Reading through the dozens of vote to kick threads (bored at work) led me to read a quoted blue post somewhere that the deserter debuff was applied to people who get kicked because some people were abusing it to get removed from a group while dodging penalty.
Similarly, I recall a few complaints about people getting stuck in lfr, having to complete bosses already defeated that week due to a backfill.
All in all, it led to some idle wondering: should there be a way for players to amicably leave queued content. The consensus may simply be: No, complete what you signed up for. That’s fine if it is!
If not, and people think there should be away to let out those who do, how would you go about it? Personally, I like the concept of a Vote to Disband that works simply as if a majority vote passes, or maybe just two or more people in dungeons agree, then those who voted yes are removed from the group without penalty and let the rest are free to leave or refill.
Again, just my idle thoughts on the matter. What are yours? Is this bad solution or a nonsense problem, or maybe you just have a better one?
Sure, yes, but it wouldn’t really address most of these issues. But sure, if someone wants to initiate a vote to disband the group with no deserter debuffs, the group can vote on it, if the majority vote yes then it disbands, if they vote no, anyone who leaves still gets a debuff.
I think it would probably work out where it’s actually approved very rarely, but it would be okay to have.
I wouldn’t complain, on an alt I backfilled a timewalking ZF group that killed the goblin before he destroyed the gate to the last boss so we couldn’t do him, so I left the group and got the debuff.
So having that kinda of option would be nice.
I just think ppl should be able to leave queued content whenever. You can leave whenever u want in keys and there isnt any epidemic of ppl trolling keys by leaving instantly. You just wait 1m or so to fill and thats only really if a tank or healz leaves ur dungeon.
The deserter debuff was literally added to the game and expanded at the beginning of this expansion because people were complaining about the frequency of people leaving groups
We had 2 weeks of no endgame dungeon content so queued heroics were all ppl had to do. They put a bis trinket for basically every spec on the first boss of one dungeon.
ONE DUNGEON for TWO WEEKS is why deserter was changed. I did plenty of heroic dungeons before TWW and basically no one did that because everyone just wanted xp.
I dont think you would see a lot of tanks dropping groups because of a particular dungeon tbh. The difference between dungeons now is a few minutes at the most. Thats basically all deserter did, stop tanks from skipping dungeons they dont like. Currently your queue time would make it not worth.
I think you would have a lot of tanks and healers dropping groups at the first sign of trouble, which would make it more difficult for DPS to finish dungeons at times.
I think the vote to disband is a much better idea than removing the deserter debuff.
I don’t want to waste time debating that mess. If you sign up for something complete it. Simple. If you can’t commit the time, don’t sign up. That is why I’m a fan of delves, I don’t want to commit the time to group content. I’d rather use it sleeping or doing other productive real life things.
Maybe not remove it but reduce it to 5m or something. I just think its better to let people leave if they really need to or not be severely punished for being kicked. Vote to disband really doesnt address the times that only one person isnt interested in finishing. Which i feel is more common than a group just not being able to do lfr or a heroic.
Ok but the issue is there’s four other people, and one of them could be imposing their time-constraints onto me.
I wonder how M+ would be if they did away with the end-dungeon chest and just let the bosses drop loot, like normal dungeons. That way if the group goes under after the 2nd boss, you’ve not completely wasted 15-20 minutes.