So my guild had some roster issues as a result of the recent waves of unsubs. We are able to get through the first 5 bosses in SSC in one 3-hour night. On Vashj, the first two phases are easy and a little boring, the adds die quickly and the tainted cores are not hard to manage at all. Phase 3 transition is clean.
But then the first MC hits, and 2-3 people die instantly, from full health. This pattern continues, every time Vashj casts Mind Control, 2-3 people instantly die. The MC targets sometimes respond to taunts, sometimes they just ignore tanks, sometimes they just auto-attack tanks. Sometimes casts can be interrupted, sometimes interrupts are ignored.
As a shadow priest, if I get MCed, the AI will burn my entire mana bar healing the boss. Without dropping Shadowform! That means somebody had to write some special code to not drop shadowform, but bomb (inefficient) heals on the boss, and consume my actual mana bar while not in control of my character.
Our tanks say that after 50 attempts they still donât understand the behavior of the MC players. Occasionally multiple casters will all blow instant cast spells on the tank, putting them in range to die to the shock blast.
This boss seems broken. Did the QA testers even do their job? Is this fight just bugged or do the MC units actually have predictable behavior?
Oh, and before you say âBut if you donât like it go play LFR in retail!!!11!!1!1!!1â like the sophisticated thinkers that respond to such threads on this forum. The question is if the developers did QA on this boss. This is not asking for nerfs, this is a question.
It seems, from developer QA and Deep Dive at Blizzcon 2021, that the developers just picked some old data from a specific patch and used automated scripts to convert that data to be compatible with an upgraded game engine. They seem inconsistent, for some bosses (such as Muru) they nerf the boss by removing spell pushback. So the developers are making some conscience decisions about which patch data to use.
The question then, is, once the patch has been selected, was the encounter actually QA tested?
Consider the following development strategy:
- Randomly generate a fight.
- Fix only the showstopper bugs.
- If the boss is too easy, nothing happens.
- If the boss is too hard, you wait 6 months then nerf it into the ground.
Note that no design or QA needs to actually occur with this development strategy. If the developer was not following this strategy, how would we know?