oh i didn’t play dragon flight so maybe thats why it doesnt make sense to me
Blizzard drastically nerfed m+ over time because people wanted gear.
Once again, you just reply to nothing. I didnt say anything about anything you just replied with…
I clear as day said… The game gets infinitely harder, and thats a GOOD THING.
The problem is not that it scales to be hard… the problem is that its GRINDY. Like 16 hours a day, to be able to clear 10’s, just to start getting your weekly myth gear.
And from that point up, absolutely YES it should scale infinitely, and get harder and harder and harder.
But 16 hours a day… to clear the first 10 key is INSANE.
It literally isn’t.
Your power gain from the few keys to reach 10, isn’t that much. The real differentiator is skill.
Or really run key 4x, get to 10. Do the 10,
3 hours?
0.2% of players achieving 10, with an entire week of play says otherwise.
16*7 = 112 hours. At what point did I imply 3 hours?
Yes, you should be able to grind up to a 10 key, with 8 hours a day of play… for 7 days… More than a full time job, should be capable of clearing an untimed 10 key for the week… ABSOLUTELY.
And from there… I agree it should get infinitely harder (Which it does, and thats good.)
And that feels good to the average player. As proven by the majority of posts on here.
I’m saying 3 hours.
Only need 3 hours of play to do a 10. Really, less.
No need for world tours, or gear that increases character power by like 2% (if you upgrade everything.)
People were doing 10s on day 1.
0 - 3 playable
4 - 6 Average
7 - 8 Harder (1 wipe is a guaranteed over time for most)
9 - You don’t get to play these because you need a 625 ilevel and 2600 rating to get picked.
10 - 11 Completion keys only
12+ Literally harder than mythic raid by numbers participation.
This is a phenomenon called behind the curve.
But I don’t think there are that many 2600 players willing to do those at a 9, so I think the entry average should be lower than a 7 or 8.
less than a quarter of a percent of people were doing them on week one, I can only imagine how few were actually doing them on DAY 1. But, what I can guarantee you is that those people spent weeks practicing on beta. But "a quarter of one single percent of people, less thats ONE PERCENT, doing them after an entire week of gameplay… and you know very well many people played 16 hours a day… Speaks for its self.
You can try to argue “its TECHNICALLY possible” as proven by the elite few that practiced for weeks on beta… is literally a non-argument.
You have zero valid points to make…
Edit: oh nevermind you are in the top 0.01% lol
Healing in groups that have people who make mistakes or groups of mixed skill levels is the worst it’s ever been. As always healing feels best when playing with good players, but that just makes m+ a game of group formation and organization which is what raid is supposed to be apparently. I miss when I had some leeway to do damage instead of having to be on high alert for the inevitable mistakes while screaming in coms for my ranged dps to get in heal range instead of standing at max range to avoid the dps loss of one global on pull.
What’s the point in posting on my main when it’s liable to be swapped? Forum history in one place is better than it resetting whenever. Or if server transfers are done for some reason, then it vanishes.
People’s wow experience is accumulated over the entire span that the game has been out.
Because that’s not how healing works. You don’t have one hit and that’s hit. You have multiple hits.
It’s not.
What relevance does that have? The fact it’s possible means it’s a skill issue not an impossible task.
Sounds more like yall hit a wall and instead of getting better they chose to quit.
I guess all my gullies with portals already are cheating.
Your posts come across as someone that thinks they are better than what they are.
Thats fair, I just forgot how easy it is to look up your main. You’re in the top 1%… so your opinion simply is not relevant to most players. And the more you continue to give feedback that blizz may or may not listen to… the more you support things being in a way that will result in significantly less players playing the game that you love, and causing you to then later on complain about how there are no groups and the game is dead.
I just spend a lot of time playing with players across all spreads of skill, and a majority of players don’t fit the cookie cutter the current season apologists think they do or should. This season needs some major help and frankly you’re utterly clueless or a career white knight if you can’t see it.
Every class and spec is viable up to 10s and most people won’t see that high.
It’s not a class issue.
I’m still waiting for you to point out an actual issue with this season.
I don’t care if people leave if the only reason they stay is to render rewards meaningless.
I refuse to heal, nor tank in this game, as most of the community is horrid. I pretty much play this as a solo single player, period.
literally the free’est key in the dungeon pool
honorable mention Mists
GD is wild
Oh, but haven’t you read through my posts?
Also your guild is well into mythic raid. You aren’t the average player and your experiences frankly are entirely invalid in the scope of what a majority of the playerbase is complaining about.