That’s the thing about listening to the top 0.0001%—they do things that 99.9% of the player base will never be able to do, so there’s no real point in bringing up these outliers at all.
They could take the worst specs in the game into the hardest content and still clear it, but that doesn’t mean anything to the broader average player base.
This is why we see Retribution Paladin’s popularity. It’s not top damage in Season 1 by any means, but it’s one of the most played classes because it’s easy to play, can ignore mechanics, and can simply faceroll while still doing decent damage. Not to mention has crazy utility.
This is the analogy I’ve been using more and more: speed running of old 8bit games.
Think of a beloved franchise. Like Zelda.
Do you think that game would have reached it’s monumental status… if you only have 9 minutes to beat it? I mean beat the ENTIRE GAME.
And yet… it’s POSSIBLE. People do it all the time now.
That doesn’t mean that’s the best VERSION of that game experience. Or even how it’s “meant” to be played.
So many people on these forums focus too hard on trying to make every player a sub-9min Zelda clear. And if you can’t do that, you shouldn’t even be playing.
I do not know why they nerfed the rage gen. Its so slow now. Use to be a high octane class/ spec. They mentioned wanting to tone down the apm, but prot warr isnt even the highest apm class. where is prot pallys apm nerf?
prot warr use to play smooth, like a river of rage, and it played wonderfully with its second order effects like anger management and violent outburst and indomitable. if one did not notice the rage gen nerf, then they were not doing their rotation correctly.