If it was never noticed in the original wrath that it was shielding up to 200k then why change it? I thought this was Classic wow. Since when is “some changes” a 10x nerf on items?
the door to changes opened the second they added tbc boosts.
wotlk classic is not original wrath
stop being surprised
If you haven’t noticed blizzard doesn’t care about authenticity for wrath classic.
H+ was never in original wrath… this is not original wrath.
Leaving it cap at 200k would be one thing, what was happening wasent that thou. It wasent caping at 200k.
It was if you could get a 20k shield that shield became a 200k shield. So by using cds or otherwise to get a 20k shield more common when multi had Val as than without cds happened even when taking damage the shield would become 10x stronger for free.
That goes quite a bit beyond what the wep is meant to do. It not being noticed in og dosent mean it should not be fixed in fact that is an example of stuff blizzard pre classic vanilla even said they would be fixing outright exploits.
Fixing glitch = nerf lol
Fixing a bug isn’t a nerf.
It was a bug that went unnoticed when it was in the 3.3.5 patch.
Fixing bugs isn’t a nerf.
I agree – add LFD/RDF to LKClassic
It is if it’s how it worked originally and was never fixed
I mean the Devs say:
And it’s not surprising someone may have accidentally fat fingered a 0. My job is Data Entry and it happens often that someone fat fingers an additional letter/number/symbol
Which doesn’t change my point that if it worked that way all of wrath originally why shouldn’t it work the same now?
Because if it was noticed in OG wrath it would have been fixed with a dev post probably under the lines of “Whoops we accidentally added a 0 to the cap” in the note.
But it wasn’t noticed so it’s obviously not that game breaking now is it?
Because 200k for a shield is too high. This isnt retail before the stat squish when a 200k shield would be minimal. They noticed the mistake and fixed it.
Then why wasn’t it noticed back then?
Neither was many other things we have uncovered since the launch of Classic that was still technically possible back then.
We have better internet capabilities now and people who take theory crafting to levels way above what they were back then because we can so easily bounce ideas off one another to the point we can set up a hypothesis, execute it what is needed, and see and share the results.
For example with how absurd unholy DK Haste scaling was with gargoyle which we saw in Naxx yes it was possible back then but without the theory crafting we have now it wasn’t as abusable.
And a 200k shield is absurd.
As with my above reasoning…
Val’anyr is a hammer from Ulduar which few people did fully because of ToC coming out so soon after with better which means fewer people had access to it which means less people to experiment with it and theory craft.
The more people can play with something the more we find out quirks/bugs/glitches. All it takes in video games is one creative mind to say hey I’m going to do X which exposes a bug that the devs never knew was there because they simply never thought that situation.
since its their game adn they will do what ever they want with it.
Yup and it just keeps going downhill.
Changes wereade before Classic launched. The changes continued in order to adjust to how players were playing the game.