"Value Preservation" CC Thread

I understand there is a desire to find a way to summarize a viewpoint, but you have to very careful not to present it in a manner that oversimplifies and distracts from the actual topic. For example, if you were trying to explain why hotdogs were unhealthy for children less than 3 years old, then I came along and said, “Oh, he / she is just a vegetarian, you know how they can be.” It may or may not be true that you are a vegetarian, but that has nothing to do with the potential choking hazard a hotdog can be to very young child. However, everything that you say may be dismissed, because I gave you a label (name-calling). And of course, this doesn’t even address whether or not that label is true.

There are a lot of posts within here that disagree with me this past week. And I am 100% ok with that, but the reason I jump in now is that this manner and style of conversation will become 1-dimensional if left uncheck. In other words, yeah, me posting my thoughts and suggestions on the internet makes them fair game for critique. However, the name-calling does you an equal disservice too, right? If you blindly accept that label without understanding the topic (which you do not understand - I am not saying this in a mean way, but rather just basing it on your response, but we will get to that later), then you are vulnerable to misassumptions.

I am glad both of you responded, because this gives me a good chance to discuss value. First, let’s get an understanding of value.

Blizzard owns Blizzard IP. Nobody is saying anything different. However, the term value can have more than one meaning right? If I told you that your mom values you, then most reasonable people are not going to assume that she owns you. If I told you that Blizzard values you, then most reasonable people are not going to assume that value comes from the market value summation of all your organs.

In another example, if you and your high school teammates win a championship in basketball for your school, then the giant trophy that sits in the case doesn’t legally belong to any of you. However, you still value it right? Why? Because that was something you (as well as your teammates) put effort and time into acquiring. Furthermore, you are allowed value that trophy, whether you were the MVP, a starter, second string, third string, or you never played but participated in practice. In fact, you can even have some degree of value in that trophy if you were not on the team at all!

So, this whole Blizzard owns it… infinite supply… only digital… definition of value demonstrates a child-like understanding of value. So, again, the communal value for something is a naturally occurring value from the community that comes from the amount of time and effort required to earn that item. The preservation of this value maintained by adjusting the intensity of difficult in either skill requirements or time requirements. That is it at the end of the day.

I will make this easier for you and just discuss the content that is primarily Time-Based Difficulty such as the MoP mounts and Balance of Power appearances. Having items and content in the game that require almost no skill and nearly 100% time is OK. With a playerbase in the millions, there are a lot of people who simply cannot have the skillset or the environment for them to participate in Skill-Based Difficulty content. I will give a few examples,

  1. Players who work long, irregular hours or rotating shifts
  2. Players who suffer from physical complications (sports injuries, etc)
  3. Players who suffer from mental complications (social anxiety, etc
  4. Players who may be elderly
  5. Players who have lower grade computers
  6. Players who have inconsistent / interrupted internet
  7. Players who have none of these and just prefer this style of content

The time and effort that place into acquiring items should not be devalued just because the content doesn’t require a high degree of skill. They still placed a lot of time (and let’s be honest, for some that have made a lot of alts to increase their changes – a lot of effort has been made as well) into acquiring that item. The same intensity you feel of about Skill-Based Difficulty content, they have toward Time-Based Difficulty content. Just like on Mythic raid teams, members are not gatekeeping. In fact, most of them are willing to go out of their way to help you out. Again, same thing in the collection community - most people are happy to see you get something super rare. It is not about keeping an item away from others, but rather it is about preserving the value of items for each community in WoW.

Therefore, a communal value can be derived from the time and effort it takes to earn that item. In fact, not only can a communal value be derived, but it can also be transferred between Skill-Based Difficulty and Time-Based Difficulty. If you would like an example of this, feel free to look at the Glacial Tidestorm in my first post. Finally, a communal value is absolutely necessary to take into account when discussing changes made to content, because this value in should not be vulnerable to whims of the individual player or even the majority of players.

So, out of the 800+ mounts to go after, your friend chose to chase the one that didn’t make them excited to receive? Should we be upset if they hate the Tusks of Mannoroth and hate leveling, but then they decide to level more alts at more chances at the Tusks of Mannoroth?

This is incorrect. The communal value comes from Skill-Based Difficulty and Time-Based Difficulty content. The preservation of this value comes from the transferring and balancing between these two difficulty metrics. So, everyone in the game is welcome to have the item – I am just saying they should have more ways to acquire it that are equally in difficulty.

In other words, this tool functions as a way to take content that primarily required skill and make it available to those who have little skill but some time. At the same time, it takes content that some within the community do not care about, and it protects it from arbitrary and random devaluing. So, giving more access to content while protecting the communal value of content some do not care about is an odd form of elitism.

That, however, seems pretty elitist.

I have already addressed these types of changes here: Discussion: Skill-Based Difficulty, Time-Based Difficulty, and Value Preservation - #10 by Qyune-exodar

“It’s about time to open up the catalogue to the players.”
“Make the rewards more accessible.”
“Less unreasonable approaches.”
“More common sense carrot-on-the-stick philophies.”

I will add some too:
“They need to listen to the community!”
“They need to stop wasting our time!”
“They need to focus on fun more!”

These are all really agreeable phrases, but they are vapid and trite. Which player are you basing these statements on? The person with all the skill and no time? The person with all the time and no skill? The person who prefers collecting? The person who prefers seasonal gameplay? All of them? What about the majority?

I am asked some pretty specific questions earlier that were just glossed over. I just want to know, where is your line here? What are you specific answer to these questions, and how do you get your answers? I will even bring them down here so you don’t have to go back:

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