Not sure how it’s 15+ years later, and Warlocks have essentially received nothing, but Hunters can now “tame” an undead Dinosaur (I’ve brought that up a thousand times, and no, I won’t stop! It’s so illogical).
Give warlocks more demons!!! It IS logical and a needed customization.
I feel like having a Felsteed be one of the 1500 things they can tame is way more egregious. You can tame an updated model of my old level 40 mount, but I can’t have it?
As much as I would love stables, if I had to pick… it would be more demo changes. Still need a proper interrupt. Call felhunter either needs to be moved to the spellbook, or axe toss needs to interrupt before it stuns. Way too many dead talents as well. Nether portal needs to spawn demons based on AMOUNT of shards spent, not every time you spend them. Tyrant needs to be instant cast and grim FG needs to share a CD with tyrant
But if we got stables instead… I’ll accept that gladly
I’ve never seriously played lock, but I’m giving the class in general a long look for SL and for being one of the two iconic pet classes, warlock still has some real outdated mechanics around that identity still in place today.
Outside of sloth or just never making it a priority, I’m not sure why locks can’t “tame” (or maybe bind is a more lore-ific word for it) demons out in the world for different roles. Locks should have stable slots, with pets that align with similar Hunter categories of pet. It’d be cool to be able to “bind” a demon to a grimoire in some fashion and that represent that pet being “tamed”. It’s a big ask, but it’d also be a chance to introduce glyphs that convert a demon’s appearance to an undead appearance. In an expansion centered on the afterlife, that would be amazing!
I also think it’s way past time for warlocks to be getting a fire and forget pet heal. In an expansion pushing this unusually punishing 6 second summon cast, I think it’s only reasonable that the class be given a realistic set of tools to manage that pet. The message in that big cast time is clearly to make that pet a higher kill target and to force more pet management into the picture. They brought back the insta-summon button, so that’s a start but channeling a heal that costs health is some holdover classic crap. I really don’t feel more like a warlock channeling a heal. To compound the problem in it’s current design, it costs health in lieu of mana. I really feel that higher risk should impart a higher reward - and that doesn’t have to be in the form of a bigger fatter heal. It could clear snares or debuffs, or do something to increase damage temporarily - something that feels unique and warlocky.
I want some Dreadlords for Shadowlands haha, still no update, wowhead just showed atleast they updated the Rams stealth animation , while it’s good in the sense changes still coming, but praying we atleast get a devs response saying the acknowledge the demand or have heard us… anything will do.
Haha I’m sure it was highly requested and priority!! How dare they not have this implemented!, like it’s good although very rare you see a Paladin on mount in stealth haha very rare.
We are getting changes every two weeks, so… hope we get something next Wednesday. They still didn’t post anything about the feedback on the latest changes to interrupt and addition of Ritual of Doom.
Love the idea, the only problem I have with it (and one of the reasons that might keep it from being pushed forward is about 80% of warlock glyphs are pet appearance based. By doing this, it would invalidate most warlock glyphs (not that inscription has seen any love since warlords and legion anyway) and would cause Blizzard to re-evaluate the pet based warlock glyphs and to make them into something else.
I want this idea to work, I’d give anything to be able to choose the demons I want rather than being stuck with an imp (which is horrendous thematically for an experienced warlock anyway) that looks so tiny he doesn’t look like he should be able to pull of the crap that he does.