Using delves to shove folks into mythics

I think you are right and this is intended due to a lack of foresight into the different player types. Blizzard seems to operate under the idea that “solo” players want to group, but can’t… IMO that is true in some cases but not likely the majority of Solo players.

I think the change needs to happen with Blizzards understanding of Solo players before meaningful progress can be made towards a true “Solo pillar” of gameplay.

Currently it seems that Blizzard understands people want their own Solo endgame pillar…Since they used it as a point of advertising for Delves, but are unwilling to change their stance on endgame being a group only access point.

It’s almost like Blizzard has an internal conflict on what players want vs. their “vision” which is maybe no longer in line with modern gamer trends as much as it used to be.

My time playing varies from day to day based on family issues. As for pay to win, no doubt that’s important in PvP. As for PvE, the only competition there is RFW, HOF and CE. For most of us it is not competitive so there is no winning.

Solo players will be fine accepting anything.

It’s that by giving solo players more, you demotivate everyone else.

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This only happens if you make Solo content easy. Do you believe this to be true if Mythic raiders and high level Mythic plus players struggle to complete the solo content?

My take is Blizzard needs to work on developing scaling difficulty content for solo players to merit endgame rewards.

Setting aside the part where this devolves into general character assassinations on solo players.

And judging by people saying they can do delve +8 at 530 ilvl now, lol.

Except “delvers” don’t want a semblance of parity. (As some proponents of delves insist that it will be impossible if rewards are remotely balanced.)

But difficulty parity is a first step.

The alternative to that, is time delays.

There’s just no need for it though… to encroach on gear levels within the game.

Delve effect is like upgrading LFR loot to normal / heroic, and measuring the impact of such. (While being easier than normal raid.)

No that’s wrong. You don’t demotivate people who actually like group content. You only demotivate people who never really liked group content in the first place but had no alternative.

If content offers no rewards except the very top, that is demotivating to everyone who isn’t there. People play more when gear rewards are involved.

There is gear involved in dungeons and raids. Anyone who likes to play group activity can actually get better gear in that type of content than they can in delves.

The problem is that M+ is very toxic right now because of the kick v kicker divide. So instead of fixing that, group people want to make their problem our problem by nurffing delves.

Only at the top… and guess what most people are? Not at the top.

Demotivated.

Ever get tired of being wrong?

If this discussion is based on an assumption about what “Solo” players want being free gear then of course this is not a path forward… But if we are basing our discussion on assumptions then I would put forward that the majority of people stating “Delvers” don’t want difficult content just" free max level gear" is likely coming from group players that would prefer to funnel “solo” players to the group finder to beg for a spot in their M+ group… That goes both ways.

All this is 100% meaningless. You just want rewards taken away from people.

So are you saying that better gear is not available at the lower M+ levels? It is ONLY available in delves? If that’s the problem, then the solution is to buff lower level M+, not to nurf Delves.

At any rate I find this hard to believe because people who only do Delves don’t have access to the crests necessary to upgrate Heroic and higher level gear. We can only update Explorer and Adventurer gear.

There would be a good business for a game that would make players happy

Because you are solo.

If you die in a delve, you have to restart the boss from full.

And 7+ already has it that if you get hit by any avoidable mechanic, you die instantly to half of them and the other half strips 80% of your life and you better pray there are Brann potions laying around to recover or you will be dead within a few seconds.

You can only increase the difficulty so much in solo content, because it will eventually get down to the point that there’s zero margin of error, and all errors result in immediate death.

That, and there’s only so much damage a person wearing cloth can take. It’s not like we have a tank to keep stuff off of us.

Zek’vir ? is still easier than ZeK’vir ??

(And they both operate by don’t get hit by stuff.)

There’s a lot of room for encounters to become harder if Blizzard wanted it to happen.

“Easier”, I imagine, means “Has Less Health” …

So if everything just flat out kills you, the only way to make it “harder” is to force you to fight it for longer to keep up your perfect play streak.

And I think the last thing delves needs is yet more HP Sponginess.

Delves are fine the way they are.

No, Zek’vir ?? has more mechanics than Zek’vir ? and, even then, it is partly a numbers thing. (And I don’t mean the health sponge side.)

And Zek’vir ? in itself is harder than delve bosses, way harder.

If every mechanic flat out kills you, then the only possible numbers is damage sponging.

If you have 5 million health, it doesn’t matter if a mechanic does 7 or 9 million, you’re dead either way.

Id rather do delves than run a mythic with all those toxic people

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