I really feel like warlocks are way too squishy in PvP and the defensives really need to be looked at especially against double melee comps. Skillcapped youtube channel points out that all 3 warlock specs have the highest death rate of any class/spec in arenas. It’s pretty disgusting how a warlock can get killed in a matter of seconds even when double walling with both Unending resolve and Dark Pact used at full health.
Kaivax said this about warlocks on the war within alpha forums: “Warlocks provide powerful utility and have access to incredible survivability and mobility has usually been their weakness in exchange for those strengths.”
^ I really don’t feel like we have “incredible survivability” as described especially in PVP. That may have been the case in the distant past, but I feel like PvP survivability is just in the gutter currently.
Dark bargain a 8 second damage immunity on a 3min cooldown that applies a dot for 50% of the damage received as a damage over time effect should be added back as a talent. This talent existed for multiple expansions dating back to Cataclysm and this talent was never complained about it by the community.
The 20% increased healing should be added back to demon armor and the armor value could use a buff with many healers simply being incapable of keeping up with melee damage even when free casting heals and using defensive cooldowns.
Soul link could use 10-20% buff to promote more pet play and add defensive utility. From TBC - MOP it was set at 30% and warlocks were fine for multiple expansions. With the current 10% value they’re simply too squishy.
Mortal coil heal nerf needs to be removed. A 10% heal once every 45 secs which is also affected by mortal strike is very weak and it’s our only instant heal outside of health stones which a whole group or enemy team can also use HS, so where exactly are our class self heals?
Dark Pact should be reworked to have a shield equivalent to 20% of your total health versus 20% of current health. It’s a very bad as a defensive coming off cooldown if you already currently have very little health then activating it is pointless as the shield value vanishes with a sneeze.
Shadowfury dating back to TBC was always an instant cast on a 30sec cooldown. In this meta with all these instant aoe cc’s, why does shadowfury with a 1min cooldown have a 2 second cast?
Shadowflame talent - needs some added utility like a snare or knockback as it’s so useless that no one uses the talent in PvP or PvE.
Drain life is broken, it doesn’t heal and it doesn’t do damage. It’s getting a 100% damage buff next patch, but 100% of nothing is still nothing. Many classes having amazing self heals by comparison and this one is just garbage in its current state. This needs to be baseline 3%-5% heal per second.
Dark regeneration - a 2min cooldown talent that restored 20% of a warlocks HP over 20secs and increased healing received by 25% for the duration should be added back as a defensive talent. This existed back in cataclysm and provided some much needed survivability utility.
Kil’jaeden’s cunning - This allowed warlocks to cast while running at 50% movement speed. Can we add this back please even if it’s only as a PvP talent?
Dark Apotheosis should be added back as a talent, it reduced physical damage by 10% and magic damage by 15% and gave us warlock wings identity.
Shadow ward - a strong absorb for shadow damage on a 30sec cooldown. This was very nice especially against dots and I would love if we got this back.