Well then it’s a good thing that World of Warcraft was made with and maintains a healthy amount of zones catered to each faction. When there’s an Alliance city there tends to be a Horde equivalent. When there’s a questing zone for one, the other gets their own.
ESO’s factions have not been relevant to any of the stories that game has told for years now. It was a cute idea at start but very quickly Zenimax fell back into treating the Elder Scrolls world as one big setting and largely ignores the “faction war”.
Maybe in the original release content but now? The faction war is still ongoing but BioWare, or whichever company is actually developing SWTOR atm, hasn’t been writing a double-sided faction war narrative in years. They write new story bits like a single player RPG and allow the state the galaxy, including which faction is outright winning, to be entirely determined on a per character basis. A Trooper character can save a planet and return it to the Republic while in a Sith Warrior’s story that planet is conquered by the Empire; entirely non-canonical with each other because the devs decided that it was more important to have players feel impactful in the game then try to balance the in-game factions.
Random neat tidbit, the Earthen upon meeting Magni in the first zone immediately refer to him as a Thraegar and seem to hold some form of respect to that title
There is also a location known as “Thraegar’s Rest” in Dornogal
Also the Oracle’s in the Exploring Azeroth book also refer to Magni as a Thraegar
ESO gives you choices too even if they aren’t as altering as they are in SWTOR. WOW is only running because of RTS nostalgia not because the story was ever good.
But in an MMO like ESO or Warcraft or FF the way the game works the player can’t exactly make world altering choices like one could in a single player RPG. I don’t even think a linear RPG type storyline is a bad thing, provided it’s good.
Suramar is a thriving nation, High mountain is doing well too, Silvermoon basically has been doing well since the events of TBC. Orgrimmar itself is probably bigger than has ever been, being the center of the melting pot that the Horde is.
Also, they were first in Azerite weaponry development in BFA.
I haven’t found a single WoW fan, myself included, who liked Kael getting the raid boss treatment in BC. Even Blizzard’s devs at the time apologized for that screw the pooch story moment.
On the subject of Horde mages, don’t the Zandalari have any mages? I think Talanji would want them to step up given everything that’s going on.
I don’t disagree in theory, but that kinda feels like an excuse to keep all our main characters weak and then not offer any explanation for why they survive, which frustrates everyone. And I don’t know if constant struggle just to keep a foothold is truly satisfying long-term play either.