I mean… people do need to caliber they expectations too. You are not getting rank 14 whitout an organized group backing you up in a populated realm, period.
But right now YOU CAN GET TO rank 11 LOSING your way into it in whitemane cluster.
And uninronically i beleive u can solo your way to rank 13 in the less populated pve cluster lol.
I do have a major issue with classic pvp system which is decay and tha it forces you to stay in the grind… but soo far, thats about it.
why? Because compared to a rating based PvP the honor system has been extremely LESS stressfull, specially during the av/wsg/ab weekends that even losing you gain honor. Can we win fast? Lets try, We can’t? might aswell lose fast and collect hks pretty simple, fun enough and much less stress compared “WIN or LOSE, Your rating is on the bet!” feeling most competitive games have i hate winning 5 games for +6 rating then lose one and boom lose 40 rating which happens a lot in most ladders.
My experience soo far:
The last AV week i was 57 and rank 7(80%, got ganking farmers and bots in gadgazent<—>ZF path) i decided to make AVs till i get to 60, i mean, i get level, i get honor, i get rep, good combo. So finally exalted and at 60 PLUS rank 9 (85%) Now im rank 10(97%)
I didnt need a single premade and played as ret.
Now i am like “maybe i will dip to rank 12 just so i can keep the 20 stam bonus with 2 pieces” so i swamped to holy reached out people that do premades and occasionaly get invited while also soloing.
The issue is classifying what is “better”. WoW classic pvp is intrinsically linked to gimmicks, quest items rewards and consumables which is just a meme in competitive environment, thats why by late bc (or early wotlk?) everything from potions to eng was completely removed from competitive gameplay.
Also lets not pretend that Jimmy that is pvping 100% of the time never farming but somehow always use LIPs, Faps, Grenades/sappers, magic dust, defias net, flask of petrification at EVERY fight was VERY suspicious and recorrent in 2019-20(aka gold buying your way into ranking).
Anyway i find dealing with a grind that can be attenued better than rating system in a mmo, which can only lead to drama and many undesirable changes,
ESO does it, but thats because you gain nothing ever when you lose in ESO compared to classic pvp where u still get out with something. And wasnt a popular change at all lol.
And i find bizarre the concept of not leting players make group with players to fight other players. This is probably the most cool part of mmos lol.