Venting as a frustrated healer

I dps/tank but i dabble in healing on my shaman. I can raid heal just fine usually like 1st or second on total healing.

I tried a 3 necrotic wake and every pull was a sweat fest. Some trash pulls took every cd i had and i was still struggling. Partly because the dps/tank were eating everyhing including the frontals from the big skeles but still.

In under on crit/verse because of my gear availabilty but low keys shouldnt be harder than heroic raid imo.

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If you cant avoid puddles, keep an eye on health bars and DPS when needed… Just dont be a healer.

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Kind of a hot take. To do content that gives you mythic raid level vault, gotta deal with mythic raid level damage, risk and frustration.
I have bad stats for it, but i have healed up to 9 timed as Rsham because i ran lower keys to learn where the damage happens, and what parts of my kit are necessary and what isnt to handle those things.
If you have ever done KSH level keys, you should be familiar with this feeling. Level 7s are so chill even with pugs it feels like normal raid at 610 ilevel. But if youre expecting to be running 10s rn check your ilevel. My group didnt finish a 10NW because our healer is 603 ilevel and all the utility in the world wont let him do 1.2m hps for a 5 minute long fight, but in 2 weeks when hes 625 that key is going to fold.
Stop for a second and look at the gear of people doing 10+ keys and give yourself 2 weeks for you and your team to get gear. The people doing 13s rn will be doing 15s next week, and the people stuck on 7s this week will be reaching for 10 by next reset.

Here’s a tip.

Move your party and raid frames near the bottom third of the screen.

Easier to keep track of health while also not standing in the poop as your eyes are generally in the same region.

Try getting dps to spec for, much less use dispels.

My retadin partner downloaded decursive to handle poisons for me. Å

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Maybe I’m insane, but I really feel like the damage isn’t all that bursty. I’m still struggling pretty hard in 10s and some 9s depending on the key, but it feels like I have a few seconds to react and if I press the right keys it’s all good.

This was why I was against making tank more dependant on healers that people wanted. With a very capable tank, the healer doesnt have to worry about 1 person in the group and just focus on the 3 dps and themselves. But now, they netfed tank’s self sustains (except for bdk) and became more reliant on healers to stay alive. Healers already had alot of responsibilities in a dungeon before they added tanks in the mix.

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I switched from a priest main to demon hunter because of this crap. The ground damage thing can be mitigated with add-ons like DBM and GTFO, as they have audio cues that tell you when to move and often announce timers to let you know before the big boom happens. So I was able to focus mostly on the health bars of the party/raid, but… Would it really be so freaking hard for them to take 30 seconds and install the same add-ons and pay attention to the ground damage and avoid most of it? That would cut down on so much of the annoying extra healing you wouldn’t need to do if they actually learned to STAY THE FRIG OUT OF THE STUFF THAT WILL KILL THEM. Though this has been a complaint since vanilla tbh. I’m just finally tired of it after 20 years.

Of course, I can’t afford a copy of TWW right now anyway, so I won’t be doing any of the current raid content for a long while, so no one is really missing out on my heals anyway.

At least you’re a Priest so you don’t also have to keep your eyes peeled for interrupts and CCs!

In my opinion the problem is with defensives. If you have a coordinated group that rotates defensives and interrupts the correct spells, healing becomes more doable. So in a random pug that people do non of those things healing is nearly impossible. So they have two options:

  1. Nerf the damage and dont touch dps defensives
  2. Nerf the damage and reduce the amount of defensives available to dps.
    If they do option 1 healing will be easier but then coordinated groups will just play without a healer since low damage + coordinated defensives would deem the healer useless.
    Option 2 would normalize the dungeon damage. It would make it easier for Blizzard to tune damage profiles and thus healers would actually have a definite and defined role in the group. The downside to option 2 is that the dungeon would be boring .

Problem is they did option 2 going into TWW beta for a lot of dps and tanks while saying they were gonna reduce damage and mechanical load but just didnt, or at least they didnt enough.
Blizz just doesnt want content to be easier/simpler and it channels down to a healer problem at the end cause all things inevitably are.

They did option 2 how?

For one. Maybe you shouldn’t heal. For two, what blizzard did was take to heart everyone else’s complaining that people could stand in “the fire” and it was a healers job to save them, so they made it impossible to out-heal mechanics, landing personal responsibility on the player. You stand in “the fire”, and you die.

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Not gonna lie I stopped healing end of season 3 df for mythics all anybody does is stand in everything. Season 3 df pulling 15s now lucky to get past a 3

I was in a LFG raid last night, working on Broodtwister Ovi’nax, and players were not dragging their blue circles to the eggs, and they weren’t handling the parasites…so there was a wipe. The first thing a dps says is, “Where are the healers?”

/smh

At the start of beta they did a set of set nerfs to dps defensives and self healing saying it would let them reduce overall damage cause less defensives to balance around while buffing some baseline heals to all healers and maximim health scalling.

They then said the same thing again nerfing tank survivabilty across the board like 3 weeks from launch (which everyone rightfully panicked about cause it was some pretty last second changes) justifying that if tanks take more total damage they could lower damage to the rest of the groups and give healers a more rot style of healing.

They then lowered the damage a tiny amount and changed a few bursty spells in dungeons to appear less frequently then called it a day. “lowering the damage” like theyd said the whole of beta.

I guess i meant bullet point 2 not option since the syntax changed

What defensives did they nerf for dps?

Poor healers, having to pay attention for once and press their buttons like a dps does.

Unfortunately the direct blue posts were deleted with the beta feedback purge but you can see references to the changes in these 3 posts and if you wanna dig through all the reported aura changes across beta, it wasnt all dps but ones that relied on % heals like druids, or leech like DH got hit pretty hard in their defensives and sustain.

And they constantly said theyre putting more of the groups health back into the hands of healers, they just didnt really nerf the incomming damage much afterwards.

Its not even close to true. Try starting a key and see who applies. 20 dps while you are waiting for a tank and healer.