Well I finally read like a lot of responses, wow there was a lot of responses, not all of them though. Based on all that I would say a few things to my original post.
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It really is the Burning of Teldrassil specifically that’s the issue, not the war of the Thorns generally, I’d make that more specific.
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It’s true we deal with a lot of suspension of disbelief in WoW all the time, the death knights raiding the Paladin class hall in Legion and killing their fellow Legion fighter noble paladins comes to mind, but there’s just a flimsy sort of “well we really need Tirion, he’s so much more important than a few paladins” like there’s just some level of “well we’re basically on the right track” that gives some latitude to actions that are pretty iffy on a number of levels, but Teldrassil burning went beyond that. Even for crazy fantasy fiction it seemed to go beyond the pale.
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In going beyond that, I’m interested to see that many Horde players were disappointed along with the Alliance players, so it’s clear that if both sides are having problems there probably was really an issue there.
All that said, I think Blizzard with Shadowlands created a Sylvannas arc (BFA and SL) that actually sort of works. Basically I see Warcraft as 2 arcs, Legion/Sargeras Arc (WC1 if you count the movie as canon) to Legion, and the Sylvannas arc.
I mean they literally devoted an entire expansion to Sylvannas and the nature of death in Shadowlands as seemingly a mad attempt to bring the franchise back to stability.
It’s weird, I actually think the war of the thorns up until the burning of the tree was fairly incredible, in a sense that they knew that players liked faction conflict and Pandaria was so limp and WoD dodged the issue and they finally were like we’re going to give them what they want and they totally did. I finally finished all of BFA and it feels like the end of classic era Warcraft lore where it’s rule of cool and they’re gonna blaze ahead, compared to SL anyway. SL is like refined ok no more crazy stunts everything is going to make sense, but we’re spending all that effort basically just to reverse where things went off the rails the previous expansion.
Faction conflict is fertile ground for storytelling, so BFA delivered, and with SL context, it’s an 8.5 for me. Maybe an 8 because the war campaigns on both sides kind of withered in the beginning and end a bit for me. Also Horde side kind overdosed on Troll everything. It was also clearly designed as an Alliance Kul Tiras expansion, with Horde as just, well we need a Horde something, so those things undercut a lot of interesting things. Anyway, without SL, it’s like not showing up to the test, it’s a zero, a franchise killer.
Like, Alexander the Great massacred civilians at Tyre and somewhere else and it’s like this incredibly significant RL thing that people sometimes point out as marking him as totally different from the general theme of heroism. In my mind, whatever good things he achieved are totally irrelevant in light of his actions. In contrast, Sargon II (from the record) never did kill civilians, even though he was also a commander in an ancient time of warfare. The distinction between soldiers, combatants and non-combatants is just a deeply ingrained in a way that even wild fantasy fiction has to deal with delicately, and old reckless Blizzard overplayed their hand.
So they made SL to try and fix everything and I’m not done with the expansion, but it feels like they basically did but it’s just an 8.5 for me because it’s internally consistent and doesn’t trip the player but it’s so singularly focused and it crashes so hard against all of the previous warcraft lore, like just whisking away Thrall and Jaina and Anduin just like that in the first 10 minutes, and instead spending all your time with um, lantern robots, vampires, Greco-Roman stonemen, and the cast of Fern Gully?
That’s cool, and I remember Houndmaster Lokey, so with all that they can just use their new coke storytelling approach for Dragonflight and deal with Azeroth again and that can work well again.
I just think with BFA they broke an unspoken lore approach which was just to let the major big characters be major big characters in the background, like TV show characters, they’re not killed off or some such. They don’t move around and risk alienating their fan bases. Moving them around like they did in BFA showed they were going with a more Hollywood approach, which is good I think, but they weren’t ready to do it right.
In the future, I think they can have faction conflict in a meaningful way that actually satisfies everyone. I think the weakly scuffle (by comparison to BFA) faction conflict basically propped up all of the Pandaria expansion, as you never hear anyone talking about those great Townlong Steppes quests, or hey, fishing in the Soggy Bottom quest cluster in Dread Wastes or whatever was just my greatest time with WoW. It was a nothingburger of a grand arc but back then just a taste of genuine faction conflict was enough.
BFA was a bit late, but delivered a heavy dose in many of the right ways, just one glaring wrong way.
In order, I think the best WoW story beats are,
- Old world classic high fantasy, deep wooded forests, rivers, waterfalls, people with magic and swords but a dragon is an ancient mystical creature spoken of in legends (Wrath, Vanilla)
- Faction conflict (Horde vs Alliance in whatever expansion you want, there still hasn’t been a pure just war expansion yet)
- Comic zany Dr. Strange/Dragonlance high fantasy (TBC, WoD, SL)
- Low fantasy pop cultural modernist (Pandaria, a lot of Catalcysm although Cataclysm is hard to characterize)