Clown post.
EULA’s do not void state or federal laws.
Just because a dump truck puts a sign on the back saying they aren’t responsible for falling rocks doesn’t make it true.
Clown post.
EULA’s do not void state or federal laws.
Just because a dump truck puts a sign on the back saying they aren’t responsible for falling rocks doesn’t make it true.
I don’t think you understood my point. Even back then, it wasn’t actually expensive. The fact that it’s become even easier as gold ballooned into the game doesn’t even really matter that much. For its contextual time, it wasn’t a significant investment, just like Cold Weather or MoP flying tomes weren’t some massive cost - they were priced fairly easily as something you would just naturally make during the levelling process anyway. If a Guild couldn’t just immediately dump its gold into bank tabs, the gold would just innately flow in pretty quickly from players looting monsters, farming, doing dungeons, raids, etc. It was the achievements that the 7th and 8th guild bank tab were locked behind that were an actual limitation.
It was never designed for one-person guild banks, and a one-person Guild Bank couldn’t even reasonably unlock the 8th tab (the most expensive example) because it requires Stay Classy, which means having max level of every class/race combination that existed at the time. There might be one person in the world ever who’s done the shuffle of race-changing and shuffling alts in to specifically unlock Stay Classy for their personal guild, but I doubt it. Especially since that person could just open a second alt Guild bank, and get 6 tabs much more easily.
People have been using one-person guild banks mostly as a workaround for inadequate storage by Blizzard, who probably should have implemented the Warbands somewhere around Warlords. Finally implementing something way too late, and then trying to attach a gold sink to it is pretty weird. For a lot of people, they’re just going to continue using/opening alt guild banks instead, which is the exact awkward and cumbersome behaviour Blizzard is trying to help cut down on/remove with this feature.
For some it very much was. And you’re ignoring everything else to nitpick an example.
Not really. SWTOR did the same. You want the major perk? You’re gonna pay through the nose for it.
It’s not an example, it’s kinda the linchpin of the most expensive form of storage in the game. If you limit conversation to just unlocking 6 Guild Bank tabs, which cost orders of magnitude less all put together, or Void Storage which cost 100g, or the Reagent tab which also cost 100g, or even Bags and Bank Tabs which went all the way up to 100g plus the cost of a bag, none of them are dealing with anything more than a nominal cost. Mostly for flavour.
You can’t map from there to millions of gold for the last Warband Bank tabs.
Even in BC, I can’t recall an example of a player ever complaining that 100g plus the 16g for a Netherweave bag for their last bank tab was something they found expensive or hard to get. Similarly, I guess if you limit the conversation to a single solo player who only maintained a lvl 29 twink, OK then guild bank tabs were more relatively expensive for them, but that’s … kinda not relevant to the conversation, is it?
What SWTOR did isn’t particularly comparable to what WoW is trying to achieve right now. That’s even ignoring the different game pricing models, monetisation, etc. If WoW’s design doesn’t even make sense in the context of WoW itself (and the preceding and following sentence around that quote get into why), we don’t really need to be bringing other games in to add disingenuous comparisons.
Yes. It was an example. I gave others, too.
Then that’s an entirely different conversation and has zero to do with anything I said.
Let’s try one last time.
We all catch up to the economy eventually and gold sinks become more attainable over time.
That’s all there is to it.
I pre-ordered that game, paid a bunch of money for it and for everything else so I could get the “founder” title.
When it released it was a hot mess, after a few days of not getting my title and the exclusive vendors not having anything I put in a ticket and they told me I didn’t “qualify” for the title but I could keep the exclusive perks.
After my game time ran out I uninstalled it and never went back.
Think I played a total of about 2 hours
I’ve been playing since launch. EA really screwed them with the launch and pushed that game before it was even finished. It took them years to clean up the coding and find some good footing. But the storylines were good and up until recently, they had a great system for gear and talents. Their account wide stuff was 8 years ahead of WoW. Which is sad. lol
Yes, I know, that’s why I didn’t make a conversation about it. I only mentioned it when you started whining about fixating on examples.
These do not jive with Blizzard’s stated reasoning for implemented Warbands, and the Warband bank. What you’re actually doing here is trying to make a justification for something on the basis that it exists, when what other people are actually discussing is whether it makes sense for it to work in that way.
At one point, player customisation, dual specs, etc., where all considered valid targets to be a gold sink. Through player feedback and evolution of the game, the developers finally realised that these are actually core features, and therefore should not be considered gold sinks, whereas gold sinks actually make sense in the more luxury sense, like expensive mounts. By their actual advertising and interviews on the feature, they convey an intention for Warband Banks to be functioning purely in a QoL Improvement capacity (and one that’s immediate to boot), which is why the addition of gold sink elements that prevent it from operating fully in that capacity hits a jarring note. That’s the feedback players are giving, and the actual conversation going on, which has nothing to do with gold inflation over time.
I still got everything I bought for it, the box set the first game time card, everything,I have the same email, so I’m psure my account should still be there.
not interested now, but man, that was an expensive burn from them.
They would have to give me everything they promised the first time around before I’d even consider buying game time.
Still not sure I’d trust then though
…“burn me once” and all that.
UPDATE: It’s still not working.
This is literally the only thing they could say until they find the fix. Unless you want the usual.
UPDATE: We are still working on it and should hopefully have the issue resolved soon.
Eitherway its the same thing, and neither of which is helpful to know anything. I prefer the radio silence until they have a fix or they say it won’t be working until TWW.
The feature they’ve been bragging about for months and it doesn’t work on the week of being released. What a way to make us more confident about TWW
How much is 2.5 mil gold in USD with the current price?
Morning from the UK, any updates on the warbank today?
Thanks.
At current Token Rates selling on the Auction house it would take 8 tokens at 20 USD for a total of $160 if you wanted to go that rout, and youd have a little extra left.
Nope and its the weekend… not expecting any change until Tuesday maintenance.
I have noticed that autopickup looting seem slower now. I wonder if that is the result of an anti-duplication security check.
It’s been 84 years…
All of mine are also on the same realm except my gnome pink ribbon runner But we are very much in the minority in that I would guess 98% of players have characters on different realms.
I found this post on the EU forums. Not sure if it’s true, but I believe it…
Apparantly some ‘cool’ people shared items in warband banks from remix characters. This is where all went wrong.
Banks were working fine on PTR, but there was no remix to abuse it, so there is that.
The restart yesterday was to remove the op items send from remix and now, I think, they are working on a way to disable the remix thing.