Warlock PvP Defensives Need Buffs

I really feel like warlocks are way too squishy in PvP and the defensives really need to be looked at especially against double melee comps. Skillcapped youtube channel points out that all 3 warlock specs have the highest death rate of any class/spec in arenas. It’s pretty disgusting how a warlock can get killed in a matter of seconds even when double walling with both Unending resolve and Dark Pact used at full health.

Kaivax said this about warlocks on the war within alpha forums: “Warlocks provide powerful utility and have access to incredible survivability and mobility has usually been their weakness in exchange for those strengths.”

^ I really don’t feel like we have “incredible survivability” as described especially in PVP. That may have been the case in the distant past, but I feel like PvP survivability is just in the gutter currently.

Dark bargain a 8 second damage immunity on a 3min cooldown that applies a dot for 50% of the damage received as a damage over time effect should be added back as a talent. This talent existed for multiple expansions dating back to Cataclysm and this talent was never complained about it by the community.

The 20% increased healing should be added back to demon armor and the armor value could use a buff with many healers simply being incapable of keeping up with melee damage even when free casting heals and using defensive cooldowns.

Soul link could use 10-20% buff to promote more pet play and add defensive utility. From TBC - MOP it was set at 30% and warlocks were fine for multiple expansions. With the current 10% value they’re simply too squishy.

Mortal coil heal nerf needs to be removed. A 10% heal once every 45 secs which is also affected by mortal strike is very weak and it’s our only instant heal outside of health stones which a whole group or enemy team can also use HS, so where exactly are our class self heals?

Dark Pact should be reworked to have a shield equivalent to 20% of your total health versus 20% of current health. It’s a very bad as a defensive coming off cooldown if you already currently have very little health then activating it is pointless as the shield value vanishes with a sneeze.

Shadowfury dating back to TBC was always an instant cast on a 30sec cooldown. In this meta with all these instant aoe cc’s, why does shadowfury with a 1min cooldown have a 2 second cast?

Shadowflame talent - needs some added utility like a snare or knockback as it’s so useless that no one uses the talent in PvP or PvE.

Drain life is broken, it doesn’t heal and it doesn’t do damage. It’s getting a 100% damage buff next patch, but 100% of nothing is still nothing. Many classes having amazing self heals by comparison and this one is just garbage in its current state. This needs to be baseline 3%-5% heal per second.

Dark regeneration - a 2min cooldown talent that restored 20% of a warlocks HP over 20secs and increased healing received by 25% for the duration should be added back as a defensive talent. This existed back in cataclysm and provided some much needed survivability utility.

Kil’jaeden’s cunning - This allowed warlocks to cast while running at 50% movement speed. Can we add this back please even if it’s only as a PvP talent?

Dark Apotheosis should be added back as a talent, it reduced physical damage by 10% and magic damage by 15% and gave us warlock wings identity.

Shadow ward - a strong absorb for shadow damage on a 30sec cooldown. This was very nice especially against dots and I would love if we got this back.

18 Likes

Yup, agreed. Warlock survivability has tanked since they gutted drain life. It’s really glaring that the nerfing of one single ability would translate into making us a priority kill target due to our lack of reactive defensives.

Come to think of it, I think lock is one of the last few classes with a toolkit that is almost entirely proactive instead of reactive. Have to be deep in tactician mode in order to stand a chance against basically any other class in PvP.

I’m actually surprised that Dark Pact is based on current health instead of total health. That would easily make it into a reactive cooldown that’s valuable in any situation…but nope…only way it’s valuable is if you pop it before damage happens.

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blizzard dont care about warlocks, they just let you pvp as a punch bag roll for other classes, as soon you start doing some damage you will get nerfed and thats why many dont play pvp any longer.

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I remember when Warlocks used to have super large health pools and their defensives would be in the form of health and sustain.

Now our defensives are pro-active absorbs. I’m really not a fan of the direction it took.

SB + Demonic HS is great but it’s also our only play once we’re already low.

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If they added the ability for us to walk and cast at the same time we would be changed forever. That sounds too good.

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You’re…not going to like the explanation as to why this is the case

It’s okay for spells to have skill expression and user error. It also fits better with the warlock theme of bargaining for power. And most importantly the trade off justifies for the spell to be as strong as it is (Dark Pact is easily one of the strongest DPS defensive cooldowns in the game, I miss it terribly when I’m playing any other class).

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I mean it would make sense why a lock would be the 1st target in almost all scenarios.

Seeing as we have no immunities. Meaning an ability that takes us off the field for a certain time.

Also being that unending resolve is on a 3 min cd you can stick to a lock and the longer the fight goes the worst it gets since the debuff in arena starts affecting dark pact the moment it starts.

Also I think several specs received a separate defensive through either new talents/hero trees/another charge.

We used to have a lot of healing over time abilities but that was all removed bit by bit. Actually we used to have an insane toolkit but rip to those days.

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It’s just a different game now man. No need to really have those abilities anymore with life tap pruned.

I don’t necessarily love our healing profile right now but our defensives are still incredibly strong, they just require more thought than they did in the past.

I really think Unending Resolve needs a lower cooldown baseline. 3 mins for a shorter duration Astral Shift equivalent is pretty bad.

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I think they try to justify it because it provides silence/kick immunity.

Bring back casting circle pvp talent and make wall a 2 min CD

Agreed and we also have to use a talent to get the 40% damage reduction value, otherwise it’s baseline is only 25%.

One thing I also liked dating back to Cata/MOP days was the harvest life talent where you could AOE drain life for every cast. If they adjusted drain life to do that then that would significantly improve warlock survivability with the current drain life heal values.

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It’s laughable how bad they made unending resolve. One thing that would help is moving the CD reduction talent up in the tree so we can actually get it.

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I mean, I agree with everything. I hope they do these things but Blizzard doesn’t seem to care about warlock in SS. The Mortal Coil modifier is so stupid. Imagine where warlocks would be now if demonic HS was not added. I got to 2.3 this season and I took a break for now because 9 out of 10 lobbies are 3 melees + me and I can barely play, especially as Destruction. Your job is to survive and wait for the perfect timing to cast CBs and try to end the game. Sometimes it works, most of the time it doesn’t. Especially when there’s warriors (especially fury rn), they are so broken this season and they have always been warlock’s counters. WW monks can even lift you up in combat. Hunters have 5 different ways of stopping your cast in a long range. The amount of CC this game has right now is stupid. Precognition doesn’t mean a thing if most classes don’t even have to spend their actual interrupt since they have 10 other micro CCs to use.

Mythic+ ruined PvP experience. Everything feels like PvE, too much AoE and CCs.

And don’t forget one of the most important things. Our pets die very easily in SS, especially with all this AoE. Fel Domination cooldown is so long that if your pet dies twice you basically can’t play with one again. Warlock’s pet summon should be just like DK’s and hunter’s. Instant, and not a super long cast. It makes zero sense.

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Unending Resolve has a 3min cooldown. Dark Pact is affected by Dampening and only works well if you are not low health. Mortal Coil’s healing got nerfed in PvP.

No, the defensives are not incredibly strong. If they reduced UR’s cooldown from 3min to 1.5 you could say it is.

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Ï’m curious what people think of the new Healthstone that gives a “mini PI” instead of healing…

Idk what to feel about this, because it would gut Lock’s survivability even more. To cost a PVP talent for that, I think the haste buff could be lower if it retained the healing portion.

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Yes to all of this

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Not good.

Trading an almost full health ability that also is affected by soulburn vs one that gives you some haste/0 heals to which I’m guessing they didn’t even adjusted that new mechanic to work with soulburn interaction.

You’re already a focus target in I think about 80% matchups due to your low survivability and now you gut your survivability even more with that talent.

It amazes me how much better mage tool kit has gotten. it has evolved and become both fun and effective. warlocks have gone in the complete opposite direction.

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Blizz even gave them portable LoS….

Meanwhile our heal still has charges and can run out mid combat lmao

Dark pact essentially gets removed when you’re low health. So really we lose a defensive by being damaged, which just encourages melee to smash buttons even harder.

Only decent thing is wall (if talented) and it has a 3 min CD which doesn’t sync with 2min dps CDs so you end up in a situation where you have nothing for the next go once it’s used

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We need Uthalesh back. Someone needs to go pull it out of Sargeras butt or wherever it is and go full Aff legion again. Right down to Malefic Grasp healing us :wink: