Using delves to shove folks into mythics

Delves are not pushing me into mythic plus…im happy just the way delves are I dont need anything else.

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They aren’t though. If anything it’s just finally some challenging solo content (atleast for a while :P).

only you can answer that…

Hero tier for solo players is more than enough.

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This thread crops up every couple of days and the answer is always yelled in the face of the TC loud and clear…

You are not forced to do M+ to gear…you just think you do because gear past 619 existing makes you think you have to have it but if you’re just doing delves? The gear track for that ends at 619, you arent being “forced” to do anything you’re just done gearing.

Now if you want to go into harder content then by all means do so, but if delves are all you want to do then this really is a non issue for you.

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Why? There is no timer. Me and the boys can plan our tactics freely without some obscenely massive man child mouth breathing through the internet with things like “it took 2 seconds longer than needed and you used your cd 1 second too late”

No one cares diabeto, go roll onto grass.

I also find it hilarious that gear can get better from M+ but cant in delves because you dont like it.

Then it wouldn’t be harder, that’s kinda the point. The timer is part of the difficulty of the content.

Same way a raid boss has an enrage timer once you pull it.

Making solo player content with comparable difficulty to other gilded content that is both time and spec agnostic is a frankly Sisyphean task. So instead of wasting time trying to do so they just let it cap at runed.

Its the sweatiest, but a difficulty indicator?. No.

Care to explain your logic? I’ll explain mine.

The timer incentivises players to weigh risk for their actions against efficiency and creates added difficulty by increasing the total amount of risk necessary for success.

Do you combine two or three packs together?

Do you save CDs on one pull to make sure you have them for the boss immediately after?

Do you deal damage as a healer throughout the run whenever your group is comfortable?

Not to mention the timer, like the loot, defines the activity as the entire dungeon. The same as a raid boss has an enrage timer and rewards loot only once defeated.

Meanwhile without a timer you no longer have any reason to take any of those risks. You can pull one pack at a time, you can wait for CDs whenever you feel you might need to, you can die over and over again on trash packs or retry bosses without having to start from the beginning, you can even hard CC trash mobs to make pulls even smaller, or even in drastic circumstances forego a DPS for a second healer or tank to make things even safer.

It also puts some measure of expectance on the performance on members of the group. You will not eventually succeed purely by surviving, you also need to be able to execute your spec’s rotation and have a good understanding of things like cd management and knowing how to deal damage with your spec whilst also handling mechanics.

Meanwhile in delves you can succeed simply by staying alive and pressing DPS buttons largely at random.

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I liked delves during the initial gear process up to 619, hopefully they stay just as relevant.

The reality is though, if delve difficulty scaled up in difficulty to what a +10 is, the casual player base would not be able to do it, and it would negatively impact their experience.

Also if the difficulty scaled beyond face roll, it just turns into mythic+.

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Everyone hits a wall somewhere.

And I’d say being at the end of something is a lot worse than being in the middle.

Being unable to reach the hardest difficulty with rewards is a positive.

Depends a lot on the person, being in the middle of the rewards also comes with the reminder you’re not good enough right now (For whatever reason) to do what’s beyond you and that’s the only reason you haven’t. I know some people take that in their stride or ignore it, but a great many I suspect are playing games like WoW in the way they do to avoid that feeling entirely.

WOW always had content catering to the top.
For single player games, I’ve never thought : this game would be so much better if the harder difficulty levels simply didn’t exist.

Lol. Delves aren’t forcing anyone into anything.

I have AOTC on more characters than I have done muhpluh dungeons this season.

I’ve geared 3 characters to 610+ exclusively from delves and raiding. I wont do a m+ dungeon unless its a full guild run, and then I only do them if there just isn’t another dps to fill that slot.

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Nobody is forcing you to do anything you don’t want to. You can also do Heroic raids. Or whatever you want but don’t expect to progress ilvl quickly if you’re not going to go into the content available that rewards that gear. Delves are a viable game pillar, you can use them to skip literal TIERS of game play, it’s literally the first season they exist. Idk what you expect? Full loot tables of heroic gear? Myth track? Cuz no.

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Delves exist as a compromise for the people who absolutely will not ever group with other people but simultaneously wanted gear better than what you got from world quests. There’s not even a timer on them, you have been so supremely catered to and yet because not every single last one of your demands was met (the gear is just ever so marginally worse than raiding/m+ and you still ACTUALLY have to put forth a speck of effort to get it) people like you still crawl out of the woodwork to say “it’s not enough I want more gibs.”

Go play a different game if your charity gear isn’t enough.

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I liked delvs better when the loot included raid and mythics in the vault now its meh, occasionally can convert a set piece, but needs to give mythic at delv 11 and gilded. More crests needed in general since its takes as long as a mythic.

Omg, you cleared T4 delves? How? Patience? Tenacity?

Says the person that did one delve…

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