My hard drive is a WD_BLACK SN850X 4TB drive.
Other info:
Windows 11 Pro 10.0.22631
AMD Ryzen 7 7800X3D
Mobo: ROG STRIX X670E-A GAMING WIFI
Mobo BIOS: 2007, 4/12/2024
32 GB RAM
Nvidia RTX 4090 GPU
My hard drive is a WD_BLACK SN850X 4TB drive.
Other info:
Windows 11 Pro 10.0.22631
AMD Ryzen 7 7800X3D
Mobo: ROG STRIX X670E-A GAMING WIFI
Mobo BIOS: 2007, 4/12/2024
32 GB RAM
Nvidia RTX 4090 GPU
I feel like I have a pretty reasonable, relaxed attitude towards bugs. They happen, it is a new expansion, yada yada yada
But I have never had a run of this dungeon that didnât have some bug or another, some of them gamebreaking. My dudes, this is a season 1 dungeon, and that starts in just five days. There are too many bugs here that happen too frequently. This dungeon really needs to be pulled from season rotation until the causes of these issue can be identified and fixed or it is going to be an extremely unfun time next week.
Adding the bugs Iâve found and others as well
can confirm
Well I can tell you the missing ship bug is still alive and wellâŚ
Thatâll be interesting for M+
Bugs still present. Being stuck inside the ship and watching while everyone escapes the explosion is not fun
They added a new bug today. Not everyone can throw the bombs during the last boss.
Pet pathing issues as well, if you land on various spots on the ship, your pet will be stuck until you either fly away and back and choose a better spot, or resummon. pet can also fall through the ship as well. I have also had a few times where if you are following behind the giant orb for first boss, it can kill you even if not inside it. You can also just fly straight through the side ships if lag is high enough and have to spend vigor to fly back up and try again. fell out of the sky on one such run, because it happened enough times for me to run out of vigor.
Druid flight form will not allow golden orbs to spawn during last boss in Dawnbreaker.
Demon Hunter Infernal Leap will sometimes send me through the ship floor. (So far a quick wings has enabled me to glide back and flip back on to correct âdeckâ. Even though my neck is in the floor.
Boat didnât spawn for me today in a zero, so I couldnât get on and the group couldnât progress. Summons and gate didnât work. The rest of the party could see and get on the ship just fine.
However, as a workaround for others: I ran out of the dungeon and they were able to get the ship moving with me zoned out. Then I zoned back in, and respawned on the ship. This is going to suck next week.
Gotta love stuff like this being ignored⌠remember why i swore id never come backâŚ
Had an issue today where Rashaânan was casting Tacky Burst during the first stage of the fight, eg. on the ship. This occurred with a follower group including 3 players, one being a bear tank. After a number of wipes our tank left and only two of us continued. With a follower tank no Tacky Bursts were cast and we got to stage 2 with no problem.
At the beginning our mage also had the non spawning boat problem. Teleing out of then into the dungeon fixed the issue.
Bugs happen; it comes with the territory. Most of the big ones are resolved in fairly short order, and most of the small ones are nuisances at best. And rarely are bugs in instanced content absolutely gamebreaking.
But for a dungeon that is in the current Mythic rotation to have major bugs that have been reported for literally months is an abject failure and an indictment of the dev teams.
How are you going to force us into doing this as M+ when specs like Boomy still canât even use some of their biggest cooldowns (Fury of Elune) on the final boss because of a stupid line of sight bug?
Still bugged today. Not only is the ship not there but 80% of the mobs error as ânot in line of sightâ when trying to cast on them. Even if you are standing right next to them.
Was leveling my Tank alt, there was no ship at the start, told my team I was bugged, got kicked got deserter debuff. Nice job from Blizzard.
Yeah, itâs really disheartening honestly.
Like, if the bugs are challenging to identify and/or fix, fine! I totally understand! But this dungeon should be pulled from the rotation until the majority of these are addressed because this is not acceptable for a keystone dungeon. Itâs not like itâs one rare bug. Itâs a bunch of problems, and several of them are very frequent occurrences. Some, like the line of sight issue, is an problem 100% of the time with particular spells!
Like I said earlier in the thread, Iâm pretty chill about bugs in general in a game as old and complex as WoW, but please, please, please this dungeon needs pulled before keys go live if these issues canât be fixed promptly. Really it should have been pulled before the season started, because itâs a bummer enough to face these problems in a zero or even a heroic, but itâs going to be a real upset when it starts ruining keys and putting players off from participating.
This happened to me on my first run but clicking teleport out of dungeon made me leave the group and get a deserter debuff.
I also had a LoS issue.
It really sucks since I like how this dungeon works but it really does need a fix
Hi everyone,
I have updated the list with some of the new bugs that have been reported in this thread.
I would like to know more about this, do you know if the players are not able to click the bombs or are they not able to throw the bombs?
I know the mechanic for throwing the bombs is unique where you need to actually target the boss.
Donât worry guys, in prep for this key going live tomorrow, they decided to fix⌠the lack of repair NPC in Dawnbreaker.
Weâre just being trolled, straight up. Lmao.