As mentioned earlier in this thread already, that assumes you have a friend that’s willing to party with you for the duration of your playtime. I don’t know about you, but I don’t have multiple NA friends at my beck and call, ready to join up with me the moment I decide to do some questing or world pvp. Not to mention the major timezone differences. Nor does the average random NA Horde player ever see the need to put themselves, or look for another player to group with just to do normal dailies.
It’s a bandaid fix at best, and not even a passable one.
Yes we do. NA, OCE and RP being in separate shards isn’t exactly a state secret. You can literally log in game right now, and all you’ll see are players from the same pool of servers from that region. If they aren’t, you can ask them if they’re in a group, and I guarantee you that they are.
There’s also been several blue posts on how Warmode’s system is calculated. Wowhead’s page has a rather extensive list of blue posts explaining exactly that.
That’s the thing. OCE/RP Alliance never were the side with less people, EVER. The very implementation of Warmode’s balancing was flawed right from the start, as it never took into consideration that the different regions each have their own faction ratios.
Separating them is beneficial to both NA Alliance and OCE Horde: NA Alliance gets a more accurate reflection of when they’re actually outnumbered and not padded by the rather small in comparison OCE Alliance numbers and thus get the higher WM buffs more often, and OCE Horde actually gets the buff for being outnumbered for once as well as not being hunted down for the quest.
And once again, those imbalances were largely NA’s side, not OCE Horde/Alliance. There are 120 “US” region WoW servers, 8 (EIGHT!) of which are OCE. Any imbalances from OCE side is bound to be mostly covered up in comparison to that number, but that doesn’t change the fact that an entire region of players are still pretty much locked out from playing as intended.
OR, they could have implemented their damn system properly in the first place, and have it calculate by whichever shard and/or region you were in the first place. NA Alliance keeps their buff, and OCE Horde actually get to stay alive longer than 2 minutes after turning on Warmode.
I’m not opposed to taking all the incentives away either. The servers I was on was fine before Warmode with roughly 50-50 ratios, and it was still fine in the initial implementation of Warmode in the last few weeks of Legion, when there wasn’t any such bonuses.