Warmode and DF PvP gear

And high end PvE gear is also by design only attainable by a minority of players.

This scenario you’re trying to make that mythic raiders will outgear you is a laughable one because I provided you the statistics with how many players even do that form of content. Its a low number.

You don’t need 2100 to be on par with a heroic raider, you barely need 1600-1800 which is easily obtainable by a majority of players.

Casual PvPers will have no excuse next expansion to not do Rated PvP because gear will be equalized in rated content. Rated Solo Shuffle will also be a thing, you can use this avenue to upgrade your gear through rating.

People wanted an even playing field, you have it in instanced PvP, the grounds where you will be primarily gearing for PvP. What more could you ask for?

No, because if that were the case, I’d be advocating against equalized gear in instanced PvP. I do battlegrounds, I do rated PvP such as arenas, and I’m completely fine with gear being equalized. Why? Because it’s a controlled environment. WPvP is not a controlled environment, what don’t you understand about that. You have phases that are either heavy enemy faction and no one to help, heavy of your faction and no enemies to kill, or you very rarely get a balanced phase with both.

Most of them are, you clearly don’t do WPvP enough if you think most WPvP scenarios don’t involve being out numbered.

I play Discipline Priest, which is a healer yes, but is the most aggressive healer there is, we damage to heal. I use a lot of WPvP items and buffs to my advantage in WPvP to increase my damage output and survivability as well. I don’t do alot of team play in WPvP, the times I do are when I get players who are around the same gear as me and have a group, so I’ll just bring 2-3 from my guild to help.

I’m not acting as if Im the only solo player having this problem; I’m saying gear is the only thing that helps counter being outnumbered, because if the majority of PvPers are casuals as you say, then that means most of them are probably stuck in honor gear or non upgraded conquest gear.

Gear definitely helps when you’re geared with higher ilvl and they are stuck in lower ilvl. You make everyone equal though and it becomes a zergfest.

PvP isn’t the same across every single game genre or game. In some games it’s reliant on reaction speed, others it’s about strategy, some might even be luck.

World of Warcraft, since day one, has been through power progression and character progression. There is no, “it’s only for PvE, PvE gear is progression.”

No, gear is gear and always has been since vanilla. Just take a look at Wrath of the Lich King Classic, your top PvP gear is rating locked. Wrath was the peak of WoW across the board. This is an MMORPG, you created a character that started at lvl one and from the get go it was clear that anyone higher level than you was stronger than you, and the more gear you got, the stronger you got as well.

It’s absurd to suddenly think at max level that everything is going to be equalized. This game isn’t for you if you don’t think gear should matter to some degree.

I completely agree that in an instanced environment it should be equalized, but not for World PvP which is a chaotic sandbox of its own with a bunch of advantages you can have on your side.