Yeah, I thought of that as well. Maybe the vote simply removes the penalty of leaving until the group refills? Honestly, the idea from the beginning was I don’t want to play with people who don’t want to be here, but that might not deserve punishment.
5m isn’t a deterrant. It defeats the entire purpose
If they really need to leave that badly, the 30m debuff shouldn’t be an issue
Then that one person should get a debuff for not finishing the run
Nah, kick system works great.
30 minutes is pretty extreme for what is the chill content of wow.
5 minutes is a deterrant, that+queue makes up for any differences between dungeons. So tanks wont leave just cuz they get a slightly longer dungeon.
And honestly so what if they just want to leave cuz they dont like who theyre playing with. I was stuck in a timewalking dungeon one time with weirdos who told me to dance before we could start and had no idea where to go afterwards. But i couldnt leave cuz then i couldn’t play for 30 minutes.
30 minutes is not extreme at all
It’s not at all a deterrent. No one is going to be phased by a 5 minute cooldown. They’ll go to the bathroom, get a drink, or scroll tiktok and then they’ll be good to go. 5 minutes does absolutely nothing to prevent them from leaving.
That’s the risk of signing up for a dungeon with a group of random people, but you don’t get to enable screwing over the non-weirdos because one group of the thousands of dungeons you’ve run in your life wanted you to /dance before you started. And you still get to play, you just don’t get to do LFG on that specific character.
Or that expansion, TWW, where people literally abandoned ship whenever The Dawnbreaker randomed. Admittedly, this only happened 2 or 3 times, if we discount the dozen times I left silently at the very beginning without checking to see if others were doing the same.
30 minutes is a while idk what to say. Feels really out of touch to act like thats not a good chunk of people’s free time.
Clearly you think there are a bunch of tanks or whatever who will just insta leave every group for no reason. Idk what to say except its basically a time/reward thing for the type of person who would try to abuse no deserter. Doesnt take a lot to skew that.
It’s 30 minutes that you can do literally anything other than queue for a LFG, not 30 minutes that you have to sit in a sensory deprivation chamber in a coma.
Really? Because I’m pretty sure I never said “insta leave for no reason”. Let’s go back and check the tapes:
Oh yeah, look at that. But hey, misrepresenting what I actually said is a lot easier than being intellectually honest isn’t it?
Game has far too many trolls… High chance there’ll be the 1 person who wont vote/agree just because they can,
Can we institute this as a new debuff for people that get kicked, tho?
More seriously, I agree that one player shouldn’t get to determine unilaterally if the dungeon run ends abruptly. This is more of the ability to choose to let people leave if they want.
Plus, while it might be problematic if the tank or heals nopes a dungeon they specifically don’t like, I don’t see a problem with abandoning a dungeon that no one likes. Probably sends a metric to the dev teams that they made a bad dungeon.
I mean I agree with adding a vote to disband system. I don’t know how often it’ll get used successfully, but I don’t think it hurts anything to have it available as an option. If the majority (or supermajority with a three-stack in the party) of the group votes yes, people can leave without a debuff, or stay if they want to. If the majority votes no, it carries on like any other run, anyone who leaves gets a debuff.
Think that’s a good way to add a little flexibility to some runs, maybe groups that are having issues staying alive, for example. Or like the other person said, glitched runs.
I guess but like I don’t imagine dungeon content could reach that level.
Id rather they just got rid of deserter debuffs altogether, particularly for unrated group content. If someone doesn’t want to be there, just let them leave. It beats listening to them whine and be toxic about it.
Give whoever queues in to replace them some bonus honor/pve currency.
What if the other group members get to decide if they get the penalty or not? Like when you vote to kick you have an additional choice of imposing a penalty on the other player? And each answer of yes ads to the deserter status.
Or maybe just get rid of the deserter debuff altogether?
The vote kick system has never been a ‘jury of peers’ tool, it’s always been an HOA for dungeons that’s overwhelmingly used for pettiness. So just let people leave of their own accord if they don’t like the group and stop giving pettiness power.
Ah, yes, because what this game needs is more opportunities for players to abuse the system.
No.
Just no.
Vote to Forfeit. When everyone agrees everyone will get booted out of the dungeon and return to map.
That is quite possibly one of the worst ideas ever.
The result will be that tanks and healers turn into complete divas that drop group at the smallest inconvenience.
Then when you try to find replacements they also leave because they don’t want a partial run.
What you’re suggesting won’t get rid of pettiness. It will give it free reign.
You need to work on your reading comprehension.
I was saying that vote kick IS pettiness given free rein, and it needs to be de-fanged to mitigate its toxicity.
Besides I’m getting tired of clicking ‘no’ on y’all’s petty vote kick spam pop ups during my runs.
My reading comprehension is fine.
Your premise is wrong.
Vote kick it not “free reign”. In order to kick someone you need to get the majority of the group to agree. That is literally the opposite of free reign.
What you are suggesting is allowing one player to shut down a dungeon run whenever they feel like it with no penalty. That gives tanks and healers (mostly the tanks) free reign to do what every they want, demand what ever they want or just bully the group for fun. There’s no way to stop them as without deserter they can just requeue and instantly find a new group to take advantage off.