I think this is a better post, still there’s things that i don’t agree and also you could provide examples like the covenant mounts that drop from rares but also you can buy the mounts with anima/grateful offerings that’s a clear example of a currency provided by the rare on which if you don’t get it for a while you can just buy it.
Also, you don’t talk about some negative aspects like the Alt army meta for attempts and how even the Devs know this:
Chimes even mentioned that the best approach is doing it with the max amount of characters every day even when this isn’t a good experience.
Hopefully, the reward design changes because the game should take in consideration players with few characters, if Devs implement a bad luck account wide that benefits from Alts, I’ll take advantage of that, the rewards should be implementes with the best approach in mind, so we don’t have changes like mecha-done, doomwalker boss drop or the X-45 Hearthbreaker in the future.
Also, personally i don´t like the combination of low drop rate % with large respawns, example, Soundless mount, this just put players in the position to wait AFK in a certain area for an attempt, that’s not engage content, there should be like a way to summon the rare or shorter respawn but the game shouldn’t be afk moments, same issue with worldbosses respawn, right now some are like 15-20mins and the engagement is just 1 hit, then repeat…they could just to save players time change the respawn to 5mins or something better even if they don’t want to change any drop or weekly lockout.