You are misunderstanding the motivation of the players. There’s no motivation to prevent the other player from getting the node if you can get the at the same time.
Why? If I could just gather the node and move on to the next one, why should i fight over the one that I’ve already gotten?
There’s nothing there for them to even head to the node in the first place. The node, and the entire interaction is non-existent. There’s nothing to fight over.
Chief, you’ve been lobbing tortured explanations for this non-point since post #1. It is quite clear that you don’t understand a basic game mechanic.
There’s no reason to concoct some means for people to “fight” over resources while in Warmode. If you want to return to those silly days, Classic is around the corner.
If I’ve harvested the node, why shoudn’t I just let them harvest it as well. I could just leave and go to the next node.
As it currently stands, there’s no reason to.
But if they weren’t multi-tapped, then if we want to harvest the node, we’d have to fight for it.
Either one of us could choose to do that, but if the other player is consistently getting the nodes first, leaving no node available to be harvested, we’ll be forced to fight for the nodes.
Seriously guys, this isn’t that hard to understand.
It really seems like you guys just don’t know what Open World PvP is about.
You’re the one who has been QQing this entire thread about wanting to change a core mechanic of the game you obviously have no understanding of in the first place then want to fuss and fight about it.
The PvP portion of the population of this game is rather small. So maybe, rather, this game isn’t for you, and your ilk, who just want to be a debbie downer on soemone’s day? Maybe go find a PvP game? I played Warhammer online and DAoC for that and had lots of fun. The PvP in WoW has sucked since launch. The only time it was mildly amusing, for those of us that aren’t sadists, was in vaniller when open world PvP would break out.
To acquire the node. Why else would I fight over the node? o.O
Why would I do that if I could fight the guy and win access to it, and probably the next 2 as well (you know, because he’s running back from the grave yard).
Not if everyone is fighting over the nodes, that now become a scare resource, because only 1 player could ever harvest them. o.O
lol, no my friend, YOU aren’t understanding Open World PvP at all. Not even in the slightest.
We’ll it’s handy that you don’t ever have to participate in Open World PvP anymore.
It’s strange that you are in a War Mode topic when you don’t even care about War Mode. o.O
I was in it because you were spreading false information about a core mechanic of the game and asking for it to be changed for some silly reason I don’t think anyone but you gets.
I find it strange you’re asking for change to something you don’t understand for PvP reasons in a PvE game. O_o
Because you can probably get three or four more by going elsewhere?
We never really fought over nodes. We all just took different paths to go different directions to get different ones.
I’ve never known anyone who considers mats gathering “open world PvP.” If you came across people as you were gathering, sure. But I don’t know anyone who actively sought out people while gathering. They mostly just ignored people and went to gather. So no, I’m not misunderstanding. It’s a different point of view.
Yes it was.
They’re not player instanced.
Every player does not get their own node. It’s the same node that stays active for a certain amount of time after someone gathers it.
This is completely incorrect. Nodes disappear after a certain period of time after its first touched. This is not sharding.