[Wall of text] Dungeon finder isn't being "cut" from Wrath Classic

Saying this only strengthens the case that dungeon finder is unnecessary.

We’ll just have to agree to disagree there. To me, those are shining examples of Blizzard desecrating the spirit and memory of the game for quick profit. It doesn’t make much sense to get into that argument in this thread, but just know that I brought it up because it was a very important and contentious point for many of us and the answer we got was that promises made in 2018 didn’t apply to anything but Vanilla Classic.

That being said, there’s little sense in arguing that leaving dungeon finder out of Wrath Classic constitutes a lie. If it does, that ship sailed literally years ago.

Hard agree there!

Vanilla Classic is a perfect example of how things will go poorly if the game isn’t retrofitted to plug certain holes though. Unfortunately the world buff meta ruined the experience for a lot of people. We almost had a similar situation with Drums of War, but they rightfully decided that no changes would ironically result in a very different experience.

Don’t be sorry, the whole point is to have a discussion! About the “it was in Wrath” and “Wrath was based on a build that had dungeon finder already”, I’ve already addressed those points at the end of the thread.

As for it being I’m the game long enough, I’ve also spoken to it. Just from a factual, statistical point of view, anti-dungeon finder wins. The majority of the Wrath experience happened without dungeon finder, both in quantity of time AND quantity of content.

I appreciate that this might not mirror the experience you personally had with Wrath, but we can’t just ask for changes to be made to everyone’s experience just to fit your personal experience. I played all of Wrath from beginning to end and adding dungeon finder on launch would change my experience.

So what’s the solution when everyone has a different experience? Literally everyone had a different experience. Who chooses which experience is the “correct” one?

The solution would be to use the original design philosophy as a cornerstone for bringing Wrath back today, regardless of the overlap of peoples’ personal experience or lack thereof.

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