I’m guessing exhaustion. When is the last time fire mages weren’t in the meta? I think people have just given up.
Or is he bringing melee kicks because guardians don’t get to silence the entire dungeon for 20 minutes?
FYI the talent that gave us double sigils didn’t exist before Season 3’s rework. VDH hasn’t had double sigils all expansion; tone down the hyperbole.
Does it really matter if the best groups are pushing key level 33? Isn’t it the same thing as them pushing 20s? Relativity is a word people need to learn.
The best group just pushed a 15. You aren’t as good as them, you pushed a 10.
Last season, the best group pushed a 33. You aren’t as good as them, you pushed a 25.
Congrats, numbers don’t matter. We don’t need to be “thankful” that a certain tank can clear 4 keys higher. Key levels don’t matter.
Thriving community matters. Balance leads to that. Balance leads to more players for Blizzard to make money off of. Please Blizzard, do good work for your game so you can take their money.
You bring up a great point, that is usually somewhere in the anger logic for people that make these posts.
They think if VDH and Prot Warrior were equal then they would be able to push +30s with their Prot warrior… or they would be invited to more runs on their Prot warrior instead of having to make their own groups possibly.
Usually these are the same people saying “if our guild had community helpers for splits we could compete in the RWF too!”
Both examples of WoW players overestimating their own abilities
Weird how you acknowledge that avenger shield is also broken but have trouble acknowledging DH is broken.
I think avenger shield should be tuned too. Thanks for agreeing with me.
It isn’t that they think, it is true.
Here is a screenshot within 5 minute of me applying to keys…
https:// i.imgur .com/FVMpEGQ.png
If you just play the meta, you get invited to more keys and dont have to sit in LFG. I’m trying to get invited to 13-14s on my warrior and people just dont take me even though I have all 12s done and some 13-14s done. Every 13-14, was my key or a friends.
It might also just be someone who wants to play their prot warrior and is baffled that they need to sacrifice so much to get a 3 second AoE stun, while VDH can pick up more CC than an entire party has available to them without needing to sacrifice anything.
It’s been said before, that there will always be a meta, the issue is the gap.
maybe read a guide on how to tank as a prot paladin then?
I’m only focusing on 10’s. When the group gets a DH with a decent IO I know its gg because I don’t have to stop casting to focus on CC all the time. I just CS the worst spell in a pack and DB or BW at the end of the enemies cast.
I know VDH has taken tank imbalance to egregious levels but even if they nerf them overnight the problems will still remain.
Comparing Brewmaster to Prot Paladin for example, not only is the Prot Paladin more self-sufficient, but has additional CC tools (more interrupts) and is better at pulling from range (Avenger’s Shield is multi-target and instant, Crackling Jade Lightning is single-target and channeled and drains energy ). The Monk’s extra “stopping power” is often useless, for example the dangerous casters in Brackenhide are all immune to Paralysis and Leg Sweep, making the single-target standard interrupt the Brewmaster’s only tool to help keep people alive. Even if the Prot Paladin runs out of interrupts, they can still help heal (or spellward) a cast target to help out the healer.
A balancing pass between tanks is long overdue. Druids & Brewmasters need more tools - better pulling tools, more interrupts and/or AOE interrupts, ways to move mobs around (Clash is laughable), etc.
Other tanks have these tools, complained they weren’t tanky enough, and got buffed in terms of tankiness. Now the other shoe needs to drop and the other tanks need the same level of utility that those other tanks bring.
And if it doesn’t happen VERY SOON in War Within early development, it won’t happen, and we’ll be stuck with this for another 2 years.
Only one I need to stay on top on is brewmaster and have to look at rune charge for blood DK…if they low on runes
Then you have to help, but if they die with full of runes its on them
Dks usually die in 0.1 second ,pug healer won’t predict that, but that’s just the spec issue
So is fore mage spriest and resto druid. so.we have to nerf these specs too
Only fair to nerf all the new comp spec
We understand that pally / bear will lead brew / prot, but I don’t expect balance to be perfect. This is just egregious and just because some imbalance remains doesn’t mean you should rectify this horror show we got going on.
Lol you just don’t like it coz you want your class to be OP but can’t take it when people suggest to nerf since it is also OP.
Talk about double standard.
I’m play one of the two worst tanks in the game. Im not out here calling for them to nerf bdk, pally, bear, or brew. Just VDH. I think pally is also a bit busted but its manageable.
When I’m overpowered, I’m the first to agree to nerfs. I don’t want a game that favors specific classes. It isn’t good for the game.
Oh and. I play a port ret pally and BM hunter you don’t see me complaining and make post every day asking spec to be nerf. Any specific can do +10 just fine.
Ask yourself did you post past a +28 last season. If not then it doesn’t matter to you at all which spec is meta.
I’m not doing 10s man lol, I’m doing 13-15s right now.
Nobody’s asking for perfect. But all the tanks should have AOE interrupts and people-movers if any of them do.
AOE interrupters and people-movers, at this point in the game, are as basic tank tools as crit immunity.
Are their any tanks without an aoe stun/disorient and/or a “people mover”?
Monks have leg sweep and ring of peace.