Don’t let the door hit you on the way out~
Ah now you are changing it to claiming “majority of Alliance”? We know for a fact that people were flagging only for this quest. We know for a fact that they were forming raid groups explicitly for this quest (and then 5 man groups after that was nerfed). We also know for a fact that people were turning it off once finished. Now you seem to be the one who is caught up in the percent of them who were doing this.
With a lack of hard data (which Blizzard does not provide) empirical evidence is accepted by the scientific community. It is funny how people attempt to disregard such evidence by merely calling it antidotal.
P.S. Where are the alliance this week?
P.S.S. You should try holding a conversation like an adult and with out insults.
Horde acts like children more.
I invite you to roll an Alliance character in WM and watch as a raid farms 2 characters and /laughs like it took a lot of skill to outnumber the other faction.
lmfao
No we don’t because you or nobody else who makes this claim has the data.
Ok, I’m sorry facts hurt your feelings.
Just come up with a better line of reasoning next time, please my guy.
So…you’re just gonna ignore all the alliance posts saying things like “We’re turning WM off if there’s no free gear incentive!”
?
Ooookay…way to deny straight proof.
Dude…
https://worldofwarcraft.com/en-us/character/frostmourne/Ayushima
All 3 had WM on before I stop playing them because of been farming old raids and everything on my Warlock here.
Okay then you know Horde is the immature faction.
I’m not ignoring them, I acknowledge that these claims exist.
The problem is that anecdotal evidence is that it’s completely unreliable. Nobody in their right mind would consider anecdotes from people as “straight proof” unless you’re delusional of course.
See, this is exactly what people look at when they see Alliance.
“Horde is so immature”
“Horde is so full of crybabies”
“Everyone plays Horde for Racials”
How about grow the hell up. Seriously.
Fun fact I play Horde as my main.
So alliance players saying “I’m turning WM off because there’s no free gear incentive”
Doesn’t do it for you? Then I’m pretty sure you’re the delusional one. It’s literally players saying “I’m only going to participate for free gear”
Yeah, and I’ve been Horde ever since I started playing in TBC. What is the difference?
What even is this thread?
Back in my day wave after wave of horde BG’s would either leave straight away or stand still and be annihalated when my crew entered the BG…but whos counting right?
No, no it doesn’t.
Alright, chief. When you come back with a high school understanding of how to argue a point based on actual facts and data then maybe you can at least barely understand why anecdotes aren’t a useful basis of evidence.
Alliance turned WM off - Horde whined.
Alliance turned WM on - Horde whined.
Alliance turns WM off, again - Horde whines.
I mean at this point - whiskey tango foxtrot OVER?
So whos going to get overwhelming odds first ?
Last week it was they were camping FP’s, now it’s they turn WM off…
I think the factions are balanced. They both have an equal number of people that will complain about WPvP when WPvP happens.
So clearly you are now trolling. That you now don’t even consider testimonials to be acceptable proof is beyond the pale. That you don’t understand the concept of observational science and yet are insulting people is hilarious. Also that you seem to not understand what your insults are is even worse.
P.S. What is the weather like in Egypt?
I think this has proven that Blizzard can get a normally unmotivated user to participate in an activity when the reward is good enough. To maintain balance, they should give the same reward to both sides. That reward is debatable, but could be gear or rep, or whatever it takes to push more into warmode. To keep it from being a quickly completed quest, thus keeping people in warmode longer, perhaps increase the requirement to kill 100 or more of the enemy faction and maybe also make it so you only get credit for killing an enemy once per hour or per day, forcing you to seek out new enemies and pushing the completion out for hours or days.