This is accurate
Now we’re complaining about the only mobility Warlocks have. Melee have endless gap closers. Especially WW, DH, and Warriors. What do you want? You expect casters to stand in the middle of the arena and just let you beat on them without fighting back? You have more tools to deal with casters than casters have to deal with melee(minus mages of course). You can get back to a ported Warlock with ease. Casters cant kick melee abilities and lock you out from swinging your weapons. We have to use our cc. We don’t have that luxury vs melee. If warlocks didn’t have port they would just die.
“Nobody Kicks this season”? Are you nuts? Everybody uses interrupts. Even Shamans with their little Windshear.
Not if they position their port right.
Casters aren’t inconvenienced by roots and most aren’t even aware how many knockbacks are in the game.
You being interrupted for less than a global by a melee =/= me being knockbacked or rooted.
You sure about that? If I couldn’t be inconvenienced by roots it would be nothing to run behind a pillar and nobody would need a port if that was the case. The reality is nothing like what you’re saying. You can barely move with a melee on top of you. You really think Fade is always up? It has a cd. Most can’t be dispelled either. DK’s can but who cares, it can be spammed and at long range. Idc what the angle is. A pillar isn’t so big of a surface that your warrior gap closers can’t get you back to them in the blink of an eye. Not to mention you have a 3 second sprint followed by your leap. Quit acting like you’re somehow handicapped in mobility.
I can tell you are positioning wrong if you are playing that close to your port.
If you hug a pillar and hump it I can’t charge you.
And soulburn port = 6 second sprint and freedom. Who wins, the curse of exhaustion warrior moving at less than 100% speed, or the warlock with crackhead sprint and freedom?
20s port > 6 second freedom > 8 seconds of paladin freedom > port is available again in 5 seconds > repeat
there’s virtually 0 windows of any sort of vulnerability
so say the warlock somehow makes a critical mistake and is now vulnerable
1 minute soul rip , 1 minute sacrifice , 1 minute darkpact , 1 minute saved by the light
warlock players have to make a series of mistakes while failing to react with any one of FIVE mistake-erasers to have a slim chance at becoming killable
so what now? there’s been specs that are just functionally immune to dying in this games history np
well no. the second you let a destro or aff play the game unhindered you’re instantly in a position where you either retreat or lose
it’s not an option to not use the bulk of your resources,attention, and offensive pushes on either of those specs while continuing to play the game without the constant threat of just losing instantly
it’s just a situation where bandaid after bandaid have been applied to both destro and aff while they were performing relatively poorly that failed to be looked into once both specs received sizable buffs and the meta evolved to be extremely favorable for them
yea yea yea we get it sac sac sac port port port
i forgive you get the bag before they fix both abusive game mechanics big dog
i abused arms warrior when it literally couldn’t lose too
us support specs gotta stand by our gods
I mean, its a team game right? And balance is based on 3v3 correct? So if that’s to be believed, your healer could be dispelling those warlock Curses and magical affects right? This game isn’t 1v1. In a 3v3 environment, people get cc’d. Good healers tend to cast spells to counter those problems. IE, Freedom and dispels. Be grateful you have that option. You know what gets casters out of a warrior stun? Your own trinket or sitting it. Good times.
Lifetime challenger spriest player thinks curses are magic
life time challenger spriest gives examples of utility a small minority of comps have access too then says this without being aware someone can pretend to be as dumb as him and reply with
Actually you can get bopped out of warrior stun
You know only shamans and druids can dispel curses right?
Well let me rephrase, I know for a fact priests and paladins cannot, I don’t think monk or evoker can. Maybe someone who actually plays evoker and monk can confirm or deny.
Paladins can also bop our stun and warlocks can wall while stunned. Our stuns, non DR, are only 3 seconds. Dark Pact while stunned, port the rest, assuming you even need to. It’s not like warlocks are well known for their small health pools and lack of tankiness.
We’re not in much of a burst meta either. So the odds of anyone dying in a 3 second stun are pretty low.
Evoker can every minute which does line up with amp curse
Whether or not it’s the right choice to use that minute cd is another question
The more you know. Immediately loses said revelation and fills it with another Mike O’Hearn meme compilation like every other warrior main
Baby Don’t Hurt Me goes hard with that slow + reverb, ngl.
What were we talking about?
Yah and just like you gave that one tiny example of something that breaks a stun, Ill say that resto druids have Remove Curse and Presvokers have Cauterizing Flames. Whats your point? grasping at straws or what?
How many casters can’t use a defensive while stunned
It’s actually kind of crazy how many classes, even melee, have access to dcds while stunned.
The only specs I am completely sure can’t are arms warrior, dh, rogue specs, and hunters. Or are hunters like demo locks and they can still command their pet while cc’d? Not even sure anymore.
What’s that gotta do with anything? 1 defensive with a long cd. Melee cc is a dime a dozen. How about how many can’t cast a defensive while kicked? Off the top of my head, SP Disperse, and Divine Shield from Pally. I know, I know, kicks aren’t impactful. But they are impactful.
me being feared/poly’d/cloned/coiled/disoriented/rooted/ and stunned by casters
You’re able to sac but not freedom while cc’d provided your pet isn’t also cc’d like by shockwave or chaos nova or something, I think.
All of those can be dispelled. Except clone
I feel like people are trying to inform you that the way you are approaching the game is incorrect and you’re just doubling down
That’s how it generally goes.