Wanna make SoD Interesting? Let SP scale off of main stats

I don’t think it’s a big secret that warriors and rogues dominate in the end game of classic because 2 major mechanics of the game:

  1. Int and SP do not have a relationship like Str and AP
  2. Spell damage is not related to a weapons stats. Rank 10 is Rank 10 regardless of whether the weapon is grey or purple.

That means that the big 2H off the raid boss means a whole lot more to the Warrior than a staff of equilly bis attributes. It means warriors/rogues start a little bit slower because weapons matter and early gear is awful, but also why they end up doing the most damage. Rank 10 is Rank 10, there is no change in damage with better weapons, and spell power is just additive to the basic spell damage. There’s no multiplication.

So make SP scale off of INT. (If we can’t make them multiplicative for spell damage, we can at least double dip on the stat like everyone else.)

I can’t think of a non-diablo 3&4 feeling way of having weapons be more useful to the casters, but at least let the casters double dip like rogues & Hunters.

Thoughts?

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No.
int wasn’t turned into spell power until mop and casters were fine.

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Isn’t changes like this what SoD is for? To experiment?

Casters aren’t that fine, statistics from Warcraft logs say otherwise.

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Spell power was added to every piece of gear in TBC though.

Casters were absolutely not fine in classic. Warriors and rogues were the only DPS brought for their DPS.

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OG tbc lock was great and arcane mages dominated in classic tbc.

We in tbc? Also cool, arcane is visible on meters, what about all the other wizards?

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locks and mages will be fine, the hybrids bring good support, they can always fix stuff using runes.

Yes, that is the point of this post. Casters are not “fine” currently. They are godawful.

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Cata my friend. Mop just removed the wand/idol slot (for casters)

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They awful bc of hit and resists lol not spell power lol

People parrot this argument, yet the only place I see Blizzard directly use the phrase “experiment” is when speaking of runes, saying for players to experiment with different rune abilities to change up the play style of a class.

Warlocks & fire mages are above paladins & melee hunters at the 95th percentile. Warlocks are above paladins and fire mages are about tied with melee hunters at the 75th percentile. Warlocks are only below rogues, warriors, and marksman hunters at 50th percentile. Arcane mages even are less than 2% behind fire mages - which are less than 1.5% behind paladins - at 50th percentile, even.

Other casters are behind, but from a damage perspective, several haven’t even come online at level 25. Now, mana issues they may have (read as: likely will have if not addressed) once they’re online is a completely different beast to address.

And to OP: To quote myself once more, since this topic has come up once more:

Though the better casters are now much higher than they were than they time of writing that 22 days ago, in essentially every bracket.

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Just make all caster weapons give spell power equal to a percentage of the weapon damage…

it is super painful gearing up as a caster though I agree.

I made a rogue a few weeks back and I could get strong upgrades in deadmines, wc and sfk with it. I got good items from the PvP vendor and instantly got good upgrades in BFD.

I leveled a 2nd warlock 3 days ago and it was so boring hitting 25… the only thing I can do is BFD. because there is no SP gear in any of the dungeons so theyre no different than my green lvl 10 items really. Just more stam/int which I dont care about at all. Spellpower is the only stat that gives me damage boosts.

It kinda sucks ngl.

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OP raises good points. DO IT

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Halp! My mage clears WC by pulling 200 mobs at once and face tanking them but I wish I could kill them all using one less arcane explosion! Please make int give spell power! Plaz halp naow!

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That would help a bit, but it doesn’t really change gulf that develops between the multiplicative effect of weapon damage and AP vs the additive effect of Spell rank an SP. Still has the same problem.

I think the best bet is

  1. Blizzard makes Int affect SP in a way that helps Higher level gear do more for the caster beyond level 60
  2. Have the gear just drop with much more SP to compensate for the effect being additive instead of multiplicative.

You certainly are prolific in your ignorant spam aren’t you.

Don’t you have some Parse thing to whine about in other unrelated threads?

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A really simple answer would be for all casters to get a rune that gives them spellpower based on spirit. Spirit is kind of useless at these low levels when fights last 30 seconds or less. You might get 1 tick of regen, if that.

i’ve seen mages in wetlands in the dark dwarf area pull full camps solo and lite up the grond, a few explosions and they are all dead. I cant imagine how more powerful casters would be if people in green gears are doing that, im a full BIS hunter 100% BM spec with the rake and i can only do 1 at a time with the nerfs on my hunter spec. If i get 2 its iffy but still doable 3 = run for your life. Prior to the nerf’s I could do 3 fairly easy 4 was run for your life.

Yet mages with subpar gear are destorying these camps with ease. I dont think I even saw a mage lose any health and they are in the middle of 6+ mobs at a time.

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You talk about this as if all casters have living flame. They don’t, it’s only mages. Most casters in the game currently have zero AOE ability whatsoever.

that’s just a mage rune thing. Specifically designed to work that way btw. Blizz giving mages the aoe class fantasy they wanted.

You posted this on a lvl 18 warlock… you should know how painful no SP is then. Your life tap barely gives u any mana for the health you sacrifice without SP. Your drain life is weak as hell. Your shadow bolts/incinerates hit like a wet fart. Your dots are totally worthless.

SP is everything