Having an answer for every scenario is what makes classes fun (Ok, maybe not all scenarios, but you know what I mean). DH for example has an answer for almost everything in the game, and it is very noticeable when a DH understands how to abuse that. Trill/Raiku on DH is an incredible thing, routine immunes on important stuns or CC chains, etc.
Dilly on Surv hunter is another good example, bleed removal, ros, nets, traps, etc.
Classes need more utility, more utility increases the skill cap of classes, it makes very hard to get “bored” with a class when you can’t play it to it’s max within a week of picking it up.
Paladins/Warlocks/Rogues to a degree/Monks/Rdruids/Dks are all examples of classes that could use more utility based spells.
Pls.
Ty for coming to my Ted Talk
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Dilly sucks and ur names not ted so its not a ted talk bro
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I can’t say anything mean to defend you bolt in regards to Garbage cuz he’ll stop queueing with me if I do.
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Blizzard gonna read this and give mages a 3rd shimmer charge and think then act like there’s no pleasing us when we complain.
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You mean give mages access to nature school for fourth spec
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Id argue ret has a good utility if not paladins as a whole.
I mean they jus gave ret a 6 sec rez for pvp
Edit: in combat rez lmao, i like it
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Biggest issue is Blizzards very clearly catering to a casual fanbase, so having the game in a difficult state again is pretty much not going to happen this expansion, hoping in expansions to come they realize this mistake but I’m not counting on it.
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Specs can be simple but elegant though. Survival hunter is actually in that category.
Its dps rotation is actually much simpler than it was in Legion, it’s actually pretty straight forward to play but you can exponentially increase your damage levels too with skill - but even without it you’ll still do well. Same goes with your utility usage.
I don’t necessarily think it’s impossible to have things that are straight forward at a basic level but can still have high skill caps. We actually saw that a lot in WoTLK since damage rotations were pretty basic/brainless but still ended up having complexities involved in their counterplay. I.e a shatter combo wasn’t necessarily incredibly complex, but the amount of ways you’d want to set it up to be optimal while dealing with people trying to stop it always increased the complexity on both ends.
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It’s not impossible, but it’s very clear what Blizzard intends this game design to be.
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