There are going to be at LEAST 8 layers of Twisting Corridors, the Torghast mode that’s specifically designed to be a challenge mode, vs normal Torghast that’s NOT designed to be a challenge mode.
So if layer 8 of normal mode is supposed to be a +13, and layer 1 of TC is harder than that, the only people who can clear layer 8 of TC will be people who can run +30’s or higher.
There’s a major difference to “putting time into wow” and putting time into dark souls. In dark souls the time put in however small always pays off. In wow you’re gutted and crucified if you don’t put in the equivalent to 24/7. Yes im exaggerating but you get my point. If its a crappy experience for you than that’s a you issue but I highly doubt its universally agreed upon.
So what? It’s something for people to aspire to, if it really is that difficult (which I doubt-8 already wasn’t the kind of difficulty a +13 would be at this point). There was no reason to also destroy what we have right now for the sake of people in heroic dungeon gear being able to get another 40 soul ash.
My point is that higher levels of Torghast aren’t actually more ‘difficult’ than the lower levels, at least right now. At least with dungeons, getting better gear out of higher difficulties makes sense because those difficulties add new mechanics as well as more health/damage. Even M+ adds affixes as you go up the levels.
Torghast’s current state doesn’t add any new or interesting mechanics to the bosses on higher levels, its literally just increased stats. Not harder, just requires better gear and more time.
There are plenty of players for every single class and every single spec in the game that have completed both floor 8’s… If you cant complete it, dont blame your class/spec…
Why the hell is everyone so scared of a time investment/skill check to complete difficult content. It’s only 80 soul ashe people… if it’s really too hard for you then it’s not the end of the world to not complete it. If you cant finish layer 8, then I can guarantee you dont need to be hyper optimized, getting that extra 80 soul ashe… just come back later once your iLvL is higher… dont ruin a genuinely rewarding experience for everyone that is willing to invest time into the game cause you’re not.
This is sad to hear. Torghast in my opinion could have been marketed to players as a place to help players to learn how to play their class/spec, as often alot of the anima powers would promote you to use spells that some players don’t even have on their action bars or use that much, if at all.
As Torghast helped players get in the habit of using interrupts/silences and crowd control as apart of their rotation and utilizing damage mitigation/avoidance techniques… especially as the difficulty ramped up on higher layers and the final bosses.
I can understand possibly buffing the anima powers for specs if Blizzard’s internal metrics show that a significant percentage of players of these certain specs are unable to complete Torghast, die repetitively, and fail, but other than that, imo, I felt that the mobs were just fine, at least for running solo and 2s, as i’ve had no difficulties completing layer 8 of Torghast instances running with a dk friend.
You’re saying that like there is no way to play around those mechanics better as the difficulty grows stronger… Sure, yeah, the mechanics are the same… but the difference is that those mechanics are arbitrary on floors 1-6… you literally dont even have to kick anything on those floors… floors 7-8 force you to actually pay attention to those mechanics cause they will kill you… there are ways THAT INVOLVE SKILL to avoid those mechanics… dont turn the game into a mindless “dont care about the mechanics because it’s too easy” game.
If you only do Twisting Corridors once and then you’re done, either Blizzard messed it up royally, or you just don’t actually care about challenging content; you just hate the fact that you can’t win an e-peen measuring contest against someone who doesn’t play WoW 24/7, because the content they designed to be accessible to everyone, is.
So you were doing mage tower after you got your artifact appearance? No, there was little to no point to do it once you were done. Same thing here, once I get my maw mount, I have no purpose there anymore and I’ll already have my fill doing the normal Layers anyway, for soul ash.
And you’re talking about “content they designed to be accessible to everyone”…
I’m a bit worried that the difficulty tuning is going to push Torghast into being more and more of a monotone experience. The fun (to me) is in the discovery and exploration, not knowing quite what the next level will bring, rather than in climbing tiers of difficulty.
I like how everyone in this thread is all up in arms about how having to kick a spell is some god-like mechanic that makes you a master of the game. And sure, there were other ways to outplay mechanics; CC and kiting for instance, which only worked FOR A MINUTE, at which time if you hadn’t killed the enemy yet (met the arbitrary overtuned dps check) they became immune to kiting and CC, which means you die.
Like, I would have been ok if the only change they made was removing that CC immunity (as they did) because it removes the soft-enrage dps check and lets you continue to do mechanics and outplay them. Before it didn’t matter how good you actually were, it became irrelevant pretty quickly.
That’s a big sad if that is true. Personally I felt the difficulty was right for me (Enhance Shaman), I understand people were having some difficulty but it’s a shame if they basically made them irrelevant.
I would agree removing the CC immunity was a good and necessary change. It’s baffling to me that was even a thing. Most of the testing I did in the beta didn’t have it. It’s the outright difficulty nerf that bothers me.
I am a little saddened by these nerfs. Torghast has been an incredibly fun experience for me personally, both in group and solo - and I have really enjoyed the difficulty of it at the higher layers. I was looking forward to the difficulty step up of 7&8 but hearing them being neutered to a 6 difficulty is disappointing.
I do appreciate that for many classes/specs/players Torghast is overly difficult and sometimes impossible to complete, and tweaks and changes will be appreciated greatly by those people. Reading some of the changes to enemies are a huge relief as some of them are particularly punishing for no good reason, and I’m going to enjoy not being constantly accosted by dogs spawning from nowhere.
That said, I though the overall design of the reward system and difficulty scaling was fine. The really challenging layers reward less and less ash and in the grand scheme of things it doesn’t really matter if you miss them. I will have no problem only partially completing each week on my alts, I wont feel like I’m hugely missing out or behind because I missed out on 200 soul ash for that week. I would much rather have the content be challenging on the higher end so I can actually ~enjoy playing the game for the sake of playing the game~ I don’t really need there to be a reward from it, I re-run Torghast each week with guildies just for the fun of it, even though I’m not getting additional rewards, the content itself is rewarding because I think its fun, and that’s really enough for me.
I hope there are no further blanket nerfs to Torghast, it would become a tedious bore if its made too easy at the higher end, let us have a little bit of challenge please!
I mean, that was the point wasn’t it? Managing your risk so that you were playing aggressively enough to meet the timer whilst also playing safely enough that you didn’t fail the soft enrage.
Sure you could infinitely kite a mob upto 10 stacks, but if that mob wasn’t dead or about to die then you were gone, which means that strategy isn’t viable. Without that mechanic it doesn’t matter how strong something is because you would just kite it and slowly kill it at 1% per minute and still never lose which is not really great gameplay.
Thanks, that’s great! I’m excited for these changes. To be honest, I was feeling really discouraged after having so much difficulty at only layer four. I’m grateful that you are working to make the experience more enjoyable.
I sincerely hope that you would be willing to remove the anti-afk mechanics as well, and make the assassins attak you when you get into combat, rather than out-of-combat, similar to how the assassins work in the Maw right now. It would make some pulls pretty spicy!