Versatility

Should it just go away?

“But it’s the PvP stat Exalter. You’re such an r-word.”

Hear me out.

All versatility does is stall games out by exacerbating self healing and providing a bigger cushion to live through mistakes. It’s also usually NOT the best PvE stat for anyone so it just makes us have to farm at a minimum two sets of gear. It also prevents you from stacking any other stat that you may find fun (rpg character customizations bro).

So why have it? To me it appears it’s just making our lives worse. The only upside I see is it gives you an advantage vs someone completely PvE geared stacking crit or something. However I’m really not interested in maintaining any advantages like that.

I’d be interested to know your thoughts on it.

4 Likes

Just line the Vers 4head

1 Like

Make it not affect self healing and make it a PvP only stat. No meme, but I feel like certain specs would have been pretty awful this expansion without it.

2 Likes

I mean there should be a stat with legitimate defensive benefits. Just customization wise I feel like it’s needed.

A class like enh for example NEEDS it.

I feel like because it exists then specs that “need” it get no other fixes. If players can “make it work” by stacking versatility there’s no pressure on the devs to actually fix the specs toolkit.

This would be fine. If it was a free stat on PvP gear that would be good. Obviously they decided against that though.

2 Likes

i was thinking this same thing but i am too stupid to figure out the wording.

thanks exalter

1 Like

My pleasure Larry.

Yeah I kinda agree with this.

Also the only specs that really need vers are classes that suffer defensively, at the hands of a handful of other specs being overtuned offensively.

and to continue with this thought, the specs that are overtuned offensively seem to also be overtuned defensively, so they get extra benefit from a stat thats supposed to help keep the undertuned specs viable

It’s the only stat I can stack that consistently makes my abilities hit harder, which is a more enjoyable play style for me

crit could be something but it’s still RNG enough that when I want to burst it’s not controlled enough to be guaranteed

Maybe with warrior’s reworked mastery in slands I wouldn’t care if they removed versa

2 Likes

we should also be wishing for main stat to matter again. pretty crazy that a 445 haste/vers piece is prob a better option than lets say a 475 crit/mastery piece for most classes

or matter more than secondaries that is

1 Like

That’s a good point. As Ret my mastery just improves the damage of my holy abilities and I had thought all specs basically work like that. I forgot about Arms and maybe some others. I do think it’s important that you can stack something that makes you hit harder instead of more often or increasing crit.

Yes this would help a lot too.

I think this would be doable with templates right? :joy:

3 Likes

Enhance only stat imo

1 Like

I think another (bigger) problem is how bad most primary stats are. Idk of any spec that really truly benefits from mastery aside from destro. Haste makes everything feel much more fluid and for sure enhances some specs dmg. And crit is basically useless.

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I cant think of nice words that start with an ‘r’ :frowning:
I’ll call you randsome

I agree with you in spirit, but I also like vers as an option for newish players to give that extra cushion at the cost of damage (so its relative usefulness decreases as you climb the learning curve)

which is why I liked resilience, it was strictly defensive and some specs could murder in full pve (iirc)

i didnt think this one out but what if the defensive and offensive portions are switched around, so its mainly a defensive stat with a half damage component (obviously stat-to-% ratio has to be adjusted, be a lot lower overall even without vers amps)

1 Like

Radiant

Like “Didn’t Claire look oh so radiant when getting married to Jamie!?”

just give pvp only changes to classes that need them

it’s insane that NG isn’t default on enhance and is instead “competitive” with feral lunge and windwalk totem LOL

it’s insane that lightning shield isn’t baseline and doesn’t reduce damage taken by 10% like the glyph used to give

it’s insane that enhance uniquely can’t astral shift in stuns rip shamrage

4 Likes

If it had to be kept what if it was just a pure defensive stat that reduced damage taken? Basically resilience. I feel the most problematic portions of it are that it adds damage and increases healing done. Due to it doing 3 different things and only one of them being truly beneficial in PvE usually (this is different right now due to stat amps and tanks stacking versa) the stat is just almost always best in PvP (because it has to be at least “ok” in PvE therefore ends up being kinda too good in PvP when the other stuff is factored in) and further rewards specs with tons of self healing (doubly so if that self healing comes from doing damage).

If it only reduced damage taken every spec would benefit from it more equally with a higher downside. Still would rather it just go away in this scenario though. Again having as a free pvp stat would be even better, but the devs recently decided against that so don’t see any benefit in discussing that as an option at this point.

If by worse you mean it prolongs your life beyond getting 100-0 in kidneys then I guess you’re right.

1 Like