[UPDATED MARCH 8] 9.0.5 Update Notes

Its because Ion mains shaman. Its gotta be #1

You require more Vespean gas.

So punished the next week for timing a key? Weird improvement.

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Survival may want to have a word with you on this :stuck_out_tongue:

But… yeah I totally see your point.
I play with an arcane, and she’s a much better player than I am, and I can outdps her as feral now.

reads patch notes, /sigh

I don’t get it anymore, very little of this makes any real sense or solves any real problems. In most cases it makes things worse rather than better.

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Just a reminder that both 7.1 and 8.1 were released before 9.0.5 were in those xpacs time line.

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The Venthyr Arms warrior CONDEMN animation is still bugged. The ability will trigger but there will be no animation, just a splash of blood on the target. Can a fix be slipped in? Funnily enough the animation works if you Condemn with a 2h in Prot…

Gear acquired from Mythic Keystone dungeons are now upgradable with Valor.
,
Gear that dropped before the patch is unable to be upgraded.

Really?? We’re going to do the whole Corruptions mess again? I’ve been completely meh on doing M+ during Shadowlands compared to BFA and this is meant to enthuse me? Having to refarm everything? It’s hard enough to get gear without replacing everything before we can even start to Valor.

Please learn from your past mistakes and stop repeating it. We KNOW this is not a technical limitation, you’re just being spiteful and trying to drag this out.

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Reading the replies, WW Monks are furious over this like I have never even seen before. Can someone explain why? I read the notes and I am not sure why they are flipping out.
(asking because I was going to roll a WW monk today)

Nice stuff but WOW still nothing for Arcane mages. Past 2 expansions dead last. This expansion towards the bottom and in some difficulty raid levels dead last yet again. Glad Frost got 2 buffs though asap while Arcane is now going on 3 expansions of being dead last.

The bugs they fixed really hurt their damage output.

Specially the bug where stacks of the spinning crane kick buff weren’t falling off when enemies died.

The bug fixes are dropping their damage by something like 20%.

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Woah… that’s insane… and rightfully so angry

I’d like to point out a lot of these changes are things i’ve seen from others posted on the forums, i absolutely love how you want to put in the badge idea that I and others had spoke about in a thread made last year.

I believe the KSM achievement is Acc wide allowing your alts to upgrade pieces. not 100% sure tho.

I dislike this too. If I take a couple weeks vacation it will take longer to increase my key.

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Pretty sure lich robe was bugged last night, lol. I had 5 stacks, and was pretty much always off CD for me (in TC, not sure if that matter). Guess it is a nonissue now.

The achievement is acct wide, you don’t even have to do all the dungeons on the same character.

Also not a fan of this. The Shadowlands 9.0 key system was much better than the old system. Adding another key every week as busywork to maintain what we had the week before is a bad change.

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I don’t think you realize what changing anima power rarity in torghast actually does. Making things common because you want people to be able to get some of the “required” powers for success would make sense on its own, but that’s not the reality.

At this point, I would suspect that quite a bit of players have purchased the torghast upgrades from venari, which make the anima cells offer higher rarity powers, which means they won’t get the super good powers that are now common.

This was already extremely noticeable for shaman powers like the one that increases flame shock’s proc chance. It’s extremely powerful, but after upgrading with venari, i’ve never seen it again because its common.

These changes create a situation where you actually get worse by progressing through rep grinds and purchases with stygia.

Also, zero mention of mythic cross realm raiding?

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