Warmode on: Open world challenge

Anduin's Knights / Cryptids League we PvP with warmode on currently the most active cross-realm raid that are not bound to our own realms we ride on the Snowy Gryphons and run almost daily we challenge any horde raid this can be a LFG raid by any leader, a guild or a community in warmode that wants to engage us in open world.

We optate to promote warmode so more guilds/communities get involved in warmode it is really an astounding experience when you are in decent groups and playing with the right people.

Choose pvp numbers: 40v40, 80v80 or more

Both factions will assail outposts and engage in the open world pvp areas they require to bulwark and hunt down the raids. World PvP is kindred to instance pvp except you set your own rules in world pvp every map is a battleground..

Northend - Lichking
PvP combat including base defenses.
Battle for Storm Peaks
Battle for Howling Fjord
Battle for Sholazar Basin

Burning Crusade - Outlands
PvP combat with objectives
Halaa
Zangermash
Terrokkar Forest
Hellfire

Additional older maps:
Hillsbrad Foothills Tarren mill vs Southshore
AshenVale
Moonglade

Tiragarde sound
Stormsong
Drustvar
Voldun
Nazmir
Zuldazar

The latest maps for people to get their achievements/designations while we do these but arbitrary players will be there and they may decide to jump in the fight which I personally don't have an issue with but it will be more laggy and we already pvp there a lot it gets boring we need more new places for world pvp.

Older zones wont lag because no one is really there it will be just us we decide the realm and whatever shard we are placed into we will give you those details.

Battletag: I am willing to add any person of your guild to my Battletag to coordinate.

Coming to Epic Battlegrounds

All you need to do is tell us what days/time you queue as a premade for AV/Isles and we will see you there this is a regular epic battleground queue. Wargames are not playable at the moment..

Any Individual who runs LFG warmode raids, guild or community interested in this just post here and will get the World PvP started in zones where no one really goes for a different experience. There are a lot of maps to choose from so we will do these slowly overtime any day after the 16th of November the delay is just to see the response so we can plan out who to fight and where. Horde Multiboxers are welcome to accept the Open world challenge, whether you have 20 boxer accounts or 100. For the Alliance!
10/27/2018 05:57 AMPosted by Cryptids
two Alliance raids we PvP with


10/27/2018 05:57 AMPosted by Cryptids
Choose pvp numbers: 40v40, 80v80 or more


^ 2 signs of awful pvpers with egos.

@blizz - Easy fix for sharding
1- make WQs unable to be completed in raid groups (party only, World bosses excepted)
2- make groups of over 20+ ppl phase to shards with similar groups

This way no shard will have groups of idiots running around ganking LFG wq groups.
Taters will be on their own shards, hunting other taters.

Edit -
10/27/2018 05:57 AMPosted by Cryptids
if large scale is not your thing you can choose your own pvp size 10v10 20v20 n etc.

Lmao, unless they're from ED, then they get ignored and told "40+ or bust"
Interesting idea, and kind of like it. Last night when we were all near Halaa most of us were saying in Discord. "wouldn't it to be cool to actually do the Halaa objective again"

Now are we able to trust that you won't bring more players than the set numbers? The purpose of wargames is to assure there is no interference from other players out in the World.

*taps chin and thinks*
There are simple solutions to this Blizzard, a once daily loot roll at

- Grand Marshal Tremblade for the Alliance,
- High Warlord Volrath for the smelly Horde

Alternatively adding the same thing each of the remaining cities faction leaders

or others you implement.

50 conquest a day seems about right
@blizz - Easy fix for sharding
1- make WQs unable to be completed in raid groups (party only, World bosses excepted)

Already done.

2- make groups of over 20+ ppl phase to shards with similar groups

No. If there are 51 Horde from several smaller groups camping an Alliance quest area, as was the case just now, Alliance shouldn't have to guess how many groups they have to wipe them. One 40 person group should be able to come in and take them out, if they can. And the same goes in reverse if there are ever 51 Alliance in a Horde quest area, if that ever happens.

PVP solutions to PVP problems.
10/27/2018 10:43 AMPosted by Yarrow
Already done.


No its not.
You can complete any WQ atm, in raid groups.
I've done it today. (not on purpose, but the group finder only usually has 1-3 groups listed, and guess what? all raid groups)
(Edit - Not only are they 99% of the time raid groups, but these groups will complete the objective, some leave, others join, complete, repeat. Some of these groups go on for a long while, distorting shard populations, making the AI and ppl think "there's a raid group here camping" when its really a byproduct of LFG and WQ's being doable in raids.)

10/27/2018 10:43 AMPosted by Yarrow
No. If there are 51 Horde from several smaller groups camping an Alliance quest area, as was the case just now, Alliance shouldn't have to guess how many groups they have to wipe them. One 40 person group should be able to come in and take them out, if they can. And the same goes in reverse if there are ever 51 Alliance in a Horde quest area, if that ever happens.


Im suggesting that LFG groups over 20+ ppl get phased off shards where ppl are in smaller groups, and get put into "mega shards" (or w.e you wanna call them) where they will only run into other large groups.

You want a fight? There you will never cry about never finding raids to fight again, b/c that's all you'll run into.

And the rest of us? Never have to run into you laggy zerglings ever again, and can actually enjoy small scale wpvp.

You're basically just admitting to running over small scale pvp in a zerg, b/c you all can't fight back small scale...

Edit - just realized you're saying multiple small groups are camping one area, and you wanna zerg them back. Thats fine, and Sharding should reflect that as well. Multiple ppl in one area for an extended period of time should be sharded to those Mega Shards as well, b/c for all intents/purposes, its the same zerg mentality.
In my experiences, its ppl farming Bounty Hunter achievements doing that.
Also which should have never been doable in raid groups either.
Simple fix is eliminate Bounty Hunter functions in raid groups, and/or phase those large bounty group (or groups with several Bounties / Several Bounties in one area) to the Mega shards.

I should be a Dev.
Proof for the Huntard

You can complete any WQ atm, in raid groups.

https://i.imgur.com/72WVA96.png


Coming to Epic Battlegrounds

All you need to do is tell us what days/time you queue as a premade for AV/Isles and we will see you there this is a normal epic battleground queue and not a wargame and we won't tell you when we are coming in

FOR THE ALLIANCE!


Nenaza vatos
If I could be online, I would challenge your group to a 10v10. Don't be surprised though when you see a full group of 10 disc priests.
10/27/2018 11:47 AMPosted by Swghoulz
Proof for the Huntard

You can complete any WQ atm, in raid groups.

https://i.imgur.com/72WVA96.png


I was under the impression that blue world quests (elite or non-elite) could be completed in a raid group; however, not every world quest. If it is any world quest, that's pretty new.
10/27/2018 01:27 PMPosted by Anzio
I was under the impression that blue world quests (elite or non-elite) could be completed in a raid group; however, not every world quest. If it is any world quest, that's pretty new.

Correct. Not every world quest can be completed in a raid group. Only several of them can, which includes purple world quests, and elite blue world quests.
If you need more than 5 ppl to kill a mob with less than 2mill hp...

You are the definition of AWFUL
10/27/2018 05:57 AMPosted by Cryptids
Choose pvp numbers: 40v40, 80v80 or more

10/27/2018 05:57 AMPosted by Cryptids
looking for some real fights.


Thanks for the chuckle. I'd like to see more 5 and 10 mans from you lot, and a lot less phasing in with 40. Why you prefer to fight with overwhelming numbers I may never understand, but my money is on fear.
10/27/2018 01:56 PMPosted by Kyosai
10/27/2018 05:57 AMPosted by Cryptids
Choose pvp numbers: 40v40, 80v80 or more

10/27/2018 05:57 AMPosted by Cryptids
looking for some real fights.


Thanks for the chuckle. I'd like to see more 5 and 10 mans from you lot, and a lot less phasing in with 40. Why you prefer to fight with overwhelming numbers I may never understand, but my money is on fear.
Tbf wpvp is about the only place large guilds and communities can pvp together. Randoms are restricted to 5 and rated at 10.
10/27/2018 01:56 PMPosted by Kyosai


Thanks for the chuckle. I'd like to see more 5 and 10 mans from you lot, and a lot less phasing in with 40. Why you prefer to fight with overwhelming numbers I may never understand, but my money is on fear.


Lmao. You mean like all those 10v1 fights the horde do at WQs?
10/27/2018 02:10 PMPosted by Jugajr
Tbf wpvp is about the only place large guilds and communities can pvp together. Randoms are restricted to 5 and rated at 10.

Actually, war games can go all the way up to 40 members. You're able to do AV war games and such still.

If a large guild wants to fight another large guild in a show of who's more skilled, the best place to do that would absolutely be in a war game, since in WPvP, you can use a variety of items that could give you or your team an advantage.

If a large guild wants to just dominate another large guild through sheer numbers, they'll just do that in WPvP. Doesn't mean they're more skilled though.
10/27/2018 02:10 PMPosted by Jugajr
Tbf wpvp is about the only place large guilds and communities can pvp together. Randoms are restricted to 5 and rated at 10.


You're not wrong, but to be specific I was suggesting that such server-straining slideshows are best suited for those not fit enough to defend themselves in smaller formats.

10/27/2018 03:46 PMPosted by Fwoom
Lmao. You mean like all those 10v1 fights the horde do at WQs?


Yes, that is exactly what I meant, as I am in charge of every Ally curb stomping that happens and actively advertise for raid sized potato farming.

Wait...That's a nice title - Did you get it in a 5-man? ;P
10/27/2018 04:03 PMPosted by Alphon
10/27/2018 02:10 PMPosted by Jugajr
Tbf wpvp is about the only place large guilds and communities can pvp together. Randoms are restricted to 5 and rated at 10.

Actually, war games can go all the way up to 40 members. You're able to do AV war games and such still.

If a large guild wants to fight another large guild in a show of who's more skilled, the best place to do that would absolutely be in a war game, since in WPvP, you can use a variety of items that could give you or your team an advantage.

If a large guild wants to just dominate another large guild through sheer numbers, they'll just do that in WPvP. Doesn't mean they're more skilled though.
War games is the only answer to large groups? You know you can’t even use fun gadgets like gliders? You don’t get any honor, hks, cp, etc... wargames are fun a couple times here and there but not really a solution.
10/27/2018 04:28 PMPosted by Jugajr
War games is the only answer to large groups? You know you can’t even use fun gadgets like gliders? You don’t get any honor, hks, cp, etc... wargames are fun a couple times here and there but not really a solution.

War games are the only solution when one large group wants to prove they have more skill over another large group.

I love using neat little gadgets as much as the next person, like Goblin Glider or Nitro Boost as I'm an engineer, but if a group is looking to show skill over another then the answer is war games.

Last week when I had more free time, a friend of mine, a resto druid, was getting camped by 5 Alliance. The Alliance group for some reason were mad enough to want to war game him, (no idea why, they were doing the camping) and told him to bring anyone he wanted for 5v5 in a battle of skill.

They had a disc priest, 3 ret paladins, and one affliction warlock. We ended up bringing 3 disc priests, 1 resto druid, and 1 windwalker monk. We ended up winning, (fairly quick by the way, just focus the healer) and that was the end of that.
Wargame would be a better solution, would rather it be a fair fight then for example, both 40 man raids meet up in Halaa and begin the war, then a multiboxer drops in an all hell breaks loose. Now thats less then likely to actually happen but you never knooow.

Instanced pvp you wouldnt have that happen.