Yeah, it’d be a cool way to go but it’s also more work.
I think I’d much rather have new classes instead.
Both would be even better.
For demon hunters, either a ranged spec or a spec that focuses on 100% up time of the demon form would be cool, or just make it something like shadow priest, where you turn it on and keep it on for combat. I think that’d make more sense than ranged, but shrugs
Maybe add a level of customization to the demon forms.
The class also needs to be opened up to a variety of other races.
Yep, I mean look at all the awesome spells for 8.3 for Void. Make a void knight already!
Those tie in nicely together.
I’ve kinda felt like for the minion master dps spec, a flesh golem would be a cool timed summon. Kinda like a shaman has their elementals. Pop it and it does damage while also doing an AoE blood splash heal to those around it. Heck, that could be a healing spec spell too/instead.
Yeah, I just don’t know how well tanking would work without being in physical control of the minion since there’s so much movement based stuff.
I’d pictured necromancers as having passive minor minion summoning…like skeletons, these are then either enhanced up into proper pets (knights, archers, mages, golems, etc) and consumed for spells as well. Sort of a nod to death knights and their runes. Not actively summoning them as a warlock does their pets, as they’re so specialized it’s second nature, so instead it’s more of managing/supporting/upgrading them into specialized role as needed. something different.
The base skeletons could also perform the function of auto attacks.
3 could be consumed to cast an AoE bone storm in an area…or 1 consumed to form a bone spike launched into an enemy. As they’re used, they passively crawl back from the ground or nearby corpses.
I’d thought part of tanking would be consuming the base skeletons to regenerate an armor/mitigate damage. Could also use nearby corpses and such to do this. Flash craft/drain blood to heal etc.
Lots of cool stuff could be done. I did like the idea of the necromancer inside the bone exoskeleton visual from Diablo 3, that could be an additional option along with the abominations, crypt lords, whatever big cool undead minion feels tanky) more variety and options, the better.
If you were running the abomination, your character would visually appear as the casting minion. If it was the necromancer visually in the tanking role, caster minion could be a bone mage.
There’s so many cool undead that could be various minions now. It’s a shame not to use them. Same for the spells. Abomination limb would make a cool tanking ability.
Probably a bunch of cool Maldraxxus stuff that’d work for abilities.
Having a death/frost magic themed caster spec that has a lich form…lots of lich forms to choose from.
It’d be totally doable.
I really do like the idea of the aberration form. Kind of a nod to the shadow form priests have, but the more physical monstrous aspects of the void. It could be purely a visual thing too.
Building off something like this but make it customizable with a lot of options from various void creatures and old gods. Tentacles, extra eyes, toothy maws, etc.
but fully encompassing.
Wouldn’t necessarily have to use the base body either, smaller frame could turn into a bigger frame…venom-esque.
Kinda like a more developed customizable form of entropic embrace, that you could keep up all the time. Toggleable.