Warmode and Oceanic

I noticed the quest on the ship in Borolas, “Against Overwhelming Odds”, and thought, the Alliance here on Oceanic are getting a free lunch, considering on the Oceanic Servers dominate the Horde.

And even though this does happen, wondering how come the WM Bonuses aren’t region locked?

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Blizzard doesn’t care at all about Oceanic or RP realms (which also has the same problem). We’ve been raising this issue since the start of BfA.

If anything, the Against Overwhelming Odds change made faction WM faction imbalances here even worse, because we’re all now hunted down like dogs to boot on top of their free 30% bonus.

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Oceanic probably just isn’t a priority for blizzard.

Do many people still play on those servers? Not being sarcastic, just curious as I am living in that region, but have never bothered to play on them.

Honestly though, I think Warmode should not have any bonuses, regardless to which faction people play, as it is just encouraging people for the oposite of what Warmode was intended for.

Back when there was PVP Servers, we didn’t have bonuses for rolling on a PVP Server.

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They are. Oceanic is part of NA region. I don’t think you guys want to be completely by yourselves (or maybe you do? lol) and I doubt they could give you different WM stuff while still allowing you to post on NA forums and use LFD/LFR/etc with other NA places.

Yup, server populations are still very healthy. Honestly isn’t even that uncommon to be able to find OCE-only M+ groups in the lfg.

On the flip side though, playing a Horde too here also means you have to give up playing WM unless you have a US friend you can shard-jump with.

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It’s utterly frustrating.

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shhh dont say anything or they’ll hear you. I’m enjoying my 20% bonus as an alliance =P

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Shards are region-locked to NA, RP or OCE though. Out in the world, we’re always on Australian shard-servers unless we group with US players. It’s pretty obvious from the huge ping spikes we get when we swap shards, or when US players join ours (Like, 20ms to 150-250ms).

Honestly, I would prefer to have the OPTION to easily choose which shard I want to be in, considering the current workaround is joining a US player’s group (which isn’t always possible).

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I miss PvP servers. My old server was roughly 50-50 Horde-Alliance until this WM fiasco ruined it.

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Yeah I can see how that would be a problem since it won’t autoshard to a balanced one if it is in the US. Which, I mean, on one hand I understand because of the lag thing… but I can definitely see how that is problematic of the factions are that out of whack. Maybe they could add an option like “allow sharding to non-Oceanic realms” then people could tick it if the lag is not something that they are against dealing with for the sake of balance.

I’m play on oceanic server from Singapore. Do I get better latency compared to US server?

Honestly speaking, we don’t mind US ping. OCE servers used to be based in the US when they were all potatoes till late MoP, and we were all consistently playing with 400-500ms lol. 150-250 now is nothing.

An option to more easily choose shards would certainly be welcome; it’s not like it’s impossible to do now, just logistically dependent on whether our US friends are willing to group up for a bit of questing with WM on.

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A looooot better, but both are playable still IMO.

GIve it a try with a new character, and see if it’s something worth re-rolling on.

Warmode is like a lot of ideas that blizzard has had since Pandaland…

They have good, or even great, ideas…but the implementation usually turns out to be done in the most annoying, haphazard, tedious, or lazy way possible.

As to warmode…I think it is a great idea…but the “turn it on for 5 minutes and get a reward” system is horrible and counter productive, as is the “Oceanic Allies get a big bonus, even though they have the numbers advantage, simply because technically they are NA…even though their shards are separated out 90% of the time…”

BTW I love being in naz and suddenly getting huge lag spikes because oceanic raids shard in to start a battle of naz, or to do the weekly PVP things. It gives me warning to either shard or log out.

Honestly yea. Good idea, terrible implementation. It wasn’t this bad during the weeks before BfA but Warmode was active. The addition of rewards in BfA spoilt it.

Huh. You’re on a US server right? That shouldn’t be happening. You should only get the ping spikes if you consciously join a OCE player’s group. It shouldn’t be possible to be pulled into a OCE shard from a US one if you’re solo. OCE players joining your shard wouldn’t make your experience laggier either, it’s them that will be experiencing it instead.

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If oceanic realms are tacked onto NA realms then that means all those alliance probably count toward the number that turn on WM, yeah?

Sounds like its working fine then.

That’d only be “working fine” if we were all playing on one single huge mega-server together, like the current WM system seems to suggest. That however, is not the case. It makes no sense to count the realms together when in practice we’re all segregated.

The WM bonuses are supposed to promote participation in the faction that is grossly under-represented. As it is it’s making an already bad situation even worse to the point of near un-playability by giving the already dominant faction here even more reason to camp the under-represented faction.

US Alliance players think they have it bad? At least US Horde players don’t have an extra incentive to camp every single town, city and FP on top of the usual world PvP unlike OCE/RP Alliance. It’s clearly an oversight.

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Can oceanic players not join groups with NA players? I am pretty sure they can.

We don’t know who is or isn’t “integrated together” with WM system exactly. Yes I am sure there is imbalance, but that’s what caused incentives for the side with less people in the first place, remember?

Clearly Horde DID have incentive to be in WM and it ended up with too many Horde plus sharding issues which caused the new incentives. They can go ahead and take away all bonuses for everyone and let horde sit in WM by themselves though, letting the Alliance who are bold enough to turn it on get camped I guess. Doesn’t sound like it would be much fun, but then no one would have a reason to complain.

As mentioned earlier in this thread already, that assumes you have a friend that’s willing to party with you for the duration of your playtime. I don’t know about you, but I don’t have multiple NA friends at my beck and call, ready to join up with me the moment I decide to do some questing or world pvp. Not to mention the major timezone differences. Nor does the average random NA Horde player ever see the need to put themselves, or look for another player to group with just to do normal dailies.

It’s a bandaid fix at best, and not even a passable one.

Yes we do. NA, OCE and RP being in separate shards isn’t exactly a state secret. You can literally log in game right now, and all you’ll see are players from the same pool of servers from that region. If they aren’t, you can ask them if they’re in a group, and I guarantee you that they are.

There’s also been several blue posts on how Warmode’s system is calculated. Wowhead’s page has a rather extensive list of blue posts explaining exactly that.

That’s the thing. OCE/RP Alliance never were the side with less people, EVER. The very implementation of Warmode’s balancing was flawed right from the start, as it never took into consideration that the different regions each have their own faction ratios.

Separating them is beneficial to both NA Alliance and OCE Horde: NA Alliance gets a more accurate reflection of when they’re actually outnumbered and not padded by the rather small in comparison OCE Alliance numbers and thus get the higher WM buffs more often, and OCE Horde actually gets the buff for being outnumbered for once as well as not being hunted down for the quest.

And once again, those imbalances were largely NA’s side, not OCE Horde/Alliance. There are 120 “US” region WoW servers, 8 (EIGHT!) of which are OCE. Any imbalances from OCE side is bound to be mostly covered up in comparison to that number, but that doesn’t change the fact that an entire region of players are still pretty much locked out from playing as intended.

OR, they could have implemented their damn system properly in the first place, and have it calculate by whichever shard and/or region you were in the first place. NA Alliance keeps their buff, and OCE Horde actually get to stay alive longer than 2 minutes after turning on Warmode.

I’m not opposed to taking all the incentives away either. The servers I was on was fine before Warmode with roughly 50-50 ratios, and it was still fine in the initial implementation of Warmode in the last few weeks of Legion, when there wasn’t any such bonuses.

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