despite what dummy ghostcrawler (who is not an original dev) said in one blue post.
In original vanilla, anything could tank because nothing did damage. In SoD, where things on hard modes do damage, rogue and hunter tank way better than warrior. If a rogue or hunter gets aggro, they can live due to dodge and parry. As a warrior if I donât lip I just die. All my defensive power is locked behind a full set of gear, more than any other class. All classes have defensives, but warriorâs more than any other is locked behind actually being tank.
Ultimately its all a matter of how much strength you get from all the combined roles at once. If a boomkin has high damage, can insta-greater heal frequently, and takes less damage than an arms warrior, you can see why boomkin is called a hybrid. It has more total power of power. In a game where mana converts to health very effectively, this is always going to be the #1 factor for making something a hybrid. A boomkin is harder to kill than a warrior as well, so its more tanky. And right now it does way more damage in SoD as well. Its better in literally every way, because the hybrid tax is not being effectively distributed.
A hybrid with weaker hybrid powers will always be taxed less than one that has more hybrid power. Its a scale.
Youre just making stuff up to argue about what a hybrid is or isnt when we all know a hybrid is a class that gains notable power in its current rule by having other roles it can pull from simultaneously, like a hybrid car. If you have to take your car into the shop and convert it from gas to electric, or visa versa, and its never both at the same time, its not a hybrid car, its a multi-role car. Itâs possible for it to do either gas or electric but it is not both at the same time so it isnt a hybrid. A dps warrior, being among the squishiest and lowest utility classes in the game is the least hybrid like class in the game. But it is multi-role.
You just want to cope and try to argue that a favorite class of yours should be overpowered because it can only dole the role of DPS. The only way it makes sense to give you more damage though is if we make you very squishy with low utility. If youre still a difficult-to-kill class and have a lot of general power, that will get equated into your power like any other class.
Classes that should do a lot of damage are 1) warrior (has the lowest hybrid power) 2) rogue (has a lot of power but mostly for itself and not support) 3) hunter (similar to rogue) 4)mage/lock (have a ton of utility and general power outside of just damage, fire/arcane should be stronger as long as they lack survivability) and then 5) the rest of the classes, mostly because they can convert mana to health.
The only way to make boomkin, spriests, rets, and shamans be on par with the rest would be to totally hamstring their healing and utility if theyre specced into DPS. Like their mana is really good at doing damage but an entire mana bar wont even heal them to full. Then, since most of their hybrid power is gone, they donât need any tax.
I.e. if Im in feralas looking for chimera steaks, I see locks and shamans soloing the content because they have too much overall power. Too much damage, mitigation, and healing combined. They need more tax. But a warrior will die over 5x before it can do enough dps to kill one chimera, so clearly it needs more to keep up with the others.
Alternatively, you give each class a role or niche overall. Classic vanilla hit this spot very well. Outside of the fact that some classes could infinitely CC you, 2019 classic was overall a very balanced game. Not everyone did everything equally well but everyone was strong in their own right and had a place in the game. And then by cataclysm, it made sense everyone does the same damage because by then the entire game is homogenized.
The irony of a warrior saying this. I always forget that hybrid tax never applied to warriors back in classic.
Because the original devs had common rpg sense. Original devs only gave the hybrid tax to true hybrids. Hybrids can use magic and melee. The trope is true for almost all OG rpgs
they were more squishy than rogues or hunters when specced DPS and had no mana to convert into multiple healthbars soooo
yeah hybrid tax is something that counters other strengths. if something doesnt have other strengths, there is no tax to levy
by cata the hybrids werent taxed anymore because many of the strengths were given to non-hybrids so the tax wasnt necessary anymore
multi-role and hybrid are not the same thing
think about a hybrid car⌠it can benefit from both at the same time. If you had to take it to the shop each time to convert it between modes then its multi-role, but not hybrid
Well, I think Iâm going to end the debate now.
The two pictures below came from the original wow website.
It is clearly stated that warrior is a primary tank and no other class had this âstatusâ.
It is clearly stipulated that the Warrior is a mixture of tank and DPS so by definition a hybrid.
https_://img_ur.com/a/HEYQZws
http_s://img_ur.com/a/1T5O6Yd
End of discussion.
So mages, priests, warlocks arenât hybrid? They only use spells
You canât end a discussion with factually wrong information.
Every time you post, you ignore the most basic fundamental definition of hybrid and an analogy that everyone understands - hybrid car.
Hybrid is more than one thing at a time and benefits from both areas at the same time. I.e. a boomkin, shadow priest, ret, etc are all able to convert their mana bar into multiple healthpools for themselves or other people in addition to having cleanses, strong cooldowns, utility, etc. A warrior by contrast has almost no access to its defensive power when specced/geared for DPS. A rogue or a hunter are harder to kill than a dps warrior. A rogue or a hunter in almost every situation will avoid/take less damage or have a way to escape damage that a warrior cant when its a DPS. Thatâs just a hard fact of the game.
You keep confusing multi-role with hybrid. Ghostcrawler wasnât hired until 6+ years after WoW started development and then several years after its official release. His blue post is mostly irrelevant to the matter outside of understanding specific incompetent decisions that he himself made.
This is common sense game design and basic english youre trying to obfuscate. A support in League of Legends is not an ADC in league of legends. And what matters is how it functions and how it plays. If Riot Games released a support class that also did more DPS than an ADC, it would be OP and everyone would abuse it. If another class was built and balanced like an ADC but they called it a tank, it wouldnât matter what they called it, it would matter how it functioned in the game.
The reason you see shamans soloing elites in SoD that a warrior would die over 5x to before doing enough damage to kill it is because the shaman is a hybrid. It has tons of power in defensives and healing that the warrior does not have. If the shaman also does more dps, any small child can start to see that the math is not working out for game design.
Currently in SoD, the top raid dps is boomkin/shadowpriest type classes. And then due to scaling, outside of raid they will triple a warriorâs dps because they also have that much more base damage. Then add in they can barkskin, have 55% armor, bubble, dispel, heal to full multiple times, etc and you start to see why the game is so bad. If I just roll a priest, for any non-raid content Im worth 3 or more warriors, and then for raid, I STILL do more damage. Like whatâs the point? lol.
The answer is to A) fix the classes to fit their support kit, i.e. warrior does more damage, or option B) homogenize. So allow warrior to cleanse people and convert a rage bar into multiple full health pools. Maybe make fury be a blood drinking type healer and give it the same utility power and mitigation of a boomkin or shadowpriest and then it would be totally fine to do the same damage.
Warlocks in sod are hybrids obviously.
Mages and priests are pure casters.
Lmaooooooo
Explain to me other than your raiding âroleâ system that makes them a hybrid. They use magic and every caster that has access to magic also has access to healing. Healing and damage is a feature of magic.
Retail brains who never played real rpgs would never understand. Back to retail buddy
âdonât use the way which hybrids are classified to tell me how hybrids are classifiedâ
ok there
Even in the face of the evidence, you refuse the truth, never see someone so stubborn.
Itâs astounding.
At what point is what I presented to you factually false? It is stipulated on the old Blizzard wow website that the warrior is a primary tank. It is stipulated that the warrior is a M I X T U R E of tank and dps.
The google definition you mentioned above states the following :
A hybrid is
- of mixed character; composed of different elements
- combining two different elements; a M I X T U R E
When I search on internet hybrid definition here is what I found:
http_s://img_ur.com/a/Evga4AE
Look the 6th line⌠What does it say for hybrid?
Now here is the definition of hybrid vehicle (from wikipedia):
- A hybrid vehicle is one that uses two or more distinct types of power, such as submarines that use diesel when surfaced and batteries when submerged.
If I transpose this into wow, it looks like:
A warrior is one that uses two or more distinct types of abilities, such as tank that uses taunt/shieldblock/revenge/shield wall when tanking and rend/mortal strike/bloodthirst when dpsing.
Are you capable, as a warrior, to tank and dps? Yes or no?
A ret or enhancement can stop dps and heal yes itâs true but theyâll deplete their mana very quickly (on the order of a heal or two) and then they wonât be able to fulfill that role anymore because they donât have the resources to last longer without changing their spec.
Itâs the same for dps warrior, you can stop dpsing, change your stance, put a shield and a 1 hand and then start tanking because you have the abilities to do so.
You wonât be able to withstand big hits as well as a real tank and itâs normal itâs the design of hybrid.
You can do many things but if youâre not specialized in the requested role you wonât perform well.
Now please stop this nonsense of âI donât heal so Iâm not a hybrid class so I deserve to have more dps than othersâ please itâs tiring.
The point everyone is making is that itâs not. Itâs the least mixed of any class. Rogues and hunters take less dmg and survive easier than a DPS specced warrior. The reason they make constant balance patches for 20+ years is theyre trying to make a balanced game (allegedly) but when theyâre off, they have to change it.
The point is, warrior does not function as a hybrid, and of all the classes in the game, it has been the least âmixedâ or hybridized class in the whole game.
The point you fail to grasp is that the hybrid tax was always associated with hybrid power, and the tax was lessened/removed when the power was gone. When all the classes got homogenized, the tax wasnât necessary.
In vanilla wow, mana was insanely powerful. Hybrids were insanely powerful. Actual hybrids, like druids, priests, paladins, shamans etc had high utility, strong niches that applies to the RPG elements of the game, survivability, the power to turn a mana bar into multiple full healthbars in a fairly slow-paced game, AND do some damage. The ânon-hybridsâ like rogue or hunter were given very strong tools and niches to make up for not having mana to convert to health.
Right now, in SoD, hybrids are all extremely overpowered. They have very high healing and utility while also being the best raid dps, and then the best-non-raid dps by massive margins.
The reality this creates is that the âtaxâ or âdpsâ is actually not related at all to if a class if a hybrid or multi-role, its solely about the power of its overall kit. A shadowpriest in vanilla wow has to do less dps because its whole kit is already insane. Even with low dps it was a PVP king and insanely strong outside of raid across the board because of the spells it had and how the game played. Vanilla wow wasnât a warcraft-log, dps-check, raiding-only game like it eventually turned into.
It was more like a MOBA game where each class had its roles, like league of legends. If a class has too much of multiple roles, its OP. A support has strong utility, but it canât have too high DPS. A tank has massive HP and CC but it cant have too much DPS. An ADC has very high dps but loses basically every 1v1 encounter because its made of paper.
Original vanilla was more like this overall. The overall clear winner of vanilla was rogue, as it was #2 raid dps and then #1 or close to #1 at every other game activity you could imagine. Mage was low raid dps early but by naxx rose to a top 3 raid dps, was #1 farmer, was a S++ pvp class still, and had a lot of strong utility like counter spell, polymorph, aoe roots, etc.
So your argument that somethingâs place revolves around it being a hybrid is nonsense to begin with, even though you donât even know what a hybrid actually is because some post from Ghostcrawler misstated it.
So stubborn.
I have brought you evidences, and not only the thread made by Ghostcrawler, that the warrior is a hybrid class and yet you continue to deny the obvious. Iâm taken aback.
I think the proverb applies here:
Who is so deafe, or so blynde, as is hee, that wilfully will nother heare nor see. There are none so blind as those that will not see
You let the troll eat? Shame on you.
I dont have to say anything just look at the numbers fresh has vs SoD. You are the minority in classic. Be the majority in retail if you dont like rpg elements.
You can present definitions all you want. Fact is vanilla wow only put a heavy hybrid tax on 3 role hybrids. And almost 0 tax on â2 role hybridsâ
The way it should be in an RPG.
Like I said before your way of thinking fits in with retail perfectly. Thats why majority of the pop including myself is back on fresh, we actually like the old rpg elements of classic wow. The superior game.
First warrior was nerfed nearly every patch during vanilla, because its damages were far too high (remember Indalamar?).
Second everyone knows why warrior was top dps, it was the Blizzard pampered child (chillton, kaplan, afriasabi many of the dev team played a warrior)âŚ
Anyway youâre the one crying here because warrior is not top dps.
You should join anniversary or hardcore server, SoD is not for you.
thereâs no such thing as a âhybrid taxâ⌠the devâs just didnt balance mana classes vs infinite energy/rage. Look at the only mana classes that can dps, mage with Evocation, and Warlock with lifetap. Notice that the only times these âhybrid taxedâ classes try to meme a parse, itâs done in a fight that was as short as possible. Most of these âhybrid taxedâ specs can compete with any other class if you give them infinite mana.
there was never a hybrid tax.