Ur bad luck protection is absolute bull

you’ll live without it.

it’s supposed to be rare.

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Nor are there any writing your post either.

How dare you call me out like this.

And the warglaives >_<

I don’t know what the reasoning for it is, but Blizzard almost never provide numeric values when they talk about drops.

If something has a 100% chance to drop, they don’t say “100%” but instead say it’s a “guaranteed drop”.

My suspicion is it’s so they can (if so inclined) freely adjust actual drop % without anyone being aware of it.

Whether the crafted system is BIS has nothing to do with whether it’s deterministic.

You wouldn’t, but that doesn’t mean the crafting system to get shoulders isn’t deterministic just because you decided to go a different direction. You can calculate exactly how long it will take to get the gated reagents to be able to create a pair of shoulders. The activities needed to acquire the crests to level up to a given item level allowed by the crafting system are not random either. You can map out the exact date you can craft each piece based on your own priority structure because it’s not random if or when you will gain the limited reagent. That’s what makes it deterministic, not whether some random event compels you to change your priority of crafting each item.

While this may be part of it, there are also two pretty well known ideas with randomness in item acquisition for video games.

First, if players don’t know how likely something is, they are more likely to keep plugging away at it than if they knew how bad the drop rate is. A lot fewer people will try to get it if the drop rate is 0.01% than if it’s 1%.

Second, people are horrendous at applying probability to the real world. A coin flip that lands heads 4 times in a row won’t feel random to a lot of people, it will feel rigged despite actually having a 6.25% chance to happen. It’s common for developers to fudge probabilities in the player’s favor. If I say some good event has a 90% chance to happen in my game, there’s a decent bet the actual calculation is 95%; my “10%” bad event might actually be 3%. If Blizzard told people they had a 1% chance at the legendary, a lot of people would lose their minds (probably more than actually are) when they don’t get the item after a certain amount of time (especially if they reach the point where 1% odds should have given them the item.

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But not inaccurate!

They could nerf mythic track back to 3 item levels below end mythic bosses like last season (486)?

Games trying to save you thousands of gold OP. Be thankful look at the other side of this.

It only makes your class mid instead of low mid in DPS lol

(Damn phone lol so many edits REEEEEEEEEE I hate Android)

QQ some more. Microsoft doesn’t care about what you think.

Its almost like a s h i t system is a s h i t system.

Stop putting Legendaries behind RNG which is now a seasonal game…

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b u l l e m b e r

haha like it’s fried tauren and an actual item

“collect 20 bull embers”

Based on my observations from week to week, the BLP has not kicked in yet. I suspect some metric must be met before it does. Maybe you must collect 15 greaters or maybe it kicks in on a time frame like at 20 weeks or something?

Or as others have speculated, it doesn’t work and its just some cruel joke from your pals at blizzard.

On a side-note, some guildies alt they barely play got it today first try…

Some people on here are a little tone deaf. The issue isn’t necessarily that it’s RNG it’s that the bad luck protection is so insignificant that despite having 30 your odds are basically about the same as they were before those 30 runs. If your chances go from .3% to 1.3% you’re basically still just waiting to get lucky. The OP is correct the BL protection is BS.

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There’s a difference between saying “the BLP is so insignificant it feels more like a slap in the face” and “the BLP does nothing to help me get my item.” The latter is what this post and many of the people responding to the post have said. The alternative, which is what we had for every RNG-based legendary outside of Legion legendary items, is no BLP at all and you have the same percentage on day 1 as you do on day 150. If you would prefer that for emotional reasons, that’s your prerogative, but it’s factually incorrect to claim that your odds are the same whether you have a 0.3% or 1.3% chance.

Could you show me any past expac where they sold the legendary before the next expansion? Excluding ofc the legion legendary system, which was its own standalone system nothing like any of the others.

I’d like to know when I missed buying a leggo before leveling.

Are u satisfied with this system? NO!?
Are you subbed for another month hoping to get leggo? YES!?

As long as u keep the sub up they dont quite care about people feelings lol.

How could a time gate, time sink, or resource costs produce rarity in a system where you claim resources are infinite?

Just gonna let you think about how rare something would remain if the resources to produce it are infinite.

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Lego is account bound so if ur alt gets it ur main will lose all bad luck protection. GL HF

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It’s hard to imagine for me that people would stay subbed solely to get a legendary.

I don’t have it on my DK, but getting it or not has zero to do with it I would have a sub or not.

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Maybe it should have just been flat drop (not personal) like some older legendaries like Warglaives.