Vortex Pinnacle is Terrible

i would say VP definitely is not a good dungeon. it’s not nearly as overtuned as neltharus though.

Remember kids, if you can’t complete a key, cry for a nerf on forums.

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their shouts can be line of sighted

Not sure why anyone would have any issues with the Vortex Pinnacle bosses.

The most annoying trash has always been the Egyptian guys with the energy pyramid, particularly the pull with 2 healers in it. But they’ve always been the most annoying pulls of the dungeon, going back to Cataclysm.

(And if you’re running with a Prot Paladin and their multiple cheese interrupts, don’t bother saying otherwise.)

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I don’t think it needs nerfs, it just needs to be deleted from the game. Garbage cata content has no place in M+.

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But…it’s the easiest boss in the dungeon.

If everyone stands in Upwind, and can make it to a tornado in time for the slow moving downburst AoE, there’s no way you can lose lol

nope, It’s the absolute easiest dungeon in season 2. Not even close.

I’d say FH is easier overall honestly. There’s not much there in terms of difficulty and deaths are less punishing because you can mount and travel distance fairly easily.

If someone releases in VP they might have to walk for 40+ seconds which is definitely a pug killer. Also if DPS is low the final boss just isn’t clearable

People have the perception of it being hard because DPS have to show up and do their job

Ehhhhh i have to disagree and say underrot is the easiest.

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I really think this is highly healer dependent

That’s bad, that means it’s dumb and boring. Ugly too.

its not that serious but vortex DEFINITELY needs to be nerfed, especially the last 2 packs on fortified and the final boss needs to only summon 1 add in between the triangle phases instead of 2

im still traumatized from doing an 18 vortex

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the add spawns are really close together, too close for a full cycle of healer cds so there are some that im really fighting to push up the health bars

the light from my eyes fading when the spriest sends VE the same add im flourishing ~

Pretty much this. The first trash in the dungeon, specifically the ones with the shields and the AoE you gotta run out of feel terribly tanky but not really dangerous. Then the trash to the last boss feels good health wise but hit fairly hard.

The bosses seem fine to me, I actually think the dragon is my favorite fight.

Just reading the comments in the thread its 100% clear why y’all having issues.

1st, when no one can state the names of the abilities and which mob they come from, instead “the Egyptian guys” or the “the big guys with a shield” or “the wind boss” …

2nd, I didn’t see anyone mention interupts, like at all. You guys cant just all hit your interupts and cc’s in a mad mash without talking about it, you want to actually take turns and then nothing gets missed ( unless you have 3 pallies lolz). I know… no one does this under 16s, but 17 and up it becomes necessary.

The main reason people die on the 2 packs with “the Egyptian guys” (actually called Executor of Caliph) is because you all think the healer or caster is the threat and nuke em 1st so the executors become bolstered, plus you probably missed interupts on thier “rally” (which wowhead says you cannot interupt, but I pummel it without issue) which additionally increases thier health 30%… and then they have an aoe that hits huge dmg (Crashing Stone). If you have both executors up doing this on final pack on a +17, 99% of the time thats a wipe. I cannot see it being survived 18 and up.

Also you have ranged/healers that think hey, i’m gonna stand far away to be safe… causing them to charge ranged repeatedly taking them out of the melee damage and melee CC, which slows things down, causes melee to lose focus target, and is otherwise just annoying, and messy.

These are player issues, not tuning issues.

Thanks for the replies everyone. I got triggered the first week of foritifed last season and stopped for weeks. I’m not the best player by any means. I was super triggered from this dungeon. Sure I’ll figure it out at some point. Doesn’t mean it won’t be annoying.

dont forget the magic orbs.

Fort VP is definitely a beast of a dungeon at high levels. It’s probably the only m+ dungeon where I think you can go faster with cc or even stopping and waiting for a few cds before critical pulls.

Without defensives up doing the stars pulls is basically suicide.

Without a legit answer for the double adept pull (prot paladin/enhance shaman/havoc dh) I think ccing at least 1 is worth it.

Saving bloodlust for the double executor pull also feels like a winning play on fortified.

I dont even think the timer is that tight or anything, it just asks for good decision making back to back to back for numerous pulls which makes it tough.

I don’t want it nerfed. I like that challenge. Just want people to work on mechanics. We all goof, just hopefully learning happens and smoother keys are on the horizon. :heart:

:nerd_face::nerd_face: youre an absolute cornball

The sad thing is it wasn’t such a cancerous dungeon originally, they added all the horrible new mechanics. It’s a testament to modern encounter design.

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