[UPDATED MARCH 8] 9.0.5 Update Notes

It’s coming at reset, alliance HoF just got filled.

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Casting spells as a holy paladin still feels like eating glue. You broke holy paladin after Legion and forced people to run GoL to compete, but rather than fix what you broke after BFA, you turned GoL into a talent. Please at the very least buff FoL by at least 20% and revert the IoL change.

Your mistake is thinking Holy Pally is a healer still, it’s really a dps disguised as a healer.

And now we’ll be inundated with threads complaining about how raid ID’s work, as usual. Hooray.

Still weird that mythic ids work the old way like that when nothing else does

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Survival hunters camo proves OP once again as blizzard doesn’t see them

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1000 for 2-hander
750 for int weapon
250 for offhand
500 for agi weapon

250 for accessories like rings, neck
400 for minor armor like bracers, boots
450 for major armor like chest, head

1500 max limite on-hand
5000+ weekly earning cap

An upgrade will only get you 3-4 item levels. You need to spend the upgrade cost for each item bracket ( 184, 187, 190, 194, 197, 200, 203, 207, 210, 213, 216, 220, 223, 226 )

I don’t know why they would have a huge weekly limit with abysmal drop rates. We won’t be able to upgrade our old M+ gear, and the gear drop rate is low, even with the added -3 piece. I see us being stuck with valor we can’t spend because we have nothing useful to spend it on. The 1500 max is crippling.

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Hard to see them when there’s only 12 of them anyway :stuck_out_tongue:

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Oh ya, I know the values. I was looking for the NPC itself.
Do you know where this is?

I was not totally convinced last night that it was unintended, but after talking with others, I now am.
The main thing I was actually caught up on was the wording. That seemed to be the most compelling reason to me, despite everything else being illogical.

Then I remembered that in 8.1 they actually did the same thing with the Keystone deletion situation.

And have a look how they worded that.

Mythic Keystones can no longer be deleted.

https://worldofwarcraft.com/en-us/news/22824892/tides-of-vengeance-update-notes

That was a MUCH bigger deal, and was actually that way for the entire first season, with no commentary from Blizzard.
That was CLEARLY a bug right?
Surely no one thinks otherwise there, yet handled the exact same way.
Radio silence, then fixed with no warning in a patch note, and stated manner-of-factly acting as if it never happened.

Case closed in my book!
Regrettable, nonetheless.

Yeah, GoL hpal is for people who want to dps but dont want dps queue times lol.

Hold on… mythic raid ids lock you to the entire run like the old system?

Lol… why?

Also looks like the denathrius bug where you can get permanently stuck in combat still isn’t fixed. Just make remornia die when he does. Like how hard is that?

They’re probably worried about mythic splits, but really… who cares.

Probably because Mythic is the same system we’ve had since Molten Core and they’ve never made any changes to it apart from 40 -> 25 -> 20.

It’s all the other difficulties that are the added new ones with other changes. Same reason Mythic doesn’t scale with raid size but everything else does.

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Doesn’t prevent them from changing it to the newer lockout system which is much more player friendly.

However, they’re either stuck in the past or worried about mythic splits, which is just silly to worry about.

Well, a major concern is that for the mount bosses, you could, for example, clear up to 11/12 Nyalotha, then sell that lockout to an infinite number of people to farm an infinite number of mounts.

With the lockout system, that 11/12 Nyalotha is only ever going to yield 1 mount, as is intended.

Oh no, god forbid…

And pretty sure its 2 mounts nowadays, not 1. Another non-issue.

I feel that. I love surv, but it just doesn’t compete at all. Enh changes look good, though.

It’s 0.1% drop rate in Nyalotha now, and single mount… and has been since 9.0.2 dropped

What does nya have to do with current? lol.

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