Waaah! Not my free epix! I quit!

They don’t need to maintain the rating dummy

So you just had to come stir the pot with an insulting title.
Maybe some of us would like to play the game as close to as it was at least the first time through.

this is in no way going to hurt good pvpers. people who are actually good at pvp are going to get the gear easily, and arent concerned about dropping below that rating. good pvpers pvp because they LIKE pvp, not for the gear. this is the most sideways BS reasoning ive heard.

the only way this could possibly hurt good pvpers, is if it decreases arena participation, which i doubt it will do much to. almost everyone here is severely overreacting to what was ALREADY IN TBC. things like weapons are actually going to be EASIER to get due to how inflation is going to work with the modern mmr system.

classic community: i cant believe how greedy actiblizz is with the cash shop whats next they gonna put raid loot on the shop?

also the classic community: what do you MEAN i have to get rating to buy arena gear? i dont wanna. gimme free loot

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S4 rating required was a move to curb carries, it failed at that.
S3 was a move to make AFK farming stop, it worked.

Why would they use S4 as a template when it failed but not consider S3?

Also as you make things more exclusive you have less participation and that kinda sucks because facing the same 2 to 5 teams constantly SUCKS… Especially when one of them starts dodging and another starts to snipe… /puke.

Participation is soooooooooooooooo important, and setting some reasonable requirements makes sense, but the S4 while achievable is going to seem out of reach to the bulk of the community and that’s not good either.

S3 is kinda the answer.

IMO If was setting up the Arena system…

Players start at 1500 like TBC originally did.

Requires 100 games played for title qualifications.

1700 rating for weapons 2K for shoulders.

Players must play at least 33% of the games on a team to qualify for titles and be within 200 points of team rating to qualify for titles of the team.

This does a couple of positive things.

Drives participation.
Makes title carries harder to do (selling glad)

Yeah I would accept the compromise with season 1 if they added season 3 rating to shoulders and weapon. Gating nearly all of it behind higher ratings than tbc ever did plus starting at zero?
No thanks

Enjoy your tiny player base and good luck finding players to run with or against.

The outcry is like 20-1 or higher against these stupid changes. Youre the minority so enjoy your echo chamber. People are unsubbing over this. Less money = less development funds.

yeah starting at zero makes no sense, its almost like they are trying to just template in the Arena system from retail just to save a few bucks on development. How the TBC system works is that its a system of points economy, and the inflation happens when people play this is organic.

The retail system is artificial and can be manipulated by Blizzard; that’s a really bad thing, its they who control directly the seasons inflation, and its they who control every aspect of the game at that point rather than the organic participation of the TBC system.

Resetting a team to 1500 is not a problem. Especially with how personal MMR is different from team MMR now.

The rating that gear is set at is designed to make it exclusive.

For example, Season 1 gear originally required no rating because T4 gear wasn’t really exclusive to anyone either.

In Season 2 people mentioned welfare epics because the gear was equivalent or close to the strength of T5 gear, but had no metric to obtain still.

In Season 3 people decided to finally add a metric to obtaining the strongest pieces (weapons) and the most flashy piece (the shoulders) since these items were equivalent to T6 power items when used in PvP.

In Season 4 the metric extended to other pieces and the rating requirements increased further to try to match the exclusivity of the highest raid tiers.

In TBC classic we now need to match the exclusivity of Sunwell-level raiding tiers just to get our prebis/t4 items.

Classic andy be like
2007
S1 no rating = good
S2 no rating = good
S3 rating needed = GOOD
S4 rating needed = GOOD

2021 (soon tm)
S1 rating needed = BAD

This literally makes no sense at all

S1 no rating = good, because you didn’t need anything to get T4 gear either.
S2 no rating = Coulda used a rating like 1600 as the gear was equivalent to T5 for PvP. And allowing it for the top 35% of players reflects fairly for PvEers.
S3 rating req = T6 was a big deal, it really did need a rating to use and the rating was put around the top 10-15% players which is about half the players who were doing BT/Hyjal.
S4 higher rating req = Sunwell was cleared by a small number of guilds in TBC, it only made sense to shrink the number of players getting S4 weapons/shoulders to a small number also. Only 3-5% of players were able to reach these PvP numbers and 2200 for shoulders basically meant you were glad back then.

S1 higher rating req = So now we are applying this 3-5% Sunwell-level exclusivity to entry level PvP/raiding/prebis gear. This is bad. Especially when we know Sunwell is gonna be like 20%+ guild clearing rate at the very least.

Then you should ask for lower rating needed. I agree on that, but saying this change is bad and should happen in season 3 like it was is just so stupid. The fix that season 3 brought is now on season 1, it’s an awesome AND EARLY fix.

Again yes, they should lower the rating needed

Yup and if they start with the system this way its gonna drive participation down to the point where safe glad will be 1900.

Read it closer. My suggestion honestly…

Weapon
Season 1 - Rating 0
Season 2 - Rating 1600
Season 3 - Rating 1800
Season 4 - Rating 2000

These numbers put people into percentiles comparable to the percentiles of the people clearing PvE content.

T4 - 100% of players who wanted to do it, did it.
T5, T6, Sunwell had decreasing percentages of guilds clearing content. The idea behind rating was to keep the amounts of PvE players who farmed raids around the same percentage of players who could achieve different ratings.

They could set it to 1700 for all 4 seasons and that would be fine, its achievable for most and does not gate keep and this helps participation.

Putting shoulders at like 2K would be great also, this show your skills without gate keeping the thing that matters to a lot of people.

This way there are goals for every player, while also preventing AFK farming.

They’ve already backpeddled on that ‘required to wear’ line which is hilarious given how silent they have been on everything else

Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

No. That’s like saying BT gear is only slightly worse than Sunwell gear, with all those juicy sockets and ArP and Haste and Expertise and…

:drooling_face:

Don’t be mad Rootin’ Tootin’ Pootin’, just go away :smiley: :smiley: :smiley:

What would prevent AFK farming would be instituting the ‘10 wins’ requirement instead of ‘10 games’ requirement, like they had in Cata and MoP.

Legit anything is better than what they got goin right now.

I personally don’t give rip if people have full armor and are 1200 skill level, just as long as I got games that pop VS a wide variety of teams to play VS.

nothing sucks more than playing the same few teams over and over… especially when you gotta wait an hour sometimes…