This is a bit of an odd thread, because I don’t think it’s entirely a bad thing, or entirely a good thing.
In general, as the thread title suggests, I think that the combat in WoW is entirely too busy. Too many short form procs without a clear indicator, too many short length buffs to juggle, too many “Use X attack and Y spell does 300% more damage in the next 8 seconds” debuffs.
It’s not exactly that they are hard to keep up or apply, as much as it’s tedious. And tedium coupled with what’s going on in the game ends up making things more fuzzy than fun.
Fuzzy, as in it;s just too much to keep track of. Dodge spells, interrupt, avoid cleaves, hit rotation/priority, watch buffs to maximize damage.
This used to be something I thought was pretty trivial to do, honestly. But as I’ve gotten older, especially post COVID lockdowns, a near constant state of brain fog kind of really just makes things… blurry.
Easy to let something slip, and to maintain concentration on the amount of things going on actively tends to reduce enjoyment itself from the game. It makes WoW feel like a game at an arcade, not a world.
Sometimes this is good, sometimes this isn’t. M+ is extremely fun with a group of friends. The game is tuned loosely enough that any class can do any level of content realistically, despite player perception. At the same time, it’s difficult enough that it discourages people to join and participate in higher content.
It also often kind of kills the social vibe of the game. I’ll be real, I like the people I group with, but sometimes they’ll start talking in the middle of a key or a fight, and the extra attention given to them, even for a few seconds, can be enough to slip. And it kind of defeats the purpose to not talk crap in a group game with friends.
I know the one-button rotation is being introduced, but honestly I think that’s just going to make the issue worse. Blizzard is going to start tuning damage requirements around the output of that, while saying “If people are underperforming, they can just use the one button rotation”. Which will drive people away from group content even more, because they actively like trying to play the class, and even if they aren’t great at it, it’s fine. With enough people that can be overcome and it’s just a group of friends being a group of friends.
That works when you’ve got a relatively wide/low timelimit to take out encounters, as a few higher geared/performing players can get people through.
I ultimately guess I’m rambling a bit here.
But I feel like, ultimately, while I appreciate and encourage the one button rotation for accessibility reasons and absolutely think it’s going to be a great feature…
I fear the introduction of it will also further along an already bursting attention bloat as Blizzard leans into the option for tighter tuning purposes, then compensates with more external stuff. “More mechanics, more dots, more interupts” with the idea of “If it gets too much to process, just use the one button”
And I can’t help but feel that trimming back on these short-term buffs, these small damage windows, these “every pack has some nasty AoE or annoyance” would ultimately do a better job at improving the game vs the high APM current method.